Difference between revisions of "Travis Strikes Again: No More Heroes"
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− | |||
{{Infobox game | {{Infobox game | ||
|cover = Travis Strikes Again No More Heroes cover.jpg | |cover = Travis Strikes Again No More Heroes cover.jpg | ||
Line 10: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 17, 2019}} | {{Infobox game/row/date|Windows|October 17, 2019}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|travis-strikes-again-no-more-heroes---complete-edition|rating}} | ||
+ | {{Infobox game/row/reception|OpenCritic|8500/travis-strikes-again-no-more-heroes-complete-edition|68}} | ||
+ | {{Infobox game/row/reception|IGDB|travis-strikes-again-no-more-heroes-complete-edition|rating}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Scrolling, Top-down view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control, }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Adventure, Hack and slash }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
+ | {{Infobox game/row/taxonomy/series | No More Heroes }} | ||
|steam appid = 961490 | |steam appid = 961490 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://tsanmh.com/en/ | ||
+ | |hltb = 74452 | ||
+ | |igdb = travis-strikes-again-no-more-heroes-complete-edition | ||
|strategywiki = Travis Strikes Again: No More Heroes | |strategywiki = Travis Strikes Again: No More Heroes | ||
+ | |mobygames = travis-strikes-again-no-more-heroes-digital-bundle | ||
|wikipedia = Travis Strikes Again: No More Heroes | |wikipedia = Travis Strikes Again: No More Heroes | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
'''Key points''' | '''Key points''' | ||
− | {{++}} Includes all of the DLC | + | {{ii}} Released as "''Travis Strikes Again: No More Heroes Complete Edition''". |
+ | {{++}} Includes all of the DLC from the original Nintendo Switch release. | ||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://steamcommunity.com/app/961490/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/961490/discussions/ Steam Community Discussions] | ||
Line 43: | Line 64: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = unknown |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Image| | + | {{Image|TSA Graphics Settings.png|Graphics settings}} |
− | {{Video | + | {{Image|TSA Ultrawide 219.png|Example of 21:9 aspect ratio. Note the unloaded options menu on the upper left-hand side.}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 69: | Line 91: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
− | |multimonitor notes = | + | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested on an multi-monitor setup.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Gameplay and presentation is restricted to a {{term|pillarboxed}} 16:9 aspect ratio, however, UI elements "fly-in" from outside the ratio.<ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested at 2560x1080 resolution.}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested at 3840x2160 resolution.}}</ref> |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
Line 81: | Line 103: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = No option in-game. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Unknown method, up to 8x. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Choice between 30 FPS, 60 FPS, 120 FPS or Unlimited. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== |
− | {{Image| | + | {{Fixbox|description=Adjust r.MaxAnisotropy|fix= |
− | {{Image| | + | # Go to the [[#Game data|configuration file(s) location]]. |
− | {{Input | + | # Open <code>Engine.ini</code> with a text editor. |
+ | # Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist. | ||
+ | # Inside that section, add <code>r.MaxAnisotropy=16</code> where <code>16</code> is the number of anisotropic samples. | ||
+ | '''Notes''' | ||
+ | {{ii}} Anisotropic filtering quality can be adjusted by changing the value between 0 and 16. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-11-03|comment=Checked by testing game after editing config files.}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code> with a text editor. | ||
+ | # Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist. | ||
+ | # Inside that section, add <code>r.ScreenPercentage=100</code> where <code>100</code> is the desired resolution percentage. | ||
+ | '''Notes''' | ||
+ | {{++}} Setting the value to <code>200</code> doubles the internal rendering resolution, resulting in [[SSAA|a sharper image with less "jagged edges"]]. | ||
+ | {{++}} Decreasing the value allows for upscaling/upsampling from lower resolutions while running UI elements at the native screen resolution, which helps gain extra performance on lower-end machines. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|TSA Keyboard and Mouse Config.png|Keyboard and mouse bindings}} | ||
+ | {{Image|TSA Controller Config.png|Gamepad bindings (Xbox One layout)}} | ||
+ | {{Image|TSA Controller Config PS.png|Gamepad bindings (DualShock 4 layout)}} | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Allows for two keys and/or mouse inputs to be mapped to each command, however, | + | |key remap notes = Allows for two keys and/or mouse inputs to be mapped to each command, however, remapping "'''Pause Menu'''" to another key is not possible. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
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|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = The camera follows the player's movement from a top-down perspective and is unable to be controlled. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Remapping "'''Pause Menu'''" to another button is not possible. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= The camera follows the player's movement from a top-down perspective and is unable to be controlled. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 129: | Line 178: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Supports motion controls, such as recharging the weapon by shaking the controller. |
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = unknown |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 148: | Line 197: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = Can't be disabled. |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 163: | Line 212: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Image|Travis Strikes Again Audio Settings.png|Audio settings | + | {{Image|Travis Strikes Again Audio Settings.png|Audio settings}} |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = BGM, SFX, and Voice. | |separate volume notes = BGM, SFX, and Voice. | ||
