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Show new changes starting from 06:57, 21 September 2018
   
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20 September 2018

     07:39  Template:Game data/config‎‎ (2 changes | history) . . (+242). . [Garrett‎ (2×)]
      07:39 (cur | prev) . . (+208). . Garrett (talk | contribs) (added checks for duplicate templates and incorrect template order)
      06:35 (cur | prev) . . (+34). . Garrett (talk | contribs) (added property use for empty path)
     07:39  Template:Game data/saves‎‎ (2 changes | history) . . (+184). . [Garrett‎ (2×)]
      07:39 (cur | prev) . . (+152). . Garrett (talk | contribs) (added checks for duplicate templates and incorrect template order)
      06:35 (cur | prev) . . (+32). . Garrett (talk | contribs) (added property use for empty path)

19 September 2018

     23:46  Template:Availability/switch‎ (diff | hist) . . (+28). . Garrett (talk | contribs) (added GOG.com var)
     01:22  Glossary:Anti-aliasing (AA)‎ (diff | hist) . . (+651). . 99.162.189.196 (talk) (Sparse Grid Super-Sampling Anti-Aliasing (SGSSAA))

18 September 2018

 m   19:44  Template:Availability/switch‎ (diff | hist) . . (+37). . Pridit (talk | contribs)
     10:32  Template:Video settings‎‎ (2 changes | history) . . (+194). . [Garrett‎ (2×)]
      10:32 (cur | prev) . . (-162). . Garrett (talk | contribs) (simplified check for invalid screen type combinations)
      10:25 (cur | prev) . . (+356). . Garrett (talk | contribs) (added check for invalid screen type combinations)

17 September 2018

     17:07  Glossary:Vertical sync (Vsync)‎‎ (2 changes | history) . . (+1,042). . [Mirh‎; Aemony‎]
 m    17:07 (cur | prev) . . (+114). . Aemony (talk | contribs) (So what's the best option?: rephrased it slightly to better mirror the source provided)
      00:26 (cur | prev) . . (+928). . Mirh (talk | contribs) (So what's the best option?: added video transcript for tired people)
     12:32  Template:API‎ (diff | hist) . . (+79). . Garrett (talk | contribs) (added OS X check for Metal)
     01:33  Glossary:Frame rate (FPS)‎ (diff | hist) . . (+1,228). . SirYodaJedi (talk | contribs) (Frame rate capping: Re-added the driver-based methods. Just because they stink doesn’t mean we should remove them. They have the (minor) benefit of not requiring RTSS to be running, even if they have poor frame pacing.)

16 September 2018

     22:36  Glossary:Vertical sync (Vsync)‎ (diff | hist) . . (+280). . Mirh (talk | contribs) (So what's the best option?: mentioned frame limiting as a compromise between latency and tear-free)
     22:15  Glossary:Frame rate (FPS)‎‎ (3 changes | history) . . (-755). . [Mirh‎ (3×)]
 m    22:15 (cur | prev) . . (+59). . Mirh (talk | contribs) (Frame rate capping: worded as accurate as I could think the micro-stuttering affair)
      21:46 (cur | prev) . . (+63). . Mirh (talk | contribs) (Frame rate capping: better battle(non)sense source (w/ amd), clarified a tad what amd_robert slightly missed)
      21:07 (cur | prev) . . (-877). . Mirh (talk | contribs) (Game not working correctly when cap is tampered... Seems like the reason it was implemented in the first place? V-sync causes flickering and bad colours, wtf? DELETED driver solutions, which sucks. Added complete freesync faq src, since VRR will link here)
     10:24  Template:Availability/DRM‎ (diff | hist) . . (-3). . Garrett (talk | contribs) (changed Steam DRM-free property for now to avoid display issue)