Difference between revisions of "Woody Woodpecker: Escape from Buzz Buzzard Park"
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Revision as of 13:30, 25 April 2022
Developers | |
---|---|
Eko Software | |
Publishers | |
Europe | Cryo Interactive |
North America | DreamCatcher Interactive |
Release dates | |
Windows | November 21, 2001 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Amusement park |
Series | Woody Woodpecker |
Woody Woodpecker | |
---|---|
Woody Woodpecker Racing | 2000 |
Woody Woodpecker: Escape from Buzz Buzzard Park | 2001 |
Woody Woodpecker: Escape from Buzz Buzzard Park is a singleplayer third-person platform game in the Woody Woodpecker series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Selecting resolutions above 720p will make the game run with zoom.HUD is Stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See Boss fights are more difficult than normal.[citation needed] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Game not use mouse | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Support DirectInput | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Portuguese | Retail release | |||
Brazilian Portuguese | Pica-Pau: A Fuga do Parque do Zeca Urubu!. |
Issues fixed
Game runs very fast
Enable the following compatibility settings for the Woody.exe file: Windows 98/ME
|
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- The most common problem is that the game does not activate vsync even if you have activated it in Detect.exe
Use DDrawCompat https://github.com/narzoul/DDrawCompat/releases/tag/v0.3.1 |
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Boss fights are more difficult than normal
- The fights are linked to the frame rate so at high fps they do not work correctly.
- For example,Buzz Buzzard in the first confrontation at high fps attacks you too often so it becomes very difficult to dodge him and makes you lose life and makes the fight more difficult,while at 60 fps Buzz Buzzard takes a few seconds to attack you again which allows you to dodge it perfectly and not lose life .
Here is a youtube video that clearly shows the problem https://www.youtube.com/watch?v=tPnk5H_vZxQ
Enable Vsync in the External video settings and set refresh rate on 60hz |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |