Difference between revisions of "Rune"
From PCGamingWiki, the wiki about fixing PC games
m (→API: updated template usage) |
(Adding a fix for the recent crash issue when accessing multiplayer server list, 120+ FPS info, more on version differences.) |
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check | [[DRM]]: SafeDisc disc check; see [[#Run without the CD|Run without the CD]]. | | Mac OS, Windows, Linux }} | + | {{Availability/row| Retail | | disc check | Regular or Rune Gold. <br />[[DRM]]: SafeDisc disc check; see [[#Run without the CD|Run without the CD]]. | | Mac OS, Windows, Linux }} |
{{Availability/row| GOG | rune_classic | DRM-free | Rune Classic. Also comes with Rune Gold. | | Windows }} | {{Availability/row| GOG | rune_classic | DRM-free | Rune Classic. Also comes with Rune Gold. | | Windows }} | ||
{{Availability/row| Steam | 210950 | Steam | Rune Classic. | | Windows }} | {{Availability/row| Steam | 210950 | Steam | Rune Classic. | | Windows }} | ||
}} | }} | ||
+ | |||
+ | ===Version differences=== | ||
{{ii}} Rune Gold is the base game along with the Halls of Valhalla expansion. | {{ii}} Rune Gold is the base game along with the Halls of Valhalla expansion. | ||
{{ii}} Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using [[#Rune Extended|Rune Extended]]. | {{ii}} Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using [[#Rune Extended|Rune Extended]]. | ||
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|60 fps = true | |60 fps = true | ||
|60 fps notes = The default Direct3D renderer causes low frame-rate in fullscreen on Windows 8 or later. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and later|DDRAW.dll]] for Rune Classic. | |60 fps notes = The default Direct3D renderer causes low frame-rate in fullscreen on Windows 8 or later. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and later|DDRAW.dll]] for Rune Classic. | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = No frame-rate cap.<ref>Tested by [[User:AmethystViper|AmethystViper]], using the console command "stat fps" without V-Sync</ref> |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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|controller support notes = Disabled by default. Uses DirectInput. Some controllers may require setting <code>DeadZoneRUV</code> to <code>True</code> under the Advanced Options under the "Joystick" section. | |controller support notes = Disabled by default. Uses DirectInput. Some controllers may require setting <code>DeadZoneRUV</code> to <code>True</code> under the Advanced Options under the "Joystick" section. | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = | + | |full controller notes = Menus requires interaction from mouse. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
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# Press {{key|Ctrl|F}} and search for <code>NetSpeed</code> and <code>LanSpeed</code> in both files, then change the values of these settings to a higher number (e.g. 50000). | # Press {{key|Ctrl|F}} and search for <code>NetSpeed</code> and <code>LanSpeed</code> in both files, then change the values of these settings to a higher number (e.g. 50000). | ||
# Save the changes (File → Save or {{key|Ctrl|S}}). Now try starting or joining a multiplayer game, the download speed should now become faster. | # Save the changes (File → Save or {{key|Ctrl|S}}). Now try starting or joining a multiplayer game, the download speed should now become faster. | ||
+ | }} | ||
+ | |||
+ | ===Rune crashes when accessing server list=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Replace the expired runegame.com website|ref=<ref>[http://steamcommunity.com/app/210950/discussions/0/357285562497078092/ Steam Community Discussions - Game crashes while loading serverlist], last accessed May 10, 2016</ref>}} | ||
+ | 1. Open <code>Rune.ini</code> and add this code at the bottom of the file: | ||
+ | <pre>[RBrowser.RBrowserUpdateServerLink] | ||
+ | UpdateServerAddress=er-horde.nl | ||
+ | NewsUpdateServerAddress=er-horde.nl</pre> | ||
+ | 2. Save the changes. The server list should not crash the game anymore. | ||
}} | }} | ||
Revision as of 02:41, 11 May 2016
Template:Infobox game/row/linporter
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Gathering of Developers | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 18, 2000 |
Mac OS (Classic) | 2000 |
Linux | June 21, 2001 |
Warnings
Key points
- GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers.
- Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see low frame-rate fix to address the frame-rate problem.
General information
- Official game site
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or Rune Gold. DRM: SafeDisc disc check; see Run without the CD. |
|||
GOG.com | Rune Classic. Also comes with Rune Gold. | |||
Steam | Rune Classic. |
Version differences
- Rune Gold is the base game along with the Halls of Valhalla expansion.
- Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using Rune Extended.
DLC and expansion packs
Name | Notes | |
---|---|---|
Rune: Halls of Valhalla | Stand-alone multiplayer expansion pack that adds new multi-player modes and skins. |
Essential improvements
Modifications
Unreal Engine Direct3D 9 Renderer
- The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
Unreal Engine Direct3D 10 Renderer
- The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.
Run without the CD
Instructions |
---|
Skip intro videos (Rune Classic)
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
-
Rune.ini
is used for the game's general settings such as video, audio, network settings, and controller sensitivity.User.ini
stores keybindings and gameplay-related settings.Default.ini
andDefUser.ini
are used in case the aforementioned files are deleted and their default settings can be restored.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
-
SaveX.usa
files are used for the single-player campaign. Files0
-8
are used for the game's nine save slots;Save9.usa
is used to restart at the beginning of a level;Save10.usa
is used for Rune Classic's checkpoints.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Windowed
Windowed and fullscreen mode be toggled with Alt+↵ Enter or using the console command ToggleFullscreen
(this command can also be mapped on keyboard). The game can also launch in windowed mode by setting "StartFullscreen" to False
in the Advanced Options menu under Display.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus |
||
Online play | 16 | Versus GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | See manual GameSpy server replacement. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Low frame-rate on Windows 8 and later
- Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and later due to poor implementation of older Direct3D support.
Instructions |
---|
Instructions |
---|
Instructions |
---|
Manual server replacement for shut-down GameSpy servers
Instructions |
---|
Slow download speed in online multiplayer
Instructions |
---|
Rune crashes when accessing server list
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9, 10 | To add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer. |
OpenGL | Required Mac OS and Linux; optional for Windows. | |
Glide | 2.4 | Rune Gold only. |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy | GameSpy servers were shut down in March 2015. |
Rune Extended
- Rune Extended is a mod for Rune Classic that re-implements the cut levels into the single-player campaign. It is recommended to back up your Maps folder before applying this mod. Loading a save file from a map that has be replaced can cause issues.
System requirements
Rune, Rune: Halls of Valhalla, and Rune Gold
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT, 2000[3] | |
Processor (CPU) | Intel Pentium II, Celeron 300MHz AMD K6-2 300MHz |
Intel Pentium III 450MHz AMD Athlon 450MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 88 MB | 650 MB |
Video card (GPU) | DirectX compatible video card 8 MB of VRAM DirectX 7.0[4] compatible | Nvidia GeForce AMD Radeon 3dfx Voodoo5 |
Sound (audio device) | DirectX compatible sound card (EAX and A3D supported) | |
Other | Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software. |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | Mac OS 9.0[5] | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Hardware accelerated video card with OpenGL support[6] 6 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Kernel 2.2.x and glibc-2.1[7] | |
Processor (CPU) | Intel Pentium II 300MHz | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | XFree86 3.3.5 (Glide) 8 MB of VRAM | XFree86 4.x (OpenGL) |
Sound (audio device) | 16-bit compatible sound card; OSS compatible | |
Other | Halls of Valhalla expansion pack requires the base game |
Rune Classic
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (210950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 2K Online Server Migration from GameSpy Technology – 2K Support
- ↑ Pricing | GameSpy Technology
- ↑ Rune Windows manual, page 12
- ↑ Rune on MobyGames - System requirements for Windows
- ↑ Rune on MobyGames - System requirements for Macintosh
- ↑ Amazon.com's product description of Rune for Macintosh
- ↑ Loki Software's product page for Rune - Linux system requirements
Categories:
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)