Difference between revisions of "AirStrike 2"
From PCGamingWiki, the wiki about fixing PC games
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
'''Key points''' | '''Key points''' | ||
− | {{ii}} Game requires | + | {{ii}} Game requires workarounds to function properly on modern versions of Windows.<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-13|comment=Tested on Windows 10.}}</ref> |
{{Infobox game | {{Infobox game | ||
|cover = airstrike-2-windows-front-cover.jpg | |cover = airstrike-2-windows-front-cover.jpg | ||
Line 81: | Line 81: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
− | |fov notes = Options for different camera perspective which does not | + | |fov notes = Options for different camera perspective which does not affect FOV. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 90: | Line 90: | ||
|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Can be enabled through external configuration utility. Disabled by default. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Uncapped. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 106: | Line 106: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Certain functions such can't be remapped in-game. Tutorial still refers to default bindings. |
− | |acceleration option = | + | |acceleration option = false |
− | |acceleration option notes = | + | |acceleration option notes = Follows Windows' mouse acceleration settings. |
|mouse sensitivity = false | |mouse sensitivity = false | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Options to use mouse for helicopter's movement, follows Windows' mouse sensitivity settings. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 121: | Line 121: | ||
|controller support notes = Supported via DirectInput. | |controller support notes = Supported via DirectInput. | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = | + | |full controller notes = Cannot pause game with a button on controller. Menu navigation are unresponsive due to left/right behaves erratically, and certain menu still requires a mouse to operate. |
|controller remap = limited | |controller remap = limited | ||
|controller remap notes = Only joystick's axis can be mapped to movement. | |controller remap notes = Only joystick's axis can be mapped to movement. | ||
|controller sensitivity = false | |controller sensitivity = false | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Fixed speed with no acceleration present. |
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = limited | |xinput controllers = limited | ||
− | |xinput controllers notes = Playable with default configuration | + | |xinput controllers notes = Playable with default configuration. |
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = Game still refers keyboard buttons in information screen and tutorials. | |xbox prompts notes = Game still refers keyboard buttons in information screen and tutorials. | ||
Line 220: | Line 220: | ||
===Game refuses to run on modern version of Windows=== | ===Game refuses to run on modern version of Windows=== | ||
{{Fixbox|description=Use QindieGL.|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= | {{Fixbox|description=Use QindieGL.|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= | ||
− | {{ii}} Vendor independent | + | {{ii}} Vendor independent which works across modern hardware. |
− | {{ | + | {{--}} Minor graphical issue may present, such as missing shadows depending on version of the game. |
− | |||
}} | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Enable '''Extension Limit''' via Nvidia Profile Inspector|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-15.}}</ref>|fix= |
{{ii}} For Nvidia graphics only. | {{ii}} For Nvidia graphics only. | ||
− | + | # Add the game to Nvidia Control Panel's profile. | |
− | # Add the game | ||
# Open Nvidia Profile Inspector. | # Open Nvidia Profile Inspector. | ||
− | # Select the | + | # Select the game from ''User modified profiles'' menu. |
− | # Set <code>Extension Limit</code> to | + | # Set <code>Extension Limit</code> to <code>0x00004844</code> |
# Set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1''' | # Set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1''' | ||
# Click Apply Changes. | # Click Apply Changes. | ||
+ | '''Notes.''' | ||
+ | {{ii}} setting Extension Limit flag to simply '''Enabled''' results in muddy terrain textures. | ||
}} | }} | ||
Revision as of 08:15, 15 December 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Key points
- Game requires workarounds to function properly on modern versions of Windows.[1]
Developers | |
---|---|
DivoGames | |
Release dates | |
Windows | April 2004 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Bird's-eye view |
Genres | Shooter |
Vehicles | Helicopter |
Art styles | Realistic |
Series | AirStrike |
AirStrike | |
---|---|
AirStrike 3D: Operation W.A.T | 2002 |
AirStrike 2 | 2004 |
AirStrike 2: Gulf Thunder | 2005 |
AirStrike 2 is a singleplayer and multiplayer bird's-eye view shooter game in the AirStrike series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Options for different camera perspective which does not affect FOV. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Can be enabled through external configuration utility. Disabled by default. | ||
60 FPS and 120+ FPS | Uncapped. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain functions such can't be remapped in-game. Tutorial still refers to default bindings. | |
Mouse acceleration | Follows Windows' mouse acceleration settings. | |
Mouse sensitivity | Options to use mouse for helicopter's movement, follows Windows' mouse sensitivity settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supported via DirectInput. | |
Full controller support | Cannot pause game with a button on controller. Menu navigation are unresponsive due to left/right behaves erratically, and certain menu still requires a mouse to operate. | |
Controller remapping | Only joystick's axis can be mapped to movement. | |
Controller sensitivity | Fixed speed with no acceleration present. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Playable with default configuration. | |
---|---|---|
Xbox button prompts | Game still refers keyboard buttons in information screen and tutorials. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Game still refers keyboard buttons in information screen and tutorials. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Supports a combination of mouse/keyboard and a controller, or two controllers. |
Issues fixed
Game refuses to run on modern version of Windows
Use QindieGL.[2] |
---|
|
Enable Extension Limit via Nvidia Profile Inspector[3] |
---|
Notes.
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | BASS | |
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT 4.0, 2000, XP | 95, 98, ME, NT 4.0, 2000, XP |
Processor (CPU) | Pentium or Athlon 400 MHz | Pentium or Athlon 600 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 50 MB | 50 MB |
Video card (GPU) | 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | 16 MB NVIDIA GeForce / ATI Radeon |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Fudgesiclesxd on 2021-12-13
- Tested on Windows 10.
- ↑ Verified by User:Fudgesiclesxd on 2021-12-15
- ↑ Verified by User:Fudgesiclesxd on 2021-12-15.