Difference between revisions of "Guard Duty"
From PCGamingWiki, the wiki about fixing PC games
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==Video== | ==Video== | ||
{{Image|Guard Duty external settings.png|External settings accessed through {{code|{{P|game}}\winsetup.exe}}}} | {{Image|Guard Duty external settings.png|External settings accessed through {{code|{{P|game}}\winsetup.exe}}}} | ||
− | {{Image|Guard Duty ingame settings.png|In-game general settings | + | {{Image|Guard Duty ingame settings.png|In-game general settings}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 94: | Line 94: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = false |
− | |widescreen resolution notes= | + | |widescreen resolution notes= 320x240 (4:3) {{term|anamorphic}}, {{term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Resolution can be set, but will have black borders ('''Stretch, preserving aspect ratio''' setting) or be stretched ('''Fill whole screen''' setting). |
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Capped at 62 FPS. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown |
Revision as of 23:37, 8 January 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Sick Chicken Studios | |
Publishers | |
Digital Tribe | |
Release dates | |
Windows | May 2, 2019 |
macOS (OS X) | May 2, 2019 |
Linux | May 2, 2019 |
Reception | |
Metacritic | 73 |
OpenCritic | 73 |
IGDB | 70 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Guard Duty\acsetup.cfg |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Guard Duty\ |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
External settings accessed through
<path-to-game>\winsetup.exe
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x240 (4:3) anamorphic, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Resolution can be set, but will have black borders (Stretch, preserving aspect ratio setting) or be stretched (Fill whole screen setting). | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 62 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Audio, Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
DirectDraw | Labeled Software renderer in external settings utility. | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 320x240, 32-bit color, 700 MHz DirectX 8.0 compatible | 640x480, 32-bit color, 1200 MHz |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Debian 9, Ubuntu 16, SteamOS | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 2 compatible |