Difference between revisions of "Genshin Impact"
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|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown |
Revision as of 05:30, 3 October 2020
Developers | |
---|---|
miHoYo | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | September 28, 2020 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Currency, Loot box |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world, RPG |
Art styles | Anime |
Warnings
- This game requires a constant internet connection for all game modes.
Genshin Impact is a singleplayer and multiplayer third-person action, open world and RPG game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Official Global server | |||
Official website | Official China server |
- Requires a miHoYo account.
Monetization
Type | Notes |
---|---|
Free-to-play | Game is free-to-play with microtransactions in the form of currency purchases.[2] |
Microtransactions
Type | Notes |
---|---|
Currency | Primogems and Fate can be purchased for real money.[2] |
Loot box | New characters and weapons can be obtained through a gacha system using Fate to purchase, with many limited to only being obtainable through this method.[2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\miHoYo\Genshin Impact |
Save game cloud syncing
- Cross-save is available with mobile versions of the game.[3]
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | UI is anchored to use the entire screen, and doesn't have dead-zone/centering options. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Add -popupwindow to the launch options. |
||
Anisotropic filtering (AF) | [4] | ||
Anti-aliasing (AA) | None, SMAA, TAA, and SSAA via Render Resolution setting (with 0.8x, 1.1x, 1.2x, 1.3x, 1.4x, 1.5x multipliers) | ||
Vertical sync (Vsync) | |||
60 FPS | Choice between 30 and 60 FPS cap. | ||
120+ FPS | When Vsync is disabled, only splash and warning screens prior to the title screen run at an unlocked framerate.[5] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key remapping options are in the controls menu, but can't be changed, likely due to a bug.[6] | |
Mouse acceleration | Mouse smoothing is force enabled, alongside the vertical and horizontal mouse sensitivity being different. | |
Mouse sensitivity | "Camera Sensitivity" and "Camera Sensitivity (Aimed Shot Mode)" | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Buttons can be tapped but no left stick for movement. | |
Controller | ||
Controller support | Requires changing the control type setting to "Controller", as it does not automatically switch to controller mode when a controller is connected. The setting is not saved and must be changed each launch. | |
Full controller support | Must get in game before being able to switch to controller input | |
Controller remapping | A and B button for menu navigation is reversed. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | does not make use of the touchpad | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Only one control method can be used. Changing the "Control Type" setting to an input method not currently connected requires restarting. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, Dialogue, and SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Korean | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Spanish | ||||
Latin American Spanish | ||||
Russian | ||||
Thai | ||||
Vietnamese | ||||
Indonesian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | Intel Core i5 or equivalent | Intel Core i7 or higher |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GT 1030 | Nvidia GeForce GTX 1060 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:max20091 on 2020-09-15
- ↑ 2.0 2.1 2.2 Genshin Impact FAQ - last accessed on 2020-09-10
- ↑ FreeMMOStation - Is Genshin Impact Cross Save Between Every Platform? - last accessed on 2020-09-28
- ↑ Verified by User:Fayaine on 2020-09-28
- AF is certainly always on if i had to guess at 4x to 8x. Tested by simply looking at angles and determining that AF is there.
- ↑ Verified by User:KingKrouch on 2020-09-28
- Tested using an FPS overlay and with VSync disabled.
- ↑ Verified by User:KingKrouch on 2020-09-28
- Holding "Shift" while startup will open the Unity configuration menu, which allows for remapping, but most input settings that appear in the menu are many dummied different joystick axis settings, debug settings, and other bindings that aren't actually used in-game.