Difference between revisions of "Dead Space"
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=== Mouse Lag and Random Sensitivity=== | === Mouse Lag and Random Sensitivity=== | ||
− | Enabling V-sync in the game options will induce a very noticeable mouse lag, and also has the problem of | + | Enabling V-sync in the game options will induce a very noticeable mouse lag, and also has the problem of limiting the game to 30 fps rather than 60 fps. Disabling in-game V sync removes this problem but also creates the problem of random sensitivity and screen tearing. Follow these steps to force 60 Hz vertical sync with minimal mouse latency. |
*Download RivaTuner from guru3D. | *Download RivaTuner from guru3D. | ||
*Once installed, find D3DOverrider in | *Once installed, find D3DOverrider in | ||
<pre>C:\Program Files (x86)\Dead Space\Tools\D3DOverrider\D3DOverrider.exe</pre> | <pre>C:\Program Files (x86)\Dead Space\Tools\D3DOverrider\D3DOverrider.exe</pre> | ||
− | *Click the + icon at the bottom of the interface and add Dead Space.exe | + | *Click the + icon at the bottom of the interface and add <code>Dead Space.exe</code> |
− | *Select Dead Space.exe and specify Triple Buffering OFF and V Sync ON. Set Application Detection Level to High. | + | *Select <code>Dead Space.exe</code> and specify Triple Buffering OFF and V Sync ON. Set Application Detection Level to High. |
=== Changing the FOV === | === Changing the FOV === | ||
− | There is no in-game option to modify the FOV value, and a | + | There is no in-game option to modify the FOV value, and a configuration change doesn't seem to be available either. Dead Space supports multi-screen however, which means that using an appropriate custom resolution on a single monitor will result in a FOV change. |
This will allow the player to regain some sense of peripheral vision. The artistic intent of the game makers will be somewhat preserved as well: the main character will still occupy a sizeable portion of the display area. | This will allow the player to regain some sense of peripheral vision. The artistic intent of the game makers will be somewhat preserved as well: the main character will still occupy a sizeable portion of the display area. | ||
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Out of the box, Dead Space doesn't offer anisotropic filtering. Should a system's GPU comfortably exceed the recommended requirements listed above, forcing anisotropic filtering via the video driver will yield substantial image quality improvements. | Out of the box, Dead Space doesn't offer anisotropic filtering. Should a system's GPU comfortably exceed the recommended requirements listed above, forcing anisotropic filtering via the video driver will yield substantial image quality improvements. | ||
− | Regarding | + | Regarding anti-aliasing, even though the method provided by the game seems adequate, it can have a tendency to blur the image. Disabling it and forcing anti-aliasing in the video driver should improve image quality. |
<gallery widths=160px heights=66px> | <gallery widths=160px heights=66px> | ||
File:2012-02-14_00014.jpg|in-game AA, no AF | File:2012-02-14_00014.jpg|in-game AA, no AF | ||
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==Save File Location== | ==Save File Location== | ||
− | <pre>C:\Users\%USERNAME%\Documents\Electronic Arts\Dead Space</pre> | + | <pre>C:\Users\%USERNAME%\Documents\Electronic Arts\Dead Space\</pre> |
==System Requirements== | ==System Requirements== |
Revision as of 22:24, 8 March 2012
Mouse Lag and Random Sensitivity
Enabling V-sync in the game options will induce a very noticeable mouse lag, and also has the problem of limiting the game to 30 fps rather than 60 fps. Disabling in-game V sync removes this problem but also creates the problem of random sensitivity and screen tearing. Follow these steps to force 60 Hz vertical sync with minimal mouse latency.
- Download RivaTuner from guru3D.
- Once installed, find D3DOverrider in
C:\Program Files (x86)\Dead Space\Tools\D3DOverrider\D3DOverrider.exe
- Click the + icon at the bottom of the interface and add
Dead Space.exe
- Select
Dead Space.exe
and specify Triple Buffering OFF and V Sync ON. Set Application Detection Level to High.
Changing the FOV
There is no in-game option to modify the FOV value, and a configuration change doesn't seem to be available either. Dead Space supports multi-screen however, which means that using an appropriate custom resolution on a single monitor will result in a FOV change.
This will allow the player to regain some sense of peripheral vision. The artistic intent of the game makers will be somewhat preserved as well: the main character will still occupy a sizeable portion of the display area.
The disadvantage of this method is that black bars will appear at the top and bottom of the screen.
- 2012-02-14 00008.jpg
default resolution (1920*1200)
- 2012-02-14 00007.jpg
custom resolution (1920*817)
Other Image Quality Adjustments
Out of the box, Dead Space doesn't offer anisotropic filtering. Should a system's GPU comfortably exceed the recommended requirements listed above, forcing anisotropic filtering via the video driver will yield substantial image quality improvements.
Regarding anti-aliasing, even though the method provided by the game seems adequate, it can have a tendency to blur the image. Disabling it and forcing anti-aliasing in the video driver should improve image quality.
- 2012-02-14 00014.jpg
in-game AA, no AF
- 2012-02-14 00010.jpg
in-game AA, 16xAF (driver)
- 2012-02-14 00016.jpg
4xAA (driver), 16xAF (driver)
Save File Location
C:\Users\%USERNAME%\Documents\Electronic Arts\Dead Space\
System Requirements
Useful Links
- Dead Space Series Steam Forum
- Dead Space Wikipedia article
- Dead Space Wiki
- Dead Space report on widescreengamingforum.com