Key points
- The CD version released in 1999 was updated as recently as 2020.[1] New updates are still actively developed by volunteer maintainers, then approved and published by Team17.[2][3]
General information
- Worms Armageddon Website (Team 17)
- Worms Knowledge Base article
- Worms Wiki
- The Ultimate Site (TUS-WA) - fansite with competitive community and custom content
- Dream17 Softography
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- A demo is available.
Version differences
- The GOG.com and Steam versions come with the latest updates previously released for the CD version. New updates are released for the Steam and CD versions in sync and with some delay for the GOG version.
- Sold Out version uses custom
Setup.now.exe
launcher from publisher and was bundled with Worms 2.[4]
Essential improvements
Patches
Official patches
Patch v3.0 for the European release synchronizes the game to the later American version and fixes multiple bugs. It is available at ftp.team17.com, www.moddb.com and at soggi.org.
Official graphics update (Team17 FTP; not required for patches v3.5.x.x onwards)
The latest update is v3.8.1 (formerly at the official website and the Team17 FTP). It is a result of Team17's permission given to two community members, Deadcode and CyberShadow, to update and patch the game. Other than fixing a multitude of bugs and adding some new features, the game is now more compatible with newer systems. These patches are not compatible with some versions of the game, however (downloaded versions, such as TryMedia).
Unofficial patches
Worms Armageddon Plus - An easy-to-install patch to modernise the game and unlock more content.
- The digital releases of the game are missing 5 different soundbanks and 4 flags, that were in the original CD version.
Installation[5]
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- Download archive from the link above.
- Extract
DATA and User folders from downloaded archive into <path-to-game>.
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- WormKit module which enables players behind NAT or firewalls to host games which are joinable by other players.
Installation[6]
|
- Download archive from the link above.
- Extract
wkWormNAT2.dll and madCHook.dll files from downloaded archive into <path-to-game>.
- Open the game and go to the
Options Menu > Advanced and enable option Load WormKit modules .
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- Replaces low quality PC version music files with higher quality ones from various console versions of the game.[7]
Installation[8]
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- Download archive from the link above and extract archive's content into an empty folder.
- Run
decompress.bat batch script.
- Drag all the generated
.WAV files from folder with an extracted files into <path-to-game>\DATA\Streams folder.
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Game data
Configuration file location
Save game data location
Video
In-game general settings.
In-game advanced settings.
- The in-game settings menu is rendered in 640×480 resolution but the game itself is rendered at selected resolution. That however can be fixed with the "SuperFrontendHD" Wormkit module.
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
Czech |
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