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Difference between revisions of "Duke Nukem Forever (2001)"

From PCGamingWiki, the wiki about fixing PC games
(→‎Save game data location: proper formatting of save and config paths)
(The Restoration Project has a dedicated page now.)
 
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|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|mobygames    =  
 
|mobygames    =  
|strategywiki =  
+
|strategywiki = Duke Nukem Forever (prototype)
 
|wikipedia    = Duke Nukem Forever
 
|wikipedia    = Duke Nukem Forever
 
|winehq      =  
 
|winehq      =  
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|introduction      =  
 
|introduction      =  
  
|release history  =  
+
|release history  = Duke Nukem Forever 2001 is the title commonly used to refer to the leaked 2001 prototype of Duke Nukem Forever (2011). Screenshots and video footage from the prototype were leaked by x0r_jmp on May 9, 2022, and the actual development files were leaked the following day. Current and former representatives from Gearbox Software and 3D Realms have provided commentary on the contents of the leak, but to date, no one has publicly objected⁠ — through legal action or other means ⁠— to online distribution of the files, which remain widely available to download. It was significantly more developed and closer to the final 2011 release than the 1996 Duke Nukem Forever side-scroller ⁠— which is not even a direct antecessor of this prototype ⁠— or the 1998 build shown in an E3 trailer from that year. Notably, the 2001 prototype only mentions but does not actually feature Bombshell. Bombshell was a fan-favorite character from the 1998 E3 trailer who was originally planned to appear as Duke Nukem's sidekick, but she was later scrapped from the project, only to appear much later as the main protagonist in two games of her own: '''Bombshell''' (2016) and '''Ion Fury''' (2019).
  
|current state    =
+
|current state    = They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.<ref>{{Refurl|url=https://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/1#Projects|title=Released Projects - Unreal Engine 1 - Beyond Unreal|date=May 2023}}</ref><ref>{{refcheck|user=Suicide_machine|date=2018-06-11|comment=}}</ref>
 
}}
 
}}
 +
 +
==Essential improvements==
 +
 +
===[https://www.moddb.com/games/duke-nukem-forever-2001/downloads/partial-hair-fix Partial Hair Fix]===
 +
{{++}} Fixes most of the hair rendering issues from the October 26 build.
 +
{{--}} Hair geometry glitches out when multiple characters are present in the scene.
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}/Players/[player name]/DukeForever.ini}}
+
{{Game data/config|Windows|{{p|game}}\Players\[player name]\DukeForever.ini}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}/Players/[player name]/Save}}
+
{{Game data/saves|Windows|{{p|game}}\Players\[player name]\Save}}
 
}}
 
}}
  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= The hud will be stretched.
+
|widescreen resolution notes= The HUD will be stretched.
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
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|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = Can be changed through the player's config file (located in [DNF 2001 folder]\Players\[player name]\DukeForever.ini) using the FovAngleDegrees setting. Also can be changed through the console by the fov *xxx* command. Default is 90
+
|fov notes                  = Can be changed through the player's [[#Game data|config file]] using the FovAngleDegrees setting. Also can be changed through the console by the fov *xxx* command. Default is 90
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = unknown
 
|anisotropic                = unknown
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|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
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|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound            = unknown
+
|surround sound            = true
|surround sound notes      =  
+
|surround sound notes      = 5.1
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
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|mute on focus lost        = unknown
 
|mute on focus lost        = unknown
 
|mute on focus lost notes  =  
 
|mute on focus lost notes  =  
|eax support              =  
+
|eax support              = true
 
|eax support notes        =  
 
|eax support notes        =  
 
|red book cd audio        =  
 
|red book cd audio        =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8,9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
|windows arm app        = unknown
+
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  

Latest revision as of 16:15, 21 February 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Dev general icon.svg
This product is a prototype covered here for historical reference.

This page is for the leaked 2001 builds. For the final game, see Duke Nukem Forever.

Duke Nukem Forever (2001)
Duke Nukem Forever (2001) cover
Developers
3D Realms
Engines
Unreal Engine 1
Release dates
Windows May 9, 2022
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Themes Adult, North America, Sci-fi
Series Duke Nukem
Duke Nukem Forever (2001) guide on StrategyWiki
Duke Nukem Forever (2001) on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016
Duke Nukem Forever (2001) 2022
Duke Nukem Forever: Restoration Project (unofficial) Early access

Duke Nukem Forever (2001) is a singleplayer and multiplayer first-person action and FPS game in the Duke Nukem series.

Duke Nukem Forever 2001 is the title commonly used to refer to the leaked 2001 prototype of Duke Nukem Forever (2011). Screenshots and video footage from the prototype were leaked by x0r_jmp on May 9, 2022, and the actual development files were leaked the following day. Current and former representatives from Gearbox Software and 3D Realms have provided commentary on the contents of the leak, but to date, no one has publicly objected⁠ — through legal action or other means ⁠— to online distribution of the files, which remain widely available to download. It was significantly more developed and closer to the final 2011 release than the 1996 Duke Nukem Forever side-scroller ⁠— which is not even a direct antecessor of this prototype ⁠— or the 1998 build shown in an E3 trailer from that year. Notably, the 2001 prototype only mentions but does not actually feature Bombshell. Bombshell was a fan-favorite character from the 1998 E3 trailer who was originally planned to appear as Duke Nukem's sidekick, but she was later scrapped from the project, only to appear much later as the main protagonist in two games of her own: Bombshell (2016) and Ion Fury (2019).

They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.[1][2]

Essential improvements

Partial Hair Fix

Fixes most of the hair rendering issues from the October 26 build.
Hair geometry glitches out when multiple characters are present in the scene.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Players\[player name]\DukeForever.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\Players\[player name]\Save[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
The HUD will be stretched.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Can be changed through the player's config file using the FovAngleDegrees setting. Also can be changed through the console by the fov *xxx* command. Default is 90
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
5.1
Subtitles
Closed captions
Mute on focus lost
EAX support

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 8, 9
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Released Projects - Unreal Engine 1 - Beyond Unreal - last accessed on May 2023
  2. Verified by User:Suicide_machine on 2018-06-11