User contributions
- 11:43, 25 March 2024 diff hist +48 Lone Fungus current
- 15:43, 23 December 2023 diff hist +1 Kaze and the Wild Masks current
- 15:41, 23 December 2023 diff hist 0 Kaze and the Wild Masks
- 15:41, 23 December 2023 diff hist -3 Kaze and the Wild Masks
- 15:38, 23 December 2023 diff hist +141 Kaze and the Wild Masks
- 15:35, 23 December 2023 diff hist +7 RITE current
- 15:35, 23 December 2023 diff hist +68 Powernaut Vangardt current
- 15:34, 23 December 2023 diff hist -6 Powernaut Vangardt
- 15:34, 23 December 2023 diff hist +1 Powernaut Vangardt
- 15:32, 23 December 2023 diff hist +54 RITE
- 15:31, 23 December 2023 diff hist -21 Tangle Tower
- 15:27, 23 December 2023 diff hist +195 Exoprimal current
- 15:24, 23 December 2023 diff hist +62 Exoprimal
- 19:10, 16 November 2023 diff hist +62 Pier Solar and the Great Architects current
- 19:09, 16 November 2023 diff hist -5 Pier Solar and the Great Architects
- 19:08, 16 November 2023 diff hist -5 Pier Solar and the Great Architects
- 17:01, 18 June 2023 diff hist +159 Wild Guns Reloaded
- 23:07, 14 April 2022 diff hist +112 Haven Park Added "Camera movement is locked to 50fps, so there is judder when frame rate is not a multiple of 50 (50Hz, 100Hz etc)" to 120fps notes section. This is a reoccurring problem in some Unity games, and has been noted on the Steam forums for this game
- 22:32, 14 April 2022 diff hist +6 Alex Kidd in Miracle World DX moved "Camera movement" sentence to its own line, changed "frame rate" to "refresh rate" for clarification's sake
- 22:22, 14 April 2022 diff hist +48 Handsome Mr. Frog Changed 60fps to false and added note "Capped at 45fps. Game Speed is tied to Frame Rate."
- 22:18, 14 April 2022 diff hist +118 Slain: Back from Hell Added "Camera movement is locked to 50fps, so there is judder when refresh rate is not a multiple of 50 (50Hz, 100Hz etc)" to 120fps notes section. This is a common problem with Unity games
- 22:16, 14 April 2022 diff hist +89 Super Indie Karts Added "Camera movement is locked to 50fps, so there is judder when refresh rate is not a multiple of 50 (50Hz, 100Hz etc)" to 120fps notes section. Also filed various Video details as True or False
- 22:07, 14 April 2022 diff hist +116 Minoria Added "Camera movement is locked to 50fps, so there is judder when refresh rate is not a multiple of 50 (50Hz, 100Hz etc)" to 120fps notes section. This is a reoccurring problem in some Unity games, and has been noted on the Steam forums for this game
- 21:57, 14 April 2022 diff hist +114 Alex Kidd in Miracle World DX Added "Camera movement is locked to 50fps, so there is judder when frame rate is not a multiple of 50 (50Hz, 100Hz etc)" to 120fps notes section. This is a reoccurring problem in some Unity games, and has been noted on the Steam forums for this game
- 21:42, 14 April 2022 diff hist -1 Valfaris Changed 120fps from False to True, the game appears to run at an unlocked frame rate without issue