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Difference between revisions of "Selaco"

From PCGamingWiki, the wiki about fixing PC games
(→‎Input: Combined previous PlayStation controller settings into current unified settings.)
(→‎Other information: Added middleware.)
 
(20 intermediate revisions by 2 users not shown)
Line 8: Line 8:
 
{{Infobox game/row/engine|Id Tech 1|name=GZDoom}}
 
{{Infobox game/row/engine|Id Tech 1|name=GZDoom}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|May 2024}}
+
{{Infobox game/row/date|Windows|EA}}
{{Infobox game/row/date|Linux|May 2024}}
+
{{Infobox game/row/date|Linux|EA}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
Line 17: Line 17:
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
Line 28: Line 28:
 
|official site=https://selacogame.com/
 
|official site=https://selacogame.com/
 
|strategywiki =  
 
|strategywiki =  
|mobygames    =  
+
|mobygames    = 224913
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
Line 35: Line 35:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:Singleplayer}} {{Glossary:Action}}-{{Glossary:FPS}} developed and published by [[Company:Altered Orbit Studios|Altered Orbit Studios]].
  
|release history  = The game is scheduled to release in early access in May 2024.
+
|release history  = The game released in early access on May 31, 2024 with the first of three planned chapters.
  
 
|current state    =
 
|current state    =
Line 48: Line 48:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 1592280 | DRM-free | Demo available. |  | Windows, Linux | unavailable }}
+
{{Availability/row| Steam | 1592280 | DRM-free | |  | Windows, Linux }}
 
}}
 
}}
{{ii}} The game is not available yet.
+
 
{{ii}} A free demo is available on [steam://install/1966350 Steam].
+
===Demo version===
 +
{{mm}} [https://archive.org/details/selaco-windows-nextfest-build Official archived download]<ref>{{Refurl|url=https://store.steampowered.com/news/app/1592280/view/4173224631786978598|title=Steam Community Event - We need to talk about the Selaco Demo|date=2024-05-30|snippet=For starters, all three versions of the demo will soon be uploaded to Archive.org. This includes the initial Nextfest version, the patched version, and 'The Big Update' we launched six months after the demo's initial release. Additionally, anyone is welcome to distribute copies of the demo across the web. There is no DRM for the demo.}}</ref>
 +
{{ii}} Not representative of the current state of the game and only archived for preservation's sake.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1592280/view/4173224631786978598|title=Steam Community Event - We need to talk about the Selaco Demo|date=2024-05-30|snippet=While we really love the demo and still find it enjoyable to play through today, it hasn't aged all that well. It is simply not a good representation of the game anymore. Many of the critiques we frequently received are problems we addressed years ago, and many of the suggestions to improve things have been implemented. I still hope to make a blog post in the near future to explain a bunch of these improvements!
 +
 
 +
To put it bluntly, the upcoming release version blows the demo out of the water. Everything has been refined, portions of the demo map have been reworked, performance is better than ever, and our AI is now capable of much more. Everything feels a lot better. Nothing is left untouched.
 +
 
 +
Having the demo out there doesn't make us feel as comfortable anymore because we know how much things have improved.}}</ref>
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\selaco-demo-<user>.ini {{note|This config file is for the Selaco Demo}}}}
+
{{Game data/config|Windows|{{p|game}}\selaco-ea-<user>.ini}}
 
{{Game data/config|Linux|}}
 
{{Game data/config|Linux|}}
 
}}
 
}}
Line 86: Line 92:
  
 
==Video==
 
==Video==
{{Image|Selaco Graphics.jpg|Graphics settings}}
 
{{Image|Selaco Video.jpg|Video settings}}
 
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 99: Line 103:
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{Term|Hor+}}.<ref>{{Refcheck|user=Macgovern|date=2024-06-01|comment=Tested using custom 2560x1080 and 3840x1080 resolutions on my 4K HDR TV.}}</ref> Also supports centered GUI via '''HUD Insets''' video option.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = Up to 130
+
|fov notes                  = 80°-130°.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = false
|anisotropic notes          =  
+
|anisotropic notes          = Trilinear filtering only.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Up to 32x
+
|antialiasing notes        = [[FXAA]]
|upscaling                  = unknown
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
Line 120: Line 124:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Unlimited framerate option available
+
|120 fps notes              = Framerate can be set to '''Unlimited''' or capped to 60, 75, 90, 120, 144, or 200 FPS.
|hdr                        = true
+
|hdr                        = false
|hdr notes                  = Exclusive to Vulkan
+
|hdr notes                  = <ref>{{Refcheck|user=Macgovern|date=2024-06-01|comment=Forced on by opening the game's [[#Configuration_file.28s.29_location|config file]], setting {{code|vk_hdr}} to {{code|true}}, and running the game using the Vulkan renderer. Colors are washed-out with no way to correct HDR output (see https://forum.zdoom.org/viewtopic.php?t=75802 for a generic example).}}</ref>
 
|ray tracing                = unknown
 
|ray tracing                = unknown
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = true
+
|color blind                = false
|color blind notes          = Only available in the full version
+
|color blind notes          = Stated in-game to be "coming soon to the Early Access build".
 
