Difference between revisions of "Quantum Conundrum"
From PCGamingWiki, the wiki about fixing PC games
m (→[[Glossary:Frame rate (FPS)|High frame rate]]: updated template usage) |
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|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = See [[#High frame rate|High frame rate]]. | + | |120 fps notes = See [[#High frame rate|High frame rate]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|oculus rift = | |oculus rift = | ||
|oculus rift notes = | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
|tracked motion controllers = | |tracked motion controllers = | ||
|tracked motion controllers notes= | |tracked motion controllers notes= | ||
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|play area room-scale = | |play area room-scale = | ||
|play area room-scale notes = | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Revision as of 10:09, 17 January 2017
Developers | |
---|---|
Airtight Games | |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 21, 2012 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Steam |
Essential improvements
.ini FPS Boost
- Available for both mid and low spec computers
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/200010/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/200010/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
General settings.
Borderless fullscreen windowed
Instructions |
---|
Anisotropic filtering (AF)
Instructions |
---|
Vertical sync (Vsync)
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Quantum Conundrum. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | Intel Core 2 Duo 2.2 GHz / AMD Athlon x2 64 3800+ | Intel Core 2 Duo 3 GHz E8400 |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.75 GB | |
Video card (GPU) | NVIDIA GeForce 8800 GT ATI Radeon HD 2900 512 MB of VRAM | NVIDIA GeForce 9500 GT ATI Radeon HD 2900 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/200010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (200010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.