Difference between revisions of "Rune"
(Moving Windowed to its own section, and adding more details on controller support, and OpenAL support.) |
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===Modifications=== | ===Modifications=== | ||
====Unreal Engine Direct3D 9 Renderer==== | ====Unreal Engine Direct3D 9 Renderer==== | ||
− | {{ii}} The [http://www.cwdohnal.com/utglr/ Unreal Engine Direct3D 9 renderer] is a | + | {{ii}} The [http://www.cwdohnal.com/utglr/ Unreal Engine Direct3D 9 renderer] is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync. |
====Unreal Engine Direct3D 10 Renderer==== | ====Unreal Engine Direct3D 10 Renderer==== | ||
Line 62: | Line 62: | ||
{{Game data/row|Linux|}} | {{Game data/row|Linux|}} | ||
}} | }} | ||
− | {{ii}} <code>Rune.ini</code> is used for the game's general settings such as video, audio, network settings, and controller sensitivity. <code>User.ini</code> stores keybindings and gameplay-related settings. <code>Default.ini</code> and <code>DefUser.ini</code> are used in case the aforementioned files are deleted and | + | {{ii}} <code>Rune.ini</code> is used for the game's general settings such as video, audio, network settings, and controller sensitivity. <code>User.ini</code> stores keybindings and gameplay-related settings. <code>Default.ini</code> and <code>DefUser.ini</code> are used in case the aforementioned files are deleted and their default settings can be restored. |
===Save game data location=== | ===Save game data location=== | ||
Line 98: | Line 98: | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 106: | Line 106: | ||
|antialiasing notes = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anti-aliasing can also be hacked through video card settings. | |antialiasing notes = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anti-aliasing can also be hacked through video card settings. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Can be found under the Advanced Options menu under Rendering for the selected renderer. For Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>. | + | |vsync notes = Can be found under the Advanced Options menu under Rendering for the selected renderer. For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = The default Direct3D renderer causes low frame-rate on Windows 8 or later. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and later|DDRAW.dll]] for Rune Classic. | |60 fps notes = The default Direct3D renderer causes low frame-rate on Windows 8 or later. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and later|DDRAW.dll]] for Rune Classic. | ||
Line 125: | Line 125: | ||
# Save the file and launch the game. | # Save the file and launch the game. | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | Windowed and fullscreen mode be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code> (this command can also mappable on keyboard). The game can also launch in windowed mode by setting "StartFullscreen" to <code>False</code> in the Advanced Options menu under Display. | ||
==Input settings== | ==Input settings== | ||
Line 133: | Line 136: | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = true | |acceleration option = true | ||
− | |acceleration option notes = | + | |acceleration option notes = Only mouse smoothing; amount can be adjusted in <code>User.ini</code> |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
Line 141: | Line 144: | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Uses DirectInput. | + | |controller support notes = Disabled by default. Uses DirectInput. Some controllers may require setting <code>DeadZoneRUV</code> to <code>True</code> under the Advanced Options under the "Joystick" section. |
|full controller = false | |full controller = false | ||
|full controller notes = Main menu requires interaction from mouse. | |full controller notes = Main menu requires interaction from mouse. | ||
Line 147: | Line 150: | ||
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= Go to | + | |controller sensitivity notes= Go to Advanced Options and open the "Joystick" section, then adjust the <code>ScaleXYZ</code> and <code>ScaleRUV</code> values to desired amount. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= Go to | + | |invert controller y-axis notes= Go to Advanced Options and open the "Joystick" section, then set <code>InvertVertical</code> to <code>True</code>. Alternatively, open <code>User.ini</code> then search for <code>Axis aLookUp speed=</code> on the assigned axis and set this value to a negative number. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 166: | Line 169: | ||
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music and sound effects. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = Cutscenes only. Combat chatter not | + | |subtitles notes = Cutscenes only. Combat chatter not subtitled. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 334: | Line 337: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = OpenAL |
|audio notes = | |audio notes = | ||
|interface = | |interface = |
Revision as of 22:53, 16 November 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Gathering of Developers | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 18, 2000 |
Mac OS (Classic) | 2000 |
Linux | June 21, 2001 |
Warnings
Key points
- GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers.
- Default Direct3D renderer runs badly on Windows 8 and later; see low frame-rate fix to address the frame-rate problem.
General information
- Official game site
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SafeDisc disc check; see Run without the CD. | |||
GOG.com | Rune Classic. Also comes with Rune Gold. | |||
Steam | Rune Classic. |
- Rune Gold is the base game along with the Halls of Valhalla expansion.
- Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately.
DLC and expansion packs
Name | Notes | |
---|---|---|
Rune: Halls of Valhalla | Stand-alone multiplayer expansion pack that adds new multi-player modes and skins. |
Essential improvements
Modifications
Unreal Engine Direct3D 9 Renderer
- The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
Unreal Engine Direct3D 10 Renderer
- The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.
Run without the CD
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
-
Rune.ini
is used for the game's general settings such as video, audio, network settings, and controller sensitivity.User.ini
stores keybindings and gameplay-related settings.Default.ini
andDefUser.ini
are used in case the aforementioned files are deleted and their default settings can be restored.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
-
SaveX.usa
files are used for the single-player campaign. Files0
-8
are used for the game's nine save slots;Save9.usa
is used to restart at the beginning of a level;Save10.usa
is used for Rune Classic's checkpoints.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Windowed
Windowed and fullscreen mode be toggled with Alt+↵ Enter or using the console command ToggleFullscreen
(this command can also mappable on keyboard). The game can also launch in windowed mode by setting "StartFullscreen" to False
in the Advanced Options menu under Display.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus |
||
Online play | 16 | Versus GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | See manual GameSpy server replacement. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Low frame-rate on Windows 8 and later
Rune uses an old Direct3D 7 renderer that runs poorly on Windows 8 and later due to poor implementation of older Direct3D support.
Instructions |
---|
Instructions |
---|
Manual server replacement for shut-down GameSpy servers
Instructions |
---|
Slow download speed in online multiplayer
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9, 10 | To add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer. |
OpenGL | Required Mac OS and Linux; optional for Windows. | |
Glide | 2.4 | Rune Gold only. |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy | GameSpy servers were shut down in March 2015. |
System requirements
Rune, Rune: Halls of Valhalla, and Rune Gold
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT, 2000[3] | |
Processor (CPU) | Intel Pentium II, Celeron 300MHz AMD K6-2 300MHz |
Intel Pentium III 450MHz AMD Athlon 450MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 88 MB | 650 MB |
Video card (GPU) | DirectX compatible video card 8 MB of VRAM DirectX 7.0[4] compatible | Nvidia GeForce AMD Radeon 3dfx Voodoo5 |
Sound (audio device) | DirectX compatible sound card (EAX and A3D supported) | |
Other | Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software. |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | Mac OS 9.0[5] | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Hardware accelerated video card with OpenGL support[6] 6 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Kernel 2.2.x and glibc-2.1[7] | |
Processor (CPU) | Intel Pentium II 300MHz | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | XFree86 3.3.5 (Glide) 8 MB of VRAM | XFree86 4.x (OpenGL) |
Sound (audio device) | 16-bit compatible sound card; OSS compatible | |
Other | Halls of Valhalla expansion pack requires the base game |
Rune Classic
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (210950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 2K Online Server Migration from GameSpy Technology – 2K Support
- ↑ Pricing | GameSpy Technology
- ↑ Rune Windows manual, page 12
- ↑ Rune on MobyGames, system requirements for Windows
- ↑ Rune on MobyGames, system requirements for Macintosh
- ↑ Amazon.com's product description of Rune for Macintosh
- ↑ Loki Software's product page for Rune, Linux system requirements
- Pages needing cover images
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)