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Difference between revisions of "Rune"

From PCGamingWiki, the wiki about fixing PC games
(Moving Windowed to its own section, and adding more details on controller support, and OpenAL support.)
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===Modifications===
 
===Modifications===
 
====Unreal Engine Direct3D 9 Renderer====
 
====Unreal Engine Direct3D 9 Renderer====
{{ii}} The [http://www.cwdohnal.com/utglr/ Unreal Engine Direct3D 9 renderer] is a simple DirectX 9 renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
+
{{ii}} The [http://www.cwdohnal.com/utglr/ Unreal Engine Direct3D 9 renderer] is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
  
 
====Unreal Engine Direct3D 10 Renderer====
 
====Unreal Engine Direct3D 10 Renderer====
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{{Game data/row|Linux|}}
 
{{Game data/row|Linux|}}
 
}}
 
}}
{{ii}} <code>Rune.ini</code> is used for the game's general settings such as video, audio, network settings, and controller sensitivity. <code>User.ini</code> stores keybindings and gameplay-related settings. <code>Default.ini</code> and <code>DefUser.ini</code> are used in case the aforementioned files are deleted and restore their default settings.
+
{{ii}} <code>Rune.ini</code> is used for the game's general settings such as video, audio, network settings, and controller sensitivity. <code>User.ini</code> stores keybindings and gameplay-related settings. <code>Default.ini</code> and <code>DefUser.ini</code> are used in case the aforementioned files are deleted and their default settings can be restored.
  
 
===Save game data location===
 
===Save game data location===
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|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Can be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code> (this command can also mappable on keyboard). The game can also launch in windowed mode by setting "StartFullscreen" to <code>False</code> in the Advanced Options menu under Display.
+
|windowed notes            = See [[#Windowed|Windowed]].
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
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|antialiasing notes        = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anti-aliasing can also be hacked through video card settings.
 
|antialiasing notes        = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anti-aliasing can also be hacked through video card settings.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Can be found under the Advanced Options menu under Rendering for the selected renderer. For Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>.
+
|vsync notes                = Can be found under the Advanced Options menu under Rendering for the selected renderer. For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = The default Direct3D renderer causes low frame-rate on Windows 8 or later. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and later|DDRAW.dll]] for Rune Classic.
 
|60 fps notes              = The default Direct3D renderer causes low frame-rate on Windows 8 or later. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and later|DDRAW.dll]] for Rune Classic.
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# Save the file and launch the game.
 
# Save the file and launch the game.
 
}}
 
}}
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
Windowed and fullscreen mode be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code> (this command can also mappable on keyboard). The game can also launch in windowed mode by setting "StartFullscreen" to <code>False</code> in the Advanced Options menu under Display.
  
 
==Input settings==
 
==Input settings==
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|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = true
 
|acceleration option      = true
|acceleration option notes =  
+
|acceleration option notes = Only mouse smoothing; amount can be adjusted in <code>User.ini</code>
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Uses DirectInput.
+
|controller support notes  = Disabled by default. Uses DirectInput. Some controllers may require setting <code>DeadZoneRUV</code> to <code>True</code> under the Advanced Options under the "Joystick" section.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    = Main menu requires interaction from mouse.
 
|full controller notes    = Main menu requires interaction from mouse.
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|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes= Go to "Advanced Options" and open the "Joystick" section, then adjust the <code>ScaleXYZ</code> and <code>ScaleRUV</code> values to desired amount.
+
|controller sensitivity notes= Go to Advanced Options and open the "Joystick" section, then adjust the <code>ScaleXYZ</code> and <code>ScaleRUV</code> values to desired amount.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= Go to "Advanced Options" and open the "Joystick" section, then set "InvertVertical" to <code>True</code>. Alternatively, open <code>User.ini</code> then search for <code>Axis aLookUp speed=</code> on the assigned axis and set this value to a negative number.
+
|invert controller y-axis notes= Go to Advanced Options and open the "Joystick" section, then set <code>InvertVertical</code> to <code>True</code>. Alternatively, open <code>User.ini</code> then search for <code>Axis aLookUp speed=</code> on the assigned axis and set this value to a negative number.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
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{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music and sound effects.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = Cutscenes only. Combat chatter not displayed.
+
|subtitles notes          = Cutscenes only. Combat chatter not subtitled.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
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|physics          =  
 
|physics          =  
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = OpenAL
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  

