Difference between revisions of "Genshin Impact"
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{{Infobox game/row/date|Windows|September 28, 2020}} | {{Infobox game/row/date|Windows|September 28, 2020}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|genshin-impact|87}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|10217/genshin-impact|82}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|genshin-impact|86}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | Free-to-play}} | {{Infobox game/row/taxonomy/monetization | Free-to-play}} | ||
Line 108: | Line 108: | ||
==Video== | ==Video== | ||
− | {{Image|GenshinImpact_GraphicsOptions.png|Graphics | + | {{Image|GenshinImpact_GraphicsOptions.png|Graphics options}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 146: | Line 146: | ||
==Input== | ==Input== | ||
− | {{Image|GenshinImpact_KBMControlsOptions.png|Keyboard and | + | {{Image|GenshinImpact_KBMControlsOptions.png|Keyboard and mouse control options}} |
+ | {{Image|GenshinImpact_ControllerControlsOptions.png|Controller options (Xbox One layout)}} | ||
+ | {{Image|GenshinImpact_OtherOptions.png|Other options}} | ||
{{Input | {{Input | ||
|key remap = false | |key remap = false | ||
Line 153: | Line 155: | ||
|acceleration option notes = Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different. | |acceleration option notes = Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different. | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" | + | |mouse sensitivity notes = Separate sliders for "'''Camera Sensitivity'''" and "'''Camera Sensitivity (Aimed Shot Mode)'''" are available. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 161: | Line 163: | ||
|touchscreen notes = Buttons can be tapped but no left stick for movement. | |touchscreen notes = Buttons can be tapped but no left stick for movement. | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch. | + | |controller support notes = Requires changing the control type setting to "'''Controller'''", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch. |
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = A keyboard is required to input main character's name, and upon each boot-up, you must change control type setting to "'''Controller'''". |
|controller remap = false | |controller remap = false | ||
− | |controller remap notes = | + | |controller remap notes = Uses Japanese-style layout for "Confirm" and "Cancel" buttons (O/B to select and X/A to cancel), with no way to change inputs. |
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Separate sliders for "'''Camera Sensitivity'''" and "'''Camera Sensitivity (Aimed Shot Mode)'''" are available. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
Line 177: | Line 179: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
− | |dualshock 4 notes = | + | |dualshock 4 notes = Touchpad is used for text chat in co-op. |
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = V2, Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 193: | Line 195: | ||
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
− | |controller hotplug notes = still need to manually set control | + | |controller hotplug notes = While hotplugging is possible, you will still need to manually set the control type setting to "'''Controller'''" after plugging in. |
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = false | |simultaneous input = false | ||
− | |simultaneous input notes = Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting. | + | |simultaneous input notes = Only one control method can be used. Changing the "'''Control Type'''" setting to an input method not currently connected requires restarting. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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}} | }} | ||
<gallery> | <gallery> | ||
− | + | Genshin Impact Gamepad Settings (DS4).png|Controller options (DualShock 4 layout) | |
− | |||
</gallery> | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|GenshinImpact_AudioSettings.png|Audio settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Sliders for Master, Music, Dialogue, and SFX | + | |separate volume notes = Sliders for Master, Music, Dialogue, and SFX. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = | + | |subtitles notes = Key story sequences only, cannot be disabled. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
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|red book cd audio notes = | |red book cd audio notes = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{L10n|content= | {{L10n|content= | ||
+ | {{Image|GenshinImpact_LanguageSettings.png|Language settings}} | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 364: | Line 362: | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 4 | ||
+ | |online play modes = Co-op | ||
+ | |online play notes = Available after reaching Adventure Rank 16. | ||
+ | |asynchronous = false | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
}} | }} | ||
Revision as of 10:01, 8 October 2020
Developers | |
---|---|
miHoYo | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | September 28, 2020 |
Reception | |
Metacritic | 87 |
OpenCritic | 82 |
IGDB | 86 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Currency, Loot box |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world, RPG |
Art styles | Anime |
Warnings
- This game requires a constant internet connection for all game modes.
Genshin Impact is a singleplayer and multiplayer third-person action, open world and RPG game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Official Global server | |||
Official website | Official China server |
- Requires a miHoYo account.
Monetization
Type | Notes |
---|---|
Free-to-play | Game is free-to-play with microtransactions in the form of currency purchases.[2] |
Microtransactions
Type | Notes |
---|---|
Currency | Primogems and Fate can be purchased for real money.[2] |
Loot box | New characters and weapons can be obtained through a gacha system using Fate to purchase.[2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact |
Save game cloud syncing
- Cross-save is available with mobile versions of the game.[3]
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [citation needed] | ||
Ultra-widescreen | UI is anchored to use the entire screen, and doesn't have dead-zone/centering options. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Add -popupwindow to the launch options. |
||
Anisotropic filtering (AF) | [4] | ||
Anti-aliasing (AA) | None, SMAA, TAA, and SSAA via Render Resolution setting (with 0.8x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers) | ||
Vertical sync (Vsync) | |||
60 FPS | Choice between 30 and 60 FPS cap. | ||
120+ FPS | When Vsync is disabled, only splash and warning screens prior to the title screen run at an unlocked framerate.[5] | ||
High dynamic range display (HDR) | HDR is enabled when a compliant display is detected. No option in-game to disable this. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key remapping options are in the controls menu, but can't be changed, likely due to a bug.[6] | |
Mouse acceleration | Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different. | |
Mouse sensitivity | Separate sliders for "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" are available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Buttons can be tapped but no left stick for movement. | |
Controller | ||
Controller support | Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch. | |
Full controller support | A keyboard is required to input main character's name, and upon each boot-up, you must change control type setting to "Controller". | |
Controller remapping | Uses Japanese-style layout for "Confirm" and "Cancel" buttons (O/B to select and X/A to cancel), with no way to change inputs. | |
Controller sensitivity | Separate sliders for "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" are available. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Touchpad is used for text chat in co-op. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | While hotplugging is possible, you will still need to manually set the control type setting to "Controller" after plugging in. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, Dialogue, and SFX. | |
Surround sound | ||
Subtitles | Key story sequences only, cannot be disabled. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Korean | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Spanish | ||||
Latin American Spanish | ||||
Russian | ||||
Thai | ||||
Vietnamese | ||||
Indonesian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op Available after reaching Adventure Rank 16. |
||
Asynchronous multiplayer |
Issues fixed
Installer will not open
Extract the launcher file[7] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | Intel Core i5 or equivalent | Intel Core i7 or higher |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GT 1030 | Nvidia GeForce GTX 1060 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:max20091 on 2020-09-15
- ↑ 2.0 2.1 2.2 Genshin Impact FAQ - last accessed on 2020-09-10
- ↑ FreeMMOStation - Is Genshin Impact Cross Save Between Every Platform? - last accessed on 2020-09-28
- ↑ Verified by User:Fayaine on 2020-09-28
- AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.
- ↑ Verified by User:KingKrouch on 2020-09-28
- Tested using an FPS overlay and with VSync disabled.
- ↑ Verified by User:KingKrouch on 2020-09-28
- Holding "Shift" while startup will open the Unity configuration menu, which allows for remapping, but most input settings that appear in the menu are many dummied different joystick axis settings, debug settings, and other bindings that aren't actually used in-game.
- ↑ Genshin Impact Installer will not open/run (fix) - last accessed on 2020-10-05