Difference between revisions of "AirStrike 2"
From PCGamingWiki, the wiki about fixing PC games
m (→System requirements: General maintenance with AutoWikiBrowser in Bot mode) |
|||
(12 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{ii}} Game requires workarounds to function properly on modern versions of Windows.<ref>{{ | + | {{ii}} Game requires workarounds to function properly on modern versions of Windows.<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref> |
{{Infobox game | {{Infobox game | ||
|cover = airstrike-2-windows-front-cover.jpg | |cover = airstrike-2-windows-front-cover.jpg | ||
Line 50: | Line 49: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | | + | {{Availability/row| retail | | drm-free | | | Windows }} |
− | {{Availability/row| publisher | https://www.bigfishgames.com/games/9/airstrike2/ | | + | {{Availability/row| publisher | https://www.bigfishgames.com/games/9/airstrike2/ | activation | | | Windows }} |
}} | }} | ||
Line 91: | Line 90: | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
Line 97: | Line 96: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = Most likely needs an external application to be achieved |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
Line 113: | Line 112: | ||
|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|airstrike2input.png|The input settings of AirStrike 2, which allows various actions to be remapped}} | ||
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
Line 185: | Line 185: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music and Sound Effects | |separate volume notes = Music and Sound Effects | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = 3D Sound has flaws or error present as mentioned below |
|subtitles = always on | |subtitles = always on | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
Line 214: | Line 214: | ||
|language = Polish | |language = Polish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 231: | Line 231: | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | ===Missing sound effects with 3D Sound turned on.<ref>{{ | + | ===Missing sound effects with 3D Sound turned on.<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>=== |
{{ii}} Audio wrappers such as DSOAL does not solve the issue, due to sound panning errors present in this game. | {{ii}} Audio wrappers such as DSOAL does not solve the issue, due to sound panning errors present in this game. | ||
{{ii}} With IndirectSound the audio will play almost all sound effects in the right channel.<ref>Exceptions includes interface selection sound. Typewriter clicks used in each stage introduction.</ref> | {{ii}} With IndirectSound the audio will play almost all sound effects in the right channel.<ref>Exceptions includes interface selection sound. Typewriter clicks used in each stage introduction.</ref> | ||
Line 238: | Line 238: | ||
===Game refuses to run on modern version of Windows=== | ===Game refuses to run on modern version of Windows=== | ||
− | {{Fixbox|description=Use [https://github.com/crystice-softworks/QindieGL QindieGL].|ref=<ref>{{ | + | {{Fixbox|description=Use [https://github.com/crystice-softworks/QindieGL QindieGL].|ref=<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= |
{{ii}} OpenGL 1.1 to DirectX 9 wrapper. | {{ii}} OpenGL 1.1 to DirectX 9 wrapper. | ||
{{ii}} Vendor independent which works across modern hardware. There are minor graphical issues in the intro, loading screen, and level selection, but there may be no issues in-game. | {{ii}} Vendor independent which works across modern hardware. There are minor graphical issues in the intro, loading screen, and level selection, but there may be no issues in-game. | ||
}} | }} | ||
− | {{Fixbox|description=Set flags via Nvidia Profile Inspector|ref=<ref>{{ | + | {{Fixbox|description=Set flags via Nvidia Profile Inspector|ref=<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= |
{{ii}} For Nvidia graphics only. | {{ii}} For Nvidia graphics only. | ||
# Add <code>AirStrike3D II.exe</code> to Nvidia Control Panel's profile. | # Add <code>AirStrike3D II.exe</code> to Nvidia Control Panel's profile. | ||
Line 253: | Line 253: | ||
{{ii}} You may optionally set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1''' if the issues persists. | {{ii}} You may optionally set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1''' if the issues persists. | ||
{{ii}} Setting extension limit to the value above shouldn't cause any major graphical issue. If any occurs, try setting <code>Extension Limit</code> back to <code>0x00004844</code>. | {{ii}} Setting extension limit to the value above shouldn't cause any major graphical issue. If any occurs, try setting <code>Extension Limit</code> back to <code>0x00004844</code>. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=(Linux) Set Mesa and/or Nvidia's OpenGL extension limit through environment variables.|ref=<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= | ||
+ | {{ii}} For Linux system with game running under Wine. | ||
