The Missing: J.J. Macfield and the Island of Memories
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
White Owls | |
Publishers | |
Arc System Works | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | October 11, 2018 |
Reception | |
Metacritic | 78 |
OpenCritic | 77 |
IGDB | 70 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Adventure, Platform, Puzzle |
Art styles | Anime, Realistic |
Themes | Adult, LGBTQ, Horror |
The Missing: J.J. Macfield and the Island of Memories is a puzzle platform featuring LGBTQ themes and horror elements. It was the first video game developed by White Owls, a game studio founded by Hidetaka "SWERY" Suehiro.
Game was released for Windows, PlayStation 4, Xbox One and Nintendo Switch simultaneously at October 11, 2018.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\ARC SYSTEM WORKS CO_,LTD_\The MISSING\SaveData\ HKEY_CURRENT_USER\SOFTWARE\ARC SYSTEM WORKS CO.,LTD.\The MISSING\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/842910/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\ARC SYSTEM WORKS CO_,LTD_\The MISSING\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/842910/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | On/Off toggle. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Logic and physics are tied to frame rate meaning higher framerates can introduce unexpected issues, capping framerate to 60 FPS is recommended to avoid possible gamebreaking situations.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Cursor stays in the middle of the screen. | |
Controller remapping | Movement controls and pause can not be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [citation needed] |
PlayStation controllers | Trough generic controller support. |
---|
Generic/other controllers | All controller buttons are hardbound to XInput default layout (Button 1 = A, Button 2 = B, etc.). As movement and pause cannot be remapped, some controllers are unuseable, using XInput wrapper is recommended to bypass these issues and give more control over rebinding. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Voice and Effects. | |
Surround sound | Stereo only. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game does not pause on loss of focus. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Intel HD Graphics 520 DirectX 11 compatible | Nvidia GeForce GTX 1070 |
Sound (audio device) | Realtek High Definition Audio compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2017.2.1p4[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (842910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:DanianA on 2019-05-26
- ↑ Verified by User:Marioysikax on 2021-01-23
- Can confirm that game can be played trough with 144 FPS, but physics did make body vanish single time requiring restarting the level, so changed from false to limited.