}}
 
}}
 +
<gallery>
 +
Selaco Accessibility Options.png|Accessibility options.
 +
Selaco Gameplay Options.png|Gameplay options.
 +
Selaco Graphics Options.png|Graphics options.
 +
Selaco Interface Options.png|Interface options.
 +
Selaco Video Options.png|Video options.
 +
</gallery>
  
 
==Input==
 
==Input==
{{Image|Selaco Controls.jpg|Controls settings}}
 
{{Image|Selaco Mouse.jpg|Mouse settings}}
 
{{Image|Selaco Gamepad.jpg|Gamepad settings}}
 
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
Line 139: Line 147:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = X and Y sensitivity can be adjusted together or separately.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 153: Line 161:
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= X and Y axis for each analog stick as well as analog trigger axis can be changed individually.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= X, Y, and trigger axis can be inverted.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
|impulse triggers notes    =  
+
|impulse triggers notes    = <ref>{{Refcheck|user=Macgovern|date=2024-05-31|comment=Tested using my Xbox Series Core controller.}}</ref>
 
|playstation controllers  = true
 
|playstation controllers  = true
 
|playstation controller models = DualShock 4, DualSense
 
|playstation controller models = DualShock 4, DualSense
|playstation controllers notes =  
+
|playstation controllers notes = Game relies on Steam Input Hook input (legacy mode) for official support.<ref name="Expack3_SteamInputLegacy">{{Refcheck|user=Macgovern|date=2024-05-31|comment=Internally, game exposes XInput and DirectInput, and game is unable to use any controllers if Steam Input is enabled for the game, a controller is plugged in and recognized by Steam, and both XInput and DirectInput are disabled.}}</ref>
 
|playstation prompts      = true
 
|playstation prompts      = true
 
|playstation prompts notes =  
 
|playstation prompts notes =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualsense adaptive trigger support = unknown
+
|dualsense adaptive trigger support = false
 
|dualsense adaptive trigger support notes =
 
|dualsense adaptive trigger support notes =
|dualsense haptics support  = unknown
+
|dualsense haptics support  = false
 
|dualsense haptics support notes =
 
|dualsense haptics support notes =
 
|playstation connection modes = USB
 
|playstation connection modes = USB
 
|playstation connection modes notes =  
 
|playstation connection modes notes =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
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|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 +
|digital movement supported = false
 +
|digital movement supported notes=
 
|simultaneous input        = true
 
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = true
+
|steam input api          = false
|steam input api notes    =  
+
|steam input api notes    = Game store and Steam client incorrectly state the game uses Steam Input API.<ref name="Expack3_SteamInputLegacy"/>
|steam hook input          = unknown
+
|steam hook input          = true
|steam hook input notes    =  
+
|steam hook input notes    = <ref name="Expack3_SteamInputLegacy"/>
|steam input presets      = unknown
+
|steam input presets      = false
 
|steam input presets notes =  
 
|steam input presets notes =  
 
|steam controller prompts  = unknown
 
|steam controller prompts  = unknown
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
|steam cursor detection    = unknown
+
|steam cursor detection    = false
|steam cursor detection notes =  
+
|steam cursor detection notes = Steam Cursor Detection falsely assumes the mouse cursor is on-screen at all times.<ref>{{Refcheck|user=Macgovern|date=2024-05-31|comment=Tested by allowing simultaneous controller and keyboard and mouse support in-game, setting up a custom Steam controller profile relying on cursor detection, and deploying it in-game.}}</ref>
 
}}
 
}}
 +
<gallery>
 +
Selaco Control Bindings.png|Control bindings.
 +
Selaco Controller Options.png|Controller options (including advanced options).
 +
Selaco Gamepad Options.png|Gamepad options.
 +
Selaco Mouse Options.png|Mouse options.
 +
</gallery>
  
 
==Audio==
 
==Audio==
{{Image|Selaco Sound.jpg|Sound settings}}
+
{{Image|Selaco Audio Options.png|Audio options.}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = true
+
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = Options available for both Story Subtitles and Enemy Dialog Subtitles
+
|subtitles notes          = Story only or story and enemy.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = true
 
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = Toggleable; called '''Sound in Background'''.
 
|eax support              = true
 
|eax support              = true
 
|eax support notes        =  
 
|eax support notes        =  
|royalty free audio        = true
+
|royalty free audio        = always on
|royalty free audio notes  = Audio / Music safe to use for Streaming
+
|royalty free audio notes  = '''Streamer Mode''' in '''Graphics Options''' refers to graphics modifications designed to make the game's visuals suitable for streaming (i.e. disabling film grain).
 
}}
 
}}
 
<gallery>
 
Selaco Interface.jpg|Interface settings
 
Selaco Gameplay.jpg|Gameplay settings
 
Selaco Accessibility.jpg|Accessibility settings
 
</gallery>
 
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
Line 243: Line 253:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
Line 253: Line 263:
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan versions        =  
+
|vulkan versions        = true
 
|vulkan notes          =  
 
|vulkan notes          =  
 
|dos modes              =  
 
|dos modes              =  
Line 272: Line 282:
 
|linux arm app          = false
 
|linux arm app          = false
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = OpenAL Soft
 +
|audio notes      = <ref>{{Refcheck|user=Macgovern|date=2024-06-02|comment=Details of {{File|openal32.dll}} found in game's directory clearly state it is OpenAL Soft.}}</ref>
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  
Line 280: Line 307:
 
|minOS    = Vista
 
|minOS    = Vista
 
|minCPU  = Intel Core i3-2100
 
|minCPU  = Intel Core i3-2100
|minRAM  = 2 GB
+
|minRAM  = 4 GB
|minHD    = 600 MB
+
|minHD    = 900 MB
|minGPU  = Anything capable of running OpenGL 3.3 (e.g. Nvidia GeForce GTX 630 and higher)
+
|minGPU  = Nvidia GeForce GTX 970
 
|minVRAM  = 4 GB
 
|minVRAM  = 4 GB
 +
|minOGL  = 3.3
  
 
|recOS    = 10
 
|recOS    = 10
 
|recCPU  = Intel Core i5-3570K
 
|recCPU  = Intel Core i5-3570K
|recRAM  = 4 GB
+
|recRAM  = 8 GB
 
|recHD    =  
 
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
|minVRAM = 4 GB
+
|recVRAM =  
|recVRAM  = 6 GB
+
 
 +
|notes    = {{ii}} A 64-bit operating system is required.
 +
{{ii}} An SSD is highly recommended.
 
}}
 
}}
  
Line 299: Line 329:
 
|minOS    = Linux 64-bit {{!}} Ubuntu 18.04 {{!}}  Mint 19 {{!}} Debian 10
 
|minOS    = Linux 64-bit {{!}} Ubuntu 18.04 {{!}}  Mint 19 {{!}} Debian 10
 
|minCPU  = Intel Core i3-2100
 
|minCPU  = Intel Core i3-2100
|minRAM  = 2 GB
+
|minRAM  = 4 GB
|minHD    = 600 MB
+
|minHD    = 900 MB
|minGPU  = Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
+
|minGPU  = ATI Radeon HD 57xx series
|minVRAM  = 4 GB
+
|minGPU2  = Nvidia GeForce 400 series
 +
|minVRAM  =
 +
|minOGL  = 4.0
  
 
|recOS    =  
 
|recOS    =  
 
|recCPU  = Intel Core i5-3570K
 
|recCPU  = Intel Core i5-3570K
|recRAM  = 4 GB
+
|recRAM  = 8 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recGPU  = Nvidia GeForce GTX 630
|minVRAM = 4 GB
+
|recVRAM = 1 GB
|recVRAM  = 6 GB
+
 
 +
|notes    = {{ii}} A 64-bit operating system is required.
 +
{{ii}} An SSD is highly recommended.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 14:33, 2 June 2024

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Selaco
Selaco cover
Developers
Altered Orbit Studios
Engines
GZDoom
Release dates
Windows Early access
Linux Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Themes Sci-fi
Selaco on MobyGames

Selaco is a singleplayer action-FPS developed and published by Altered Orbit Studios.

The game released in early access on May 31, 2024 with the first of three planned chapters.

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
Linux

Demo version

Official archived download[1]
Not representative of the current state of the game and only archived for preservation's sake.[2]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\selaco-ea-<user>.ini[Note 1]
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\Save\*.zds[Note 1]
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+.[3] Also supports centered GUI via HUD Insets video option.
4K Ultra HD
Field of view (FOV)
80°-130°.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Trilinear filtering only.
Anti-aliasing (AA)
FXAA
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can be set to Unlimited or capped to 60, 75, 90, 120, 144, or 200 FPS.
High dynamic range display (HDR)
[4]
Color blind mode
Stated in-game to be "coming soon to the Early Access build".

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
X and Y sensitivity can be adjusted together or separately.
Mouse input in menus
Mouse Y-axis inversion
X and Y inversion supported.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
X and Y axis for each analog stick as well as analog trigger axis can be changed individually.
Controller Y-axis inversion
X, Y, and trigger axis can be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
[5]
PlayStation controllers
DualShock 4, DualSense
Game relies on Steam Input Hook input (legacy mode) for official support.[6]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Game store and Steam client incorrectly state the game uses Steam Input API.[6]
Hook input (legacy mode)
[6]
Official controller preset(s)
Steam Controller button prompts
Cursor detection
Steam Cursor Detection falsely assumes the mouse cursor is on-screen at all times.[7]

Audio

Audio options.
Audio options.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Story only or story and enemy.
Closed captions
Mute on focus lost
Toggleable; called Sound in Background.
EAX support
Royalty free audio
Streamer Mode in Graphics Options refers to graphics modifications designed to make the game's visuals suitable for streaming (i.e. disabling film grain).

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL
Vulkan
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware

Middleware Notes
Audio OpenAL Soft [8]

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core i3-2100
System memory (RAM) 4 GB
Hard disk drive (HDD) 900 MB
Video card (GPU) Nvidia GeForce GTX 970
4 GB of VRAM
OpenGL 3.3 compatible
A 64-bit operating system is required.
An SSD is highly recommended.
Linux
Minimum Recommended
Operating system (OS) Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
Processor (CPU) Intel Core i3-2100
System memory (RAM) 4 GB
Hard disk drive (HDD) 900 MB
Video card (GPU) ATI Radeon HD 57xx series
Nvidia GeForce 400 series
OpenGL 4.0 compatible
A 64-bit operating system is required.
An SSD is highly recommended.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Steam Community Event - We need to talk about the Selaco Demo - last accessed on 2024-05-30
    "For starters, all three versions of the demo will soon be uploaded to Archive.org. This includes the initial Nextfest version, the patched version, and 'The Big Update' we launched six months after the demo's initial release. Additionally, anyone is welcome to distribute copies of the demo across the web. There is no DRM for the demo."
  2. Steam Community Event - We need to talk about the Selaco Demo - last accessed on 2024-05-30
    "While we really love the demo and still find it enjoyable to play through today, it hasn't aged all that well. It is simply not a good representation of the game anymore. Many of the critiques we frequently received are problems we addressed years ago, and many of the suggestions to improve things have been implemented. I still hope to make a blog post in the near future to explain a bunch of these improvements! To put it bluntly, the upcoming release version blows the demo out of the water. Everything has been refined, portions of the demo map have been reworked, performance is better than ever, and our AI is now capable of much more. Everything feels a lot better. Nothing is left untouched. Having the demo out there doesn't make us feel as comfortable anymore because we know how much things have improved."
  3. Verified by User:Macgovern on 2024-06-01
    Tested using custom 2560x1080 and 3840x1080 resolutions on my 4K HDR TV.
  4. Verified by User:Macgovern on 2024-06-01
    Forced on by opening the game's config file, setting vk_hdr to true, and running the game using the Vulkan renderer. Colors are washed-out with no way to correct HDR output (see https://forum.zdoom.org/viewtopic.php?t=75802 for a generic example).
  5. Verified by User:Macgovern on 2024-05-31
    Tested using my Xbox Series Core controller.
  6. 6.0 6.1 6.2 Verified by User:Macgovern on 2024-05-31
    Internally, game exposes XInput and DirectInput, and game is unable to use any controllers if Steam Input is enabled for the game, a controller is plugged in and recognized by Steam, and both XInput and DirectInput are disabled.
  7. Verified by User:Macgovern on 2024-05-31
    Tested by allowing simultaneous controller and keyboard and mouse support in-game, setting up a custom Steam controller profile relying on cursor detection, and deploying it in-game.
  8. Verified by User:Macgovern on 2024-06-02
    Details of openal32.dll found in game's directory clearly state it is OpenAL Soft.