Difference between revisions of "Endless Space"
From PCGamingWiki, the wiki about fixing PC games
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=== [[Save game cloud syncing]] === | === [[Save game cloud syncing]] === | ||
− | {{Save | + | {{Save game cloud syncing |
− | | | + | |origin = |
− | + | |origin notes = | |
− | |origin | + | |steam cloud = true |
− | | | + | |steam cloud notes = |
− | + | |uplay = | |
− | + | |uplay notes = | |
− | + | |gamesave manager = true | |
− | | | + | |gamesave manager notes= |
− | | | ||
− | | | ||
− | | | ||
− | |||
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}} | }} | ||
Revision as of 03:45, 9 November 2013
Developers | |
---|---|
Amplitude Studios | |
Engines | |
Unity | |
Release dates | |
Windows | July 4, 2012 |
macOS (OS X) | August 31, 2012 |
General information
Availability
- All versions unlock on Steam.
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Windowed
Instructions |
---|
Borderless fullscreen windowed
Instructions |
---|
Input settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista, 7 | Vista, 7 (64-bit) |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB available HD space | 2 GB available HD space |
Video card (GPU) | 256 MB video card with DX 9.0c | 512 MB video card or better with Pixel Shader 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.7 or higher | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon 2400 or higher NVIDIA 8600M or higher Intel HD Graphics 3000 |