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Difference between revisions of "AirStrike 2"

From PCGamingWiki, the wiki about fixing PC games
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
 
'''Key points'''
 
'''Key points'''
{{ii}} Game requires OpenGL to DirectX wrapper to function properly on modern versions of Windows.<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-13|comment=Tested on Windows 10, also occurred on Windows 7. it is unknown whether the game still working under Vista}}</ref>
+
{{ii}} Game requires workarounds to function properly on modern versions of Windows.<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-13|comment=Tested on Windows 10.}}</ref>
 
{{Infobox game
 
{{Infobox game
 
|cover        = airstrike-2-windows-front-cover.jpg
 
|cover        = airstrike-2-windows-front-cover.jpg
Line 81: Line 81:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = false
 
|fov                        = false
|fov notes                  = Options for different camera perspective which does not affects the game's FOV.
+
|fov notes                  = Options for different camera perspective which does not affect FOV.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 90: Line 90:
 
|antialiasing              = unknown
 
|antialiasing              = unknown
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Can be enabled through external configuration utility. Disabled by default.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Uncapped.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 106: Line 106:
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = true
+
|key remap                = limited
|key remap notes          =  
+
|key remap notes          = Certain functions such can't be remapped in-game. Tutorial still refers to default bindings.
|acceleration option      = unknown
+
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = Follows Windows' mouse acceleration settings.
 
|mouse sensitivity        = false
 
|mouse sensitivity        = false
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Options to use mouse for helicopter's movement, follows Windows' mouse sensitivity settings.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 121: Line 121:
 
|controller support notes  = Supported via DirectInput.
 
|controller support notes  = Supported via DirectInput.
 
|full controller          = false
 
|full controller          = false
|full controller notes    = Unresponsive for navigating menu, cannot pause the game with controller.
+
|full controller notes    = Cannot pause game with a button on controller. Menu navigation are unresponsive due to left/right behaves erratically, and certain menu still requires a mouse to operate.
 
|controller remap          = limited
 
|controller remap          = limited
 
|controller remap notes    = Only joystick's axis can be mapped to movement.
 
|controller remap notes    = Only joystick's axis can be mapped to movement.
 
|controller sensitivity    = false
 
|controller sensitivity    = false
|controller sensitivity notes=  
+
|controller sensitivity notes= Fixed speed with no acceleration present.
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = limited
 
|xinput controllers        = limited
|xinput controllers notes  = Playable with default configuration, does not registers triggers.
+
|xinput controllers notes  = Playable with default configuration.
 
|xbox prompts              = false
 
|xbox prompts              = false
 
|xbox prompts notes        = Game still refers keyboard buttons in information screen and tutorials.
 
|xbox prompts notes        = Game still refers keyboard buttons in information screen and tutorials.
Line 220: Line 220:
 
===Game refuses to run on modern version of Windows===
 
===Game refuses to run on modern version of Windows===
 
{{Fixbox|description=Use QindieGL.|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix=
 
{{Fixbox|description=Use QindieGL.|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix=
{{ii}} Vendor independent fix, works across modern hardware.
+
{{ii}} Vendor independent which works across modern hardware.
{{++}} Unlike the previous game, this method no longer affects the game's look.
+
{{--}} Minor graphical issue may present, such as missing shadows depending on version of the game.
{{--}} No longer maintained, unlikely to receive any updates.
 
 
}}
 
}}
  
{{Fixbox|description=Override OpenGL version and extension limit via Nvidia Profile Inspector|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-15.}}</ref>|fix=
+
{{Fixbox|description=Enable '''Extension Limit''' via Nvidia Profile Inspector|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2021-12-15.}}</ref>|fix=
 
{{ii}} For Nvidia graphics only.
 
{{ii}} For Nvidia graphics only.
{{++}} Can be now set per-game, also does not affects the game's look.
+
# Add the game to Nvidia Control Panel's profile.
# Add the game's executable to Nvidia's control panel.
 
 
# Open Nvidia Profile Inspector.
 
# Open Nvidia Profile Inspector.
# Select the added custom profile.
+
# Select the game from ''User modified profiles'' menu.
# Set <code>Extension Limit</code> to '''Enabled'''
+
# Set <code>Extension Limit</code> to <code>0x00004844</code>
 
# Set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1'''
 
# Set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1'''
 
# Click Apply Changes.
 
# Click Apply Changes.
 +
'''Notes.'''
 +
{{ii}} setting Extension Limit flag to simply '''Enabled''' results in muddy terrain textures.
 
}}
 
}}
  

Revision as of 08:15, 15 December 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Key points

Game requires workarounds to function properly on modern versions of Windows.[1]
AirStrike 2
AirStrike 2 cover
Developers
DivoGames
Release dates
Windows April 2004
Taxonomy
Modes Singleplayer, Multiplayer
Perspectives Bird's-eye view
Genres Shooter
Vehicles Helicopter
Art styles Realistic
Series AirStrike
AirStrike 2 on MobyGames
AirStrike
AirStrike 3D: Operation W.A.T 2002
AirStrike 2 2004
AirStrike 2: Gulf Thunder 2005

AirStrike 2 is a singleplayer and multiplayer bird's-eye view shooter game in the AirStrike series.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Publisher website
DRM details are not known
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.ini[Note 1]

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Options for different camera perspective which does not affect FOV.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Can be enabled through external configuration utility. Disabled by default.
60 FPS and 120+ FPS
Uncapped.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Keyboard and mouse State Notes
Remapping
Certain functions such can't be remapped in-game. Tutorial still refers to default bindings.
Mouse acceleration
Follows Windows' mouse acceleration settings.
Mouse sensitivity
Options to use mouse for helicopter's movement, follows Windows' mouse sensitivity settings.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Supported via DirectInput.
Full controller support
Cannot pause game with a button on controller. Menu navigation are unresponsive due to left/right behaves erratically, and certain menu still requires a mouse to operate.
Controller remapping
Only joystick's axis can be mapped to movement.
Controller sensitivity
Fixed speed with no acceleration present.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Playable with default configuration.
Xbox button prompts
Game still refers keyboard buttons in information screen and tutorials.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Button prompts
Game still refers keyboard buttons in information screen and tutorials.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music and Sound Effects
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Polish

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Supports a combination of mouse/keyboard and a controller, or two controllers.

Issues fixed

Game refuses to run on modern version of Windows

Use QindieGL.[2]
Vendor independent which works across modern hardware.
Minor graphical issue may present, such as missing shadows depending on version of the game.
Enable Extension Limit via Nvidia Profile Inspector[3]
For Nvidia graphics only.
  1. Add the game to Nvidia Control Panel's profile.
  2. Open Nvidia Profile Inspector.
  3. Select the game from User modified profiles menu.
  4. Set Extension Limit to 0x00004844
  5. Set OpenGL - Version Override to OpenGL Version 1.1
  6. Click Apply Changes.

Notes.

setting Extension Limit flag to simply Enabled results in muddy terrain textures.

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio BASS
Input DirectInput

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, NT 4.0, 2000, XP
Processor (CPU) Pentium or Athlon 400 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 16 MB TNT2-class or other OpenGL 1.1+ compliant video card


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Fudgesiclesxd on 2021-12-13
    Tested on Windows 10.
  2. Verified by User:Fudgesiclesxd on 2021-12-15
  3. Verified by User:Fudgesiclesxd on 2021-12-15.