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Difference between revisions of "Yar's Revenge"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(Cleaning up info and video settings of this game's article. Turns out there was a hidden settings menu after a Steam user discovered it.)
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{{stub}}
 
{{stub}}
 
{{Infobox game
 
{{Infobox game
|title        = Yar's Revenge
 
 
|cover        = Yar's Revenge - Cover.png
 
|cover        = Yar's Revenge - Cover.png
 
|developers  =  
 
|developers  =  
Line 11: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|April 28, 2011}}
 
{{Infobox game/row/date|Windows|April 28, 2011}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|yars-revenge|56}}
 
|taxonomy    =  
 
|taxonomy    =  
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Anime }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 99120
 
|steam appid  = 99120
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|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
 +
|official site=
 +
|hltb        =
 +
|igdb        =
 +
|mobygames    = yars-revenge_
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = yars-revenge_
 
 
|wikipedia    = Yars' Revenge
 
|wikipedia    = Yars' Revenge
 
|winehq      =  
 
|winehq      =  
|license      = Commercial
+
|license      = commercial
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} Very limited in-game settings. Other settings such as resolution, display modes, and Vsync require tweaking the setting files manually.
+
|introduction      = '''''Yar's Revenge''''' is a [[:Category:Sci-fi|sci-fi]] [[:Category:Third-person|third-person]] [[:Category:Shooter|shooter]] game developed by Killspace Entertainment and published by [[Company:Atari|Atari]]. It is a re-imagining of the Atari 2600 game ''{{w|Yars' Revenge}}'' and developed using the [[Engine:Gamebryo|Gamebryo]] engine.
{{--}} Frame rate is capped at 35 FPS by default. See [[#High frame rate|High frame rate]] to raise it.
+
 
 +
|release history  = The game was originally released for Xbox 360 on April 13, 2011, and a PC version was later released on April 28, 2011 through [[Store:Steam|Steam]]. A PlayStation 3 version was planned but was ultimately canceled for reasons unknown. Killspace Entertainment ceased activity in 2012.
 +
 
 +
|current state    = The PC version has limited in-game settings and the game's framerate is also locked to 35 FPS by default. A hidden configuration menu can be accessed by launching the game with the [[Glossary:Command line arguments|command line argument]] {{code|-configure}},<ref>{{Refurl|url=https://steamcommunity.com/app/99120/discussions/0/617320628068463056/#c615086038680252763|title=Full Screen Mode?, post #5 - Steam Community Discussions|date=2022-02-10}}</ref> while other settings, such as raising the framerate cap, must be configured through manually editing the game's setting files.
 +
}}
  
 
'''General information'''
 
'''General information'''
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 99120 | DRM-free | Requires its {{file|steam_api.dll}} to run, but can be played without Steam.<ref name="Display tweaks"/> |  | Windows }}
+
{{Availability/row| Steam | 99120 | DRM-free | Requires its {{file|steam_api.dll}} to run, but can be played without Steam.<ref>{{Refcheck|user=AmethystViper|date=2022-02-09|comment=}}</ref> |  | Windows }}
 
}}
 
}}
  
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==Video==
 
==Video==
 +
{{Image|Yar's Revenge - Advanced settings.png|Settings from the hidden configuration menu.}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = limited
 
|widescreen resolution      = limited
|widescreen resolution notes= {{term|Anamorphic}} 16:9. Resolution must be set via manually editing {{file|AppSetting.ini}}.
+
|widescreen resolution notes= {{Term|Anamorphic}} 16:9. Resolutions can be selected from the hidden configuration menu.
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = n/a
 
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = hackable
+
|windowed                  = true
|windowed notes            = See [[#Windowed|Windowed]].
+
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]], add the game's executable to your favorites, and then enable {{code|Delay Borderless Window}}.<ref>{{Refcheck|user=AmethystViper|date=2020-02-18|comment=Without delaying the borderless fullscreen process with Borderless Gaming, the taskbar remains visible.}}</ref>
+
|borderless windowed notes  = Launch the game in windowed mode and use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]], add the game's {{file|YarsRevenge.exe}} process to Favorites and then enable {{code|Delay Borderless Window}}, otherwise the taskbar will remain visible over the game window.<ref name="Borderless fullscreen windowed">{{Refcheck|user=AmethystViper|date=2022-02-10|comment=}}</ref>
|anisotropic                = hackable
+
|anisotropic                = false
|anisotropic notes          = Can be forced via GPU control panel.
+
|anisotropic notes          =  
|antialiasing              = hackable
+
|antialiasing              = true
|antialiasing notes        = Can be forced via GPU control panel. [[SGSSAA]] however can break certain visual elements.<ref>{{Refcheck|user=AmethystViper|date=2020-02-18|comment=Attempting to hack SGSSAA caused visual glitches such as missing character portraits during mid-stage dialogue and broken effects on the menus.}}</ref>
+
|antialiasing notes        = Option up to 8x [[MSAA]].
|vsync                      = hackable
+
|vsync                      = true
|vsync notes                = See [[#Vsync|Vsync]].
+
|vsync notes                =  
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = 35 FPS cap; see [[#High frame rate|High frame rate]].
+
|60 fps notes              = Capped at 35 FPS by default; see [[#High frame rate|High frame rate]] to raise the framerate cap.
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = See [[#High frame rate|High frame rate]].
+
|120 fps notes              = See [[#High frame rate|High frame rate]] to raise the framerate cap.
 
|hdr                        = false
 
|hdr                        = false
|hdr notes                  =
+
|hdr notes                  =
 +
|ray tracing                =
 +
|ray tracing notes          =  
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
}}
 
 
===[[Glossary:Windowed|Windowed]]===
 
{{Fixbox|description=Modify AppSettings.ini|ref=<ref name="Display tweaks">{{Refcheck|user=AmethystViper|date=2020-02-18|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|AppSettings.ini}} with a text editor (e.g. Notepad).
 
# Find the {{code|ScreenWidth}} and {{code|ScreenHeight}} variables and set these values to match your desired resolution.
 
# Look for the line {{code|Fullscreen}} and set this to {{code|0}} to run the game in windowed mode.
 
}}
 
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
{{Fixbox|description=Modify AppSettings.ini|ref=<ref name="Display tweaks"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|AppSettings.ini}} with a text editor (e.g. Notepad).
 
# Find the line {{code|VSync}} and set this to {{code|1}} to enable Vsync.
 
 
}}
 
}}
  
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'''Notes'''
 
'''Notes'''
{{--}} Increasing the frame rate cap above your display's refresh rate can negatively impact mouse control.<ref>{{Refcheck|user=AmethystViper|date=2020-02-18|comment=Attempted to raise the frame-rate cap to 120 FPS on a 60Hz display caused mouse cursor movement to move slowly whereas mouse movement worked fine at 60 FPS. Cannot be certain if this is true for 120Hz displays with a 120 FPS cap.}}</ref>
+
{{--}} Increasing the frame rate cap above the display's refresh rate can negatively impact mouse control.<ref>{{Refcheck|user=AmethystViper|date=2020-02-18|comment=Attempted to raise the frame-rate cap to 120 FPS on a 60Hz display caused mouse cursor movement to move slowly whereas mouse movement worked fine at 60 FPS. Cannot be certain if this is true for 120Hz displays with a 120 FPS cap.}}</ref>
 
}}
 
}}
  

Revision as of 00:34, 10 February 2022

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Yar's Revenge
Yar's Revenge cover
Developers
Killspace Entertainment
Publishers
Atari
Engines
Gamebryo
Release dates
Windows April 28, 2011
Reception
Metacritic 56
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter
Art styles Anime
Themes Sci-fi
Yar's Revenge on MobyGames
Yar's Revenge on Wikipedia

Yar's Revenge is a sci-fi third-person shooter game developed by Killspace Entertainment and published by Atari. It is a re-imagining of the Atari 2600 game Yars' Revenge and developed using the Gamebryo engine.

The game was originally released for Xbox 360 on April 13, 2011, and a PC version was later released on April 28, 2011 through Steam. A PlayStation 3 version was planned but was ultimately canceled for reasons unknown. Killspace Entertainment ceased activity in 2012.

The PC version has limited in-game settings and the game's framerate is also locked to 35 FPS by default. A hidden configuration menu can be accessed by launching the game with the command line argument -configure,[1] while other settings, such as raising the framerate cap, must be configured through manually editing the game's setting files.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
Requires its steam_api.dll to run, but can be played without Steam.[2]
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\win32\AppSettings.ini[Note 1]
<path-to-game>\win32\Config.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/99120/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\win32\savegame.svg[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/99120/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Settings from the hidden configuration menu.
Settings from the hidden configuration menu.

Graphics feature State Notes
Widescreen resolution
Anamorphic 16:9. Resolutions can be selected from the hidden configuration menu.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Launch the game in windowed mode and use Borderless Gaming, add the game's YarsRevenge.exe process to Favorites and then enable Delay Borderless Window, otherwise the taskbar will remain visible over the game window.[3]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Option up to 8x MSAA.
Vertical sync (Vsync)
60 FPS
Capped at 35 FPS by default; see High frame rate to raise the framerate cap.
120+ FPS
See High frame rate to raise the framerate cap.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

High frame rate

Raise the frame rate cap in Config.ini[4]
  1. Go to the configuration file(s) location.
  2. Open Config.ini with a text editor (e.g. Notepad).
  3. Find the line MaxFrameRate and raise its value to your desired frame rate.

Notes

Increasing the frame rate cap above the display's refresh rate can negatively impact mouse control.[5]

Input

Control settings.
Control settings.

Keyboard and mouse State Notes
Remapping
Uses a pre-defined keyboard and mouse layout that cannot be remapped.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
The Invert Y setting also affects controller.
Controller
Controller support
Full controller support
Controller remapping
Uses a pre-defined controller layout that cannot be remapped.
Controller sensitivity
Controller Y-axis inversion
Invert Y setting only affects targeting reticle, not character movement.
Controller types
XInput-compatible controllers
Xbox button prompts
Does not use Xbox controller prompts unlike the Xbox 360 version.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Although supported, the lack of controller remapping causes buttons to mapped incorrectly.
Button prompts
PC version only uses keyboard prompts.
Additional information
Controller hotplugging
Haptic feedback
Off by default.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
SFX, Music, Dialog
Surround sound
Subtitles
In-game dialogue is spoken gibberish with text while cutscenes are subtitled only.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Requires two controllers.
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise
Interface Scaleform

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) Intel Core 2 Duo
AMD Athlon X2 4400
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) Nvidia GeForce 8600
Radeon ATI Radeon HD 2600
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Full Screen Mode?, post #5 - Steam Community Discussions - last accessed on 2022-02-10
  2. Verified by User:AmethystViper on 2022-02-09
  3. Verified by User:AmethystViper on 2022-02-10
  4. 60 fps - Steam Community Disucssions - last accessed on 2020-02-18
  5. Verified by User:AmethystViper on 2020-02-18
    Attempted to raise the frame-rate cap to 120 FPS on a 60Hz display caused mouse cursor movement to move slowly whereas mouse movement worked fine at 60 FPS. Cannot be certain if this is true for 120Hz displays with a 120 FPS cap.