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Difference between revisions of "Speed Challenge: Jacques Villeneuve's Racing Vision"

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Revision as of 13:27, 15 May 2024

Speed Challenge: Jacques Villeneuve's Racing Vision
Speed Challenge: Jacques Villeneuve's Racing Vision cover
Developers
Ubisoft
Publishers
Russia 1C Company
Release dates
Windows October 3, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Racing
Vehicles Track racing
Art styles Realistic
Themes Contemporary
Speed Challenge: Jacques Villeneuve's Racing Vision on IGDB
Speed Challenge: Jacques Villeneuve's Racing Vision on MobyGames
Speed Challenge: Jacques Villeneuve's Racing Vision on Wikipedia

Speed Challenge: Jacques Villeneuve's Racing Vision is a singleplayer and multiplayer first-person and third-person racing game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Demo/free trial

A demo is available here.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\data\Cfg\[Note 1]

Save game data location

System Location
Windows <path-to-game>\data\save\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Only lower widescreen resolutions are supported. For bigger ones than 1280x720, see Widescreen resolution.
Multi-monitor
FOV is too low.
Ultra-widescreen
FOV is too low.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
1x up to 16x.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Widescreen resolution

Edit vill.cfg[1]
  1. Open <path-to-game>\data\Cfg\vill.cfg with a text editor.
  2. Under [VIDEO], change the Reoslution= line to the desired resolution.

Notes

Main menu is still locked at
Lower vertical FOV at wider aspect ratios (Vert-).

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.
General MIDI audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Max of 8 players.
Online play

Connection types

Type Native Notes
Peer-to-peer
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP true
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL
Executable 32-bit 64-bit Notes
Windows
the game can run in Win10 without patches (Ver. 1903, other version can be suffer some trouble)

Middleware

Middleware Notes
Cutscenes Bink Video 1.2.4.0

System requirements

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 650 MB
Video card (GPU) 32 MB of VRAM
DirectX 8 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2024-05-15