Revision as of 22:53, 16 November 2015

Template:Infobox game/row/linporter
Rune
Cover image missing, please upload it
Developers
Human Head Studios
Publishers
Gathering of Developers
Engines
Unreal Engine 1
Release dates
Windows November 18, 2000
Mac OS (Classic) 2000
Linux June 21, 2001
Rune on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers.
Default Direct3D renderer runs badly on Windows 8 and later; see low frame-rate fix to address the frame-rate problem.

General information

Official game site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DRM: SafeDisc disc check; see Run without the CD.
Mac OS
Windows
Linux
GOG.com
DRM-free
Rune Classic. Also comes with Rune Gold.
Windows
Steam
Icon overlay.png
Rune Classic.
Windows
Rune Gold is the base game along with the Halls of Valhalla expansion.
Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately.

DLC and expansion packs

Name Notes
Rune: Halls of Valhalla Stand-alone multiplayer expansion pack that adds new multi-player modes and skins.
Mac OS
Windows
Linux

Essential improvements

Modifications

Unreal Engine Direct3D 9 Renderer

The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.

Unreal Engine Direct3D 10 Renderer

The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.

Run without the CD

Instructions

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Rune.ini is used for the game's general settings such as video, audio, network settings, and controller sensitivity. User.ini stores keybindings and gameplay-related settings. Default.ini and DefUser.ini are used in case the aforementioned files are deleted and their default settings can be restored.

Save game data location

SaveX.usa files are used for the single-player campaign. Files 0-8 are used for the game's nine save slots; Save9.usa is used to restart at the beginning of a level; Save10.usa is used for Rune Classic's checkpoints.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Instructions

Windowed

Windowed and fullscreen mode be toggled with Alt+ Enter or using the console command ToggleFullscreen (this command can also mappable on keyboard). The game can also launch in windowed mode by setting "StartFullscreen" to False in the Advanced Options menu under Display.

Input settings

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
16 Versus
Online play
16 Versus
GameSpy services have been shut down;[2] see GameSpy for workarounds.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Low frame-rate on Windows 8 and later

Rune uses an old Direct3D 7 renderer that runs poorly on Windows 8 and later due to poor implementation of older Direct3D support.

Instructions
Instructions

Manual server replacement for shut-down GameSpy servers

Instructions

Slow download speed in online multiplayer

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 7, 9, 10 To add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer.
OpenGL
Required Mac OS and Linux; optional for Windows.
Glide 2.4 Rune Gold only.
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Linux
Mac OS (Classic)

Middleware

Middleware Notes
Audio OpenAL
Multiplayer GameSpy GameSpy servers were shut down in March 2015.

System requirements

Rune, Rune: Halls of Valhalla, and Rune Gold

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, NT, 2000[3]
Processor (CPU) Intel Pentium II, Celeron 300MHz
AMD K6-2 300MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 88 MB
Video card (GPU) DirectX compatible video card
8 MB of VRAM
DirectX 7.0[4] compatible
Sound (audio device) DirectX compatible sound card (EAX and A3D supported)
Other Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software.
Mac OS
Minimum
Operating system (OS) Mac OS 9.0[5]
Processor (CPU) PowerPC G3
System memory (RAM) 128 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) Hardware accelerated video card with OpenGL support[6]
6 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Kernel 2.2.x and glibc-2.1[7]
Processor (CPU) Intel Pentium II 300MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) XFree86 3.3.5 (Glide)
8 MB of VRAM
Sound (audio device) 16-bit compatible sound card; OSS compatible
Other Halls of Valhalla expansion pack requires the base game

Rune Classic

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) DirectX 7 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References