+ | # Check your Mesa/GL driver vendor, can be done by running <code>glxinfo</code> and look for ''OpenGL renderer string'' | ||
+ | # For proprietary Nvidia driver, use the environment variables <code>__GL_ExtensionStringVersion=17700</code> | ||
+ | #* For Mesa-based driver, such as intel, AMDGPU or radeon. Use the environment variables <code>MESA_EXTENSION_MAX_YEAR=2003</code> | ||
+ | # The output in desktop entry, shell script files or command line arguments should look similar to this: <code>env MESA_EXTENSION_MAX_YEAR=2003 wine "AirStrike3D II.exe"</code> | ||
}} | }} | ||
Line 281: | Line 289: | ||
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
Line 304: | Line 312: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = | ||
Line 324: | Line 332: | ||
|minGPU = 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | |minGPU = 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | ||
− | |recOS = | + | |recOS = |
|recCPU = Pentium or Athlon 600 MHz | |recCPU = Pentium or Athlon 600 MHz | ||
|recRAM = 256 MB | |recRAM = 256 MB | ||
− | |recHD = | + | |recHD = |
|recGPU = 16 MB NVIDIA GeForce / ATI Radeon | |recGPU = 16 MB NVIDIA GeForce / ATI Radeon | ||
|notes = | |notes = |
Latest revision as of 19:54, 28 November 2022
Key points
- Game requires workarounds to function properly on modern versions of Windows.[1]
Developers | |
---|---|
DivoGames | |
Release dates | |
Windows | April 2004 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Bird's-eye view |
Genres | Shooter |
Vehicles | Helicopter |
Art styles | Realistic |
Series | AirStrike |
AirStrike | |
---|---|
AirStrike 3D: Operation W.A.T | 2002 |
AirStrike 2 | 2004 |
AirStrike 2: Gulf Thunder | 2005 |
AirStrike 2 is a singleplayer and multiplayer bird's-eye view shooter game in the AirStrike series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Essential improvements
Opening video setup tool. |
---|
|
Skip logo/intro. |
---|
|
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting EnableNonStdModes to 1 in config.ini allows for widescreen resolution to be selected, however this causes mouse cursor not able to reach the lower half of the screen, making menu navigation and selections impossible. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Options for different camera perspective which does not affect FOV. | ||
Windowed | |||
Borderless fullscreen windowed | Most likely needs an external application to be achieved | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Disabled by default. Either enable via external video settings utility, Or in config.ini . Set WaitVSync to 1 |
||
60 FPS and 120+ FPS | Uncapped as-is. Wrappers may override the frame rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain functions such can't be remapped in-game. Tutorial still refers to default bindings. | |
Mouse acceleration | ||
Mouse sensitivity | Can't be used to control player's helicopter. Mouse buttons can still be use to fire or shoot missile. | |
Mouse input in menus | Cursor follows Windows' mouse acceleration settings. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supported via DirectInput. | |
Full controller support | Cannot pause game with a button on controller. Menu navigation are unresponsive due to left/right behaves erratically, and certain menu still requires a mouse to operate. | |
Controller remapping | Only joystick's axis can be mapped to movement. | |
Controller sensitivity | Fixed speed with no acceleration present. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Playable with default configuration. | |
---|---|---|
Xbox button prompts | Game still refers keyboard buttons in information screen and tutorials. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Game still refers keyboard buttons in information screen and tutorials. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects | |
Surround sound | 3D Sound has flaws or error present as mentioned below | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | In-game speech and plot points are provided via texts. | |||
Polish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Supports a combination of mouse/keyboard and a controller, or two controllers. |
Issues unresolved
Missing sound effects with 3D Sound turned on.[1]
- Audio wrappers such as DSOAL does not solve the issue, due to sound panning errors present in this game.
- With IndirectSound the audio will play almost all sound effects in the right channel.[2]
Issues fixed
Game refuses to run on modern version of Windows
Use QindieGL.[1] |
---|
|
Set flags via Nvidia Profile Inspector[1] |
---|
Notes.
|
(Linux) Set Mesa and/or Nvidia's OpenGL extension limit through environment variables.[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | BASS |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT 4.0, 2000, XP | |
Processor (CPU) | Pentium or Athlon 400 MHz | Pentium or Athlon 600 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | 16 MB NVIDIA GeForce / ATI Radeon |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).