Difference between revisions of "Call of Juarez: The Cartel"
From PCGamingWiki, the wiki about fixing PC games
m (→[[Glossary:Windowed|Windowed]]: updated windowed mode link(s)) |
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 12 | ||
+ | |online play notes = | ||
+ | |local co-op = | ||
+ | |local co-op players = | ||
+ | |local co-op notes = | ||
+ | |lan co-op = unknown | ||
+ | |lan co-op players = | ||
+ | |lan co-op notes = | ||
+ | |online co-op = true | ||
+ | |online co-op players = 3 | ||
+ | |online co-op notes = | ||
+ | |hot-seat = | ||
+ | |hot-seat players = | ||
+ | |hot-seat notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Revision as of 21:47, 10 July 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Techland | |
Publishers | |
Ubisoft | |
Engines | |
Chrome Engine 5 | |
Release dates | |
Windows | September 8, 2011 |
Call of Juarez | |
---|---|
Call of Juarez | 2006 |
Call of Juarez: Bound in Blood | 2009 |
Call of Juarez: The Cartel | 2011 |
Call of Juarez: Gunslinger | 2013 |
Key points
- DirectX 11 renderer is slower and doesn't offer any noticeable improvements in graphics quality.[1]
General information
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/33420/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/33420/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Field of view (FOV)
Instructions |
---|
Windowed
Instructions |
---|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 12 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Core 2 Duo 2 GHz, AMD Athlon 64 X2 2 GHz | Intel Core 2 Duo 3GHz, AMD Athlon 64 X2 3Ghz or better |
System memory (RAM) | ||
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | DirectX 9.0c compatible - Nvidia 8800GT/ATI 3850 | Nvidia GTX 260/ATI 4870 or better recommended |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/33420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (33420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.