|surround sound = false | |surround sound = false | ||
− | |surround sound notes = | + | |surround sound notes = Plays up to 2.1.<ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = FMV sequences only. Most of the game is text-based. | + | |subtitles notes = {{term|FMV}} sequences only. Most of the game is text-based. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 246: | Line 297: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Portuguese | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 274: | Line 325: | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
− | |local play players = | + | |local play players = 2 |
|local play modes = Co-op | |local play modes = Co-op | ||
|local play notes = | |local play notes = | ||
Line 304: | Line 355: | ||
}} | }} | ||
+ | ==Issues fixed== | ||
+ | ===Transparent vertical lines streaking through character models=== | ||
+ | {{Fixbox|description=Set the anisiotropic filtering option in the [[Nvidia Control Panel|graphics card control panel]] to "Application Controlled".<ref>{{Refurl|url=https://steamcommunity.com/app/961490/discussions/0/3166519278511832674/|title=[Support Thread] Bug Reports]|date=2019-11-03}}</ref> | ||
+ | }} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = PhysX <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref> | + | |physics = PhysX |
− | | | + | |physics notes = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref> |
− | |audio | + | |audio = Ogg Vorbis |
− | + | |audio notes = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref> | |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Ogg Theora Vorbis <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref> | + | |cutscenes = Ogg Theora Vorbis |
− | + | |cutscenes notes = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref> | |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 371: | Line 429: | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 750 Ti |
− | |||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 21:58, 28 October 2022
Developers | |
---|---|
Grasshopper Manufacture | |
Publishers | |
Marvelous | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 17, 2019 |
Reception | |
OpenCritic | 68 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Top-down view |
Controls | Direct control |
Genres | Action, Adventure, Hack and slash |
Art styles | Stylized |
Themes | Fantasy |
Series | No More Heroes |
No More Heroes | |
---|---|
Travis Strikes Again: No More Heroes | 2019 |
No More Heroes | 2021 |
No More Heroes 2: Desperate Struggle | 2021 |
No More Heroes 3 | 2022 |
Key points
- Released as "Travis Strikes Again: No More Heroes Complete Edition".
- Includes all of the DLC from the original Nintendo Switch release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TSANMH\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/961490/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TSANMH\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/961490/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [1] | ||
Ultra-widescreen | Gameplay and presentation is restricted to a pillarboxed 16:9 aspect ratio, however, UI elements "fly-in" from outside the ratio.[2] | ||
4K Ultra HD | [3] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No option in-game. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Unknown method, up to 8x. See Anti-aliasing (AA) for SSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30 FPS, 60 FPS, 120 FPS or Unlimited. | ||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anisotropic filtering (AF)
Adjust r.MaxAnisotropy |
---|
Notes
|
Anti-aliasing (AA)
Adjust r.ScreenPercentage for downsampling[4] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Allows for two keys and/or mouse inputs to be mapped to each command, however, remapping "Pause Menu" to another key is not possible. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | The camera follows the player's movement from a top-down perspective and is unable to be controlled. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Remapping "Pause Menu" to another button is not possible. | |
Controller sensitivity | ||
Controller Y-axis inversion | The camera follows the player's movement from a top-down perspective and is unable to be controlled. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports motion controls, such as recharging the weapon by shaking the controller. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX, and Voice. | |
Surround sound | Plays up to 2.1.[5] | |
Subtitles | FMV sequences only. Most of the game is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Issues fixed
Transparent vertical lines streaking through character models
Set the anisiotropic filtering option in the graphics card control panel to "Application Controlled".[6] |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel Core i3-4160 | Intel Core i5-6500 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8267 MB | |
Video card (GPU) | Intel HD Graphics 520 DirectX 11 compatible | Nvidia GeForce GTX 750 Ti |
Sound (audio device) | Nvidia High Definition Audio |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/961490/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (961490) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2019-10-24
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2019-10-24
- Tested at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2019-10-24
- Tested at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2019-11-03
- Checked by testing game after editing config files.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ [Support Thread Bug Reports]] - last accessed on 2019-11-03
- ↑ Verified by User:MasterBlaster on 2019-10-22
- As seen in file directory, <Steam-folder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty
- ↑ Verified by User:MasterBlaster on 2019-10-22
- As seen in file directory, <Steam-folder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty
- ↑ Verified by User:MasterBlaster on 2019-10-22
- As seen in file directory, <Steam-folder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty