Difference between revisions of "Duke Nukem Forever (2001)"
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|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
|mobygames = | |mobygames = | ||
− | |strategywiki = | + | |strategywiki = Duke Nukem Forever (prototype) |
|wikipedia = Duke Nukem Forever | |wikipedia = Duke Nukem Forever | ||
|winehq = | |winehq = | ||
Line 44: | Line 44: | ||
|introduction = | |introduction = | ||
− | |release history = | + | |release history = Duke Nukem Forever 2001 is the title commonly used to refer to the leaked 2001 prototype of Duke Nukem Forever (2011). Screenshots and video footage from the prototype were leaked by x0r_jmp on May 9, 2022, and the actual development files were leaked the following day. Current and former representatives from Gearbox Software and 3D Realms have provided commentary on the contents of the leak, but to date, no one has publicly objected — through legal action or other means — to online distribution of the files, which remain widely available to download. It was significantly more developed and closer to the final 2011 release than the 1996 Duke Nukem Forever side-scroller — which is not even a direct antecessor of this prototype — or the 1998 build shown in an E3 trailer from that year. Notably, the 2001 prototype only mentions but does not actually feature Bombshell. Bombshell was a fan-favorite character from the 1998 E3 trailer who was originally planned to appear as Duke Nukem's sidekick, but she was later scrapped from the project, only to appear much later as the main protagonist in two games of her own: '''Bombshell''' (2016) and '''Ion Fury''' (2019). |
− | |current state = | + | |current state = They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.<ref>{{Refurl|url=https://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/1#Projects|title=Released Projects - Unreal Engine 1 - Beyond Unreal|date=May 2023}}</ref><ref>{{refcheck|user=Suicide_machine|date=2018-06-11|comment=}}</ref> |
}} | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | |||
+ | ===[https://www.moddb.com/games/duke-nukem-forever-2001/downloads/partial-hair-fix Partial Hair Fix]=== | ||
+ | {{++}} Fixes most of the hair rendering issues from the October 26 build. | ||
+ | {{--}} Hair geometry glitches out when multiple characters are present in the scene. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}} | + | {{Game data/config|Windows|{{p|game}}\Players\[player name]\DukeForever.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}} | + | {{Game data/saves|Windows|{{p|game}}\Players\[player name]\Save}} |
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= The | + | |widescreen resolution notes= The HUD will be stretched. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = Can be changed through the player's config file | + | |fov notes = Can be changed through the player's [[#Game data|config file]] using the FovAngleDegrees setting. Also can be changed through the console by the fov *xxx* command. Default is 90 |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = unknown | |anisotropic = unknown | ||
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|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = 5.1 |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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|mute on focus lost = unknown | |mute on focus lost = unknown | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
|eax support notes = | |eax support notes = | ||
|red book cd audio = | |red book cd audio = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8,9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = |
Latest revision as of 16:15, 21 February 2024
This page is for the leaked 2001 builds. For the final game, see Duke Nukem Forever.
Developers | |
---|---|
3D Realms | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 9, 2022 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Adult, North America, Sci-fi |
Series | Duke Nukem |
Duke Nukem | |
---|---|
Duke Nukem | 1991 |
Duke Nukem II | 1993 |
Duke Nukem 3D | 1996 |
Duke Nukem: Manhattan Project | 2002 |
Duke Nukem Forever | 2011 |
Duke Nukem 3D: Megaton Edition | 2013 |
Duke Nukem 3D: 20th Anniversary World Tour | 2016 |
Duke Nukem Forever (2001) | 2022 |
Duke Nukem Forever: Restoration Project (unofficial) | Early access |
Duke Nukem Forever (2001) is a singleplayer and multiplayer first-person action and FPS game in the Duke Nukem series.
Duke Nukem Forever 2001 is the title commonly used to refer to the leaked 2001 prototype of Duke Nukem Forever (2011). Screenshots and video footage from the prototype were leaked by x0r_jmp on May 9, 2022, and the actual development files were leaked the following day. Current and former representatives from Gearbox Software and 3D Realms have provided commentary on the contents of the leak, but to date, no one has publicly objected — through legal action or other means — to online distribution of the files, which remain widely available to download. It was significantly more developed and closer to the final 2011 release than the 1996 Duke Nukem Forever side-scroller — which is not even a direct antecessor of this prototype — or the 1998 build shown in an E3 trailer from that year. Notably, the 2001 prototype only mentions but does not actually feature Bombshell. Bombshell was a fan-favorite character from the 1998 E3 trailer who was originally planned to appear as Duke Nukem's sidekick, but she was later scrapped from the project, only to appear much later as the main protagonist in two games of her own: Bombshell (2016) and Ion Fury (2019).
They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.[1][2]
Essential improvements
Partial Hair Fix
- Fixes most of the hair rendering issues from the October 26 build.
- Hair geometry glitches out when multiple characters are present in the scene.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Players\[player name]\DukeForever.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Players\[player name]\Save[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The HUD will be stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Can be changed through the player's config file using the FovAngleDegrees setting. Also can be changed through the console by the fov *xxx* command. Default is 90 | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Released Projects - Unreal Engine 1 - Beyond Unreal - last accessed on May 2023
- ↑ Verified by User:Suicide_machine on 2018-06-11