Difference between revisions of "Heroes of Newerth"
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|vsync notes = | |vsync notes = | ||
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− | | | + | |60 fps notes = |
+ | |120 fps = unknown | ||
+ | |120 fps notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 07:38, 20 July 2015
Developers | |
---|---|
S2 Games | |
Publishers | |
S2 Games | |
Garena | |
Ntreev Soft | |
Engines | |
K2 engine | |
Release dates | |
Windows | May 12, 2010 |
macOS (OS X) | May 12, 2010 |
Linux | May 12, 2010 |
Warnings
- This game requires a constant internet connection for all game modes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Free to play. |
Game data
Configuration file(s) location
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 |
Issues fixed
vsync doesn't work even though it's enabled in the game
If you have more than one display attached and vsync isn't working on the monitor that you're using for the game:
Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use "Intel TearFree" when using multiple displays without an opengl compositor.
Solution 2: Use an OpenGL window compositor (e.g. kwin) and enable "OpenGL" with vsync. May not work for all display drivers if multiple displays are attached and enabled.
K2 - Fatal Error: ARB_vertex_buffer_object not available
If the glxinfo command from the mesa-utils package reports that ARB_vertex_buffer_object is supported then override the OpenGL detection by doing as follows:
nano ~/.Heroes\ of\ Newerth/game/startup.cfg
Change this line:
SetSave "vid_checkOpenGLVersion" "true"
To this line:
SetSave "vid_checkOpenGLVersion" "false"
./hon-x86_64: cannot execute binary file
Try running ./hon-x86 instead. (or vice-versa)
Segmentation fault while trying to start the game
Possible Cause: Library incompatibility with distribution.
Enter the libs-x86 (for 32-bit) folder inside of the HoN folder
cd ./HoN/libs-x86
mv ./libstdc++.so.6 ./libstdc++.so.6.old
mv ./libgcc_s.so.1 ./libgcc_s.so.1.old
Make sure you have libstdc++ and libgcc installed from your Linux distribution.
If you are using the hon-x86_64 executable, you will need to do the above to the game's 64-bit libs folder instead of the game's libs-x86 folder. If you continue to have problems, keep replacing libraries with your own distro's libraries and make sure that the executable isn't missing any libraries that it needs by running "ldd ./hon-x86" or "ldd ./hon-x86_64" as appropriate for your architecture.
Bright flickering heroes in backround at login screen
Cause: Video card or video card drivers can't handle the lighting
Solution 1: Go into the graphics options and turn off dynamic lights
Solution 2: Disable background effects
Game stuck at "loading assets"
Cause: Corrupt Game files (often due to failed patch installation or permissions issues).
Solution: Download Heroes of Newerth from heroesofnewerth.com and reinstall.
Preventative measure: Make sure user has write permissions for all files and folders for the game. (chmod -R +w ./HoN)
Update fails while downloading patch
Cause: Internet connectivity problems
Solution: Verify your Internet connectivity and try the patch download again.
Check your Heroes of Newerth Console Log. It may look something like this:
^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't connect to server Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material Net: [Updater] Retrying request, attempt 5 Net: [Updater] Starting download on game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material ^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/med.model.zip: Couldn't connect to server Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/med.model Net: [Updater] Retrying request, attempt 2 ^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't connect to server Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material Net: [Updater] Retries exhausted, update failed.
Connectivity Problems from Mainland China
Problem: The patcher downloads files from different file servers, one of these file servers appears to be blocked by the government in Mainland China. Any direct connections to this server from inside Mainland China immediately terminate with "Read Error: (Conection reset by peer) in headers" with TCP connections and packets getting dropped mid-route. This causes the game to be playable on the Australian servers, but all patch downloads to fail.
Using a VPN: Most VPN traffic is automatically identified and dropped before it is allowed to leave mainland China. OpenVPN has worked in the past, but as of 2013, connections to outside of China via OpenVPN are identified and dropped, so it no longer works.
Using a SOCKS Proxy + SSH Tunnel: In order to download your patch files, you can set up a SOCKS connection through an SSH Tunnel to a PC in another country. Although the game doesn't support SOCKS connections, you can use an application such as "redsocks" to push all TCP connections through the SOCKS connection, whether the application directly supports SOCKS connections or not. I have found that this allows patches to download successfully, and after that, I terminate the Tunnel and can play Heroes of Newerth on the Australian servers without any problems. A guide to pushing TCP traffic through SOCKS is available here: http://dtbaker.com.au/random-bits/redirect-all-traffic-through-transparent-socks5-proxy-in-linux.html and I've confirmed that this setup works well for Heroes of Newerth while downloading patches from inside Mainland China.