Difference between revisions of "Duty Calls: The Calm Before the Storm"
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Baronsmoki (talk | contribs) (Added MobyGames, freeware license) |
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 2, 2011}} | {{Infobox game/row/date|Windows|February 2, 2011}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-Person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct Control }} | ||
+ | {{Infobox game/row/taxonomy/genres | FPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Bulletstorm }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 53460 | ||
+ | |igdb = duty-calls | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 50308 |
|wikipedia = Bulletstorm#Marketing | |wikipedia = Bulletstorm#Marketing | ||
|winehq = | |winehq = | ||
|license = freeware | |license = freeware | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
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===Remove Bulletstorm advertisement=== | ===Remove Bulletstorm advertisement=== | ||
{{Fixbox|description=Remove Bulletstorm advertisement|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Remove Bulletstorm advertisement|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\UDKGame\Movies\}} |
− | # Delete or move | + | # Delete or move {{file|Bulletstorm.bik}} |
}} | }} | ||
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{{ii}} The game does not have a save feature | {{ii}} The game does not have a save feature | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 68: | Line 82: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Turned off by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = Turned off by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
Line 83: | Line 100: | ||
{{Fixbox|description=Edit UDKEngine.ini|ref=<ref name="Blackbird_2017-03-30">{{Refcheck|user=Blackbird|date=2017-03-30|comment=}}</ref>|fix= | {{Fixbox|description=Edit UDKEngine.ini|ref=<ref name="Blackbird_2017-03-30">{{Refcheck|user=Blackbird|date=2017-03-30|comment=}}</ref>|fix= | ||
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
− | # Open | + | # Open {{file|UDKEngine.ini}}. |
# In the <code>[SystemSettings]</code> section find <code>ResX=</code> and <code>RexY=</code> and change them to the desired vertical and horizontal resolution. | # In the <code>[SystemSettings]</code> section find <code>ResX=</code> and <code>RexY=</code> and change them to the desired vertical and horizontal resolution. | ||
}} | }} | ||
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{{Fixbox|description=Edit UDKEngine.ini|ref=<ref name="Blackbird_2017-03-30">{{Refcheck|user=Blackbird|date=2017-03-30|comment=}}</ref>|fix= | {{Fixbox|description=Edit UDKEngine.ini|ref=<ref name="Blackbird_2017-03-30">{{Refcheck|user=Blackbird|date=2017-03-30|comment=}}</ref>|fix= | ||
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
− | # Open | + | # Open {{file|UDKEngine.ini}}. |
# Change <code>UseVsync=False</code> to <code>UseVsync=True</code> | # Change <code>UseVsync=False</code> to <code>UseVsync=True</code> | ||
}} | }} | ||
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{{Fixbox|description=Change frame rate smoothing|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Change frame rate smoothing|ref={{cn|date=July 2016}}|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open | + | # Open {{file|UDKEngine.ini}}. |
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | # Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | ||
# Save file. | # Save file. | ||
Line 103: | Line 120: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Duty Calls - Input.png|Pause menu telling keys and Y-axis invert. Game prompts either keyboard or controller keys depending of control method at start as well.}} | {{Image|Duty Calls - Input.png|Pause menu telling keys and Y-axis invert. Game prompts either keyboard or controller keys depending of control method at start as well.}} | ||
− | {{Input | + | {{Input |
|key remap = hackable | |key remap = hackable | ||
− | |key remap notes = Modify | + | |key remap notes = Modify {{file|UDKInput.ini}} in the [[#Game data|configuration files location]]. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 123: | Line 140: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = Modify | + | |controller remap notes = Modify {{file|UDKInput.ini}} in the [[#Game data|configuration files location]]. |
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
Line 167: | Line 184: | ||
{{Fixbox|description=Edit UDKInput.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit UDKInput.ini|ref={{cn|date=July 2016}}|fix= | ||
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
− | # Open | + | # Open {{file|UDKInput.ini}}. |
# In the <code>[Engine.PlayerInput]</code> section locate <code>bEnableMouseSmoothing=true</code> and change it to <code>false</code>. | # In the <code>[Engine.PlayerInput]</code> section locate <code>bEnableMouseSmoothing=true</code> and change it to <code>false</code>. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
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|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = hackable |
− | |eax support notes = | + | |eax support notes = Compatible with [[Glossary:Surround sound#X3DAudio|X3DAudio HRTF]] for binaural HRTF mixing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=LqJ8v42EQ3U|title=Duty Calls with 3D spatial sound 🎧 (X3DAudio HRTF) 300th subscriber special!|date=9 June 2023}}</ref> |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|minOS = XP SP2, Vista, 7 | |minOS = XP SP2, Vista, 7 | ||
− | |minCPU = | + | |minCPU = 2.0 GHz Single Core |
|minRAM = 512 MB | |minRAM = 512 MB | ||
|minHD = 8 GB | |minHD = 8 GB |
Latest revision as of 15:31, 8 February 2024
Developers | |
---|---|
People Can Fly | |
Epic Games | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | February 2, 2011 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Art styles | Realistic |
Series | Bulletstorm |
Bulletstorm | |
---|---|
Duty Calls: The Calm Before the Storm | 2011 |
Bulletstorm | 2011 |
Bulletstorm: Full Clip Edition | 2017 |
Bulletstorm VR | 2024 |
Key points
- Game is a free parody of Call of Duty series made to market Bulletstorm.
- Game only offers key layout and invert of Y-axis, however config files are fully accessible and modifiable.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Essential improvements
Remove Bulletstorm advertisement
Remove Bulletstorm advertisement[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\UDKGame\config\[Note 1] |
- The game does not have a save feature
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 1280x720 by default. See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Turned off by default. See Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Edit UDKEngine.ini[1] |
---|
|
Vertical sync (Vsync)
Edit UDKEngine.ini[1] |
---|
|
High frame rate
Change frame rate smoothing[citation needed] |
---|
|
Input
Pause menu telling keys and Y-axis invert. Game prompts either keyboard or controller keys depending of control method at start as well.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Modify UDKInput.ini in the configuration files location. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Modify UDKInput.ini in the configuration files location. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Disable mouse smoothing
Edit UDKInput.ini[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Compatible with X3DAudio HRTF for binaural HRTF mixing.[2] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | 2.0 GHz Single Core | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6200 ATI Radeon 9600 DirectX 9.0c compatible |
|
Sound (audio device) | Windows supported |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:Blackbird on 2017-03-30
- ↑ Duty Calls with 3D spatial sound 🎧 (X3DAudio HRTF) 300th subscriber special! - last accessed on 9 June 2023