Difference between revisions of "One Must Fall 2097"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 11:35, 18 May 2020
Developers | |
---|---|
Diversions Entertainment | |
Publishers | |
Epic MegaGames | |
US | B&N Companies |
Release dates | |
DOS | 1994 |
One Must Fall | |
---|---|
One Must Fall 2097 | 1994 |
One Must Fall: Battlegrounds | 2003 |
Key points
- The game has been officially made freeware[1]
General information
- Hardcore Gaming 101 - Comprehensive feature
- X-BoT's OMF Universe - Fansite with substantial download and media sections
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Floppy and CD-ROM release. Both are identical in terms of content. | |||
Official website | Freeware CD version (install using DOSBox). |
Essential improvements
OpenOMF Port
- Adds TCP/IP multiplayer and gamepad support for 64-bit Windows and Linux. Enables windowed and widescreen modes through scaling. Currently in alpha stage.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\PLAYERNAME.CHR |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | 72 fps frame rate cap. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Versus Uses IPX protocol |
||
Online play | For DOSBox use DOSBox IPX/modem emulation. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses modem or serial connection | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game speed too fast
With DOSBox, execute config cpu cycles fixed 7500
before launching the game. This gives a comfortable speed, as opposed to the robots fighting too quickly on a modern system.
Game speed may also be set to minimum in the options menu.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 386 | |
System memory (RAM) | 4 MB (540K conventional) | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA |