Difference between revisions of "BloodRayne"
From PCGamingWiki, the wiki about fixing PC games
m (→System requirements: updated template usage) |
m (→System requirements: updated template usage) |
||
Line 219: | Line 219: | ||
|minRAM = 128 MB | |minRAM = 128 MB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 2 |
− | |minGPU2 = | + | |minGPU2 = ATI Radeon |
|minVRAM = 64 MB | |minVRAM = 64 MB | ||
Line 227: | Line 227: | ||
|recRAM = 512 MB | |recRAM = 512 MB | ||
|recHD = 2 GB | |recHD = 2 GB | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce 3 |
|recGPU2 = GeForce 4 Ti | |recGPU2 = GeForce 4 Ti | ||
− | |recGPU3 = | + | |recGPU3 = ATI Radeon 8500 |
|recVRAM = 64 MB | |recVRAM = 64 MB | ||
}} | }} | ||
Line 240: | Line 240: | ||
|minRAM = 128 MB | |minRAM = 128 MB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 2 |
− | |minGPU2 = | + | |minGPU2 = ATI Radeon |
|minVRAM = 64 MB | |minVRAM = 64 MB | ||
Line 247: | Line 247: | ||
|recRAM = 512 MB | |recRAM = 512 MB | ||
|recHD = 818 MB | |recHD = 818 MB | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce 3 |
|recGPU2 = GeForce 4 Ti | |recGPU2 = GeForce 4 Ti | ||
− | |recGPU3 = | + | |recGPU3 = ATI Radeon 8500 |
|recVRAM = 64 MB | |recVRAM = 64 MB | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 08:52, 13 March 2017
Developers | |
---|---|
Terminal Reality | |
Publishers | |
Majesco | |
OS X | Aspyr Media |
Engines | |
Infernal Engine | |
Release dates | |
Windows | September 13, 2003 |
macOS (OS X) | May 23, 2003 |
BloodRayne | |
---|---|
BloodRayne | 2002 |
BloodRayne 2 | 2005 |
BloodRayne: Betrayal | 2014 |
BloodRayne: Terminal Cut | 2020 |
BloodRayne 2: Terminal Cut | 2020 |
BloodRayne Betrayal: Fresh Bites | 2021 |
Key points
- In-engine cinematics are locked to 30 FPS.
General information
Availability
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3810/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3810/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Instructions |
---|
Input settings
Controller support
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, XP | XP |
Processor (CPU) | 733 MHz | Pentium 4 or AMD 2.53 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 2 ATI Radeon 64 MB of VRAM | Nvidia GeForce 3 GeForce 4 Ti ATI Radeon 8500 64 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.2 | |
Processor (CPU) | 733 MHz | Pentium 4 or AMD 2.53 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | 818 MB |
Video card (GPU) | Nvidia GeForce 2 ATI Radeon 64 MB of VRAM | Nvidia GeForce 3 GeForce 4 Ti ATI Radeon 8500 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- OS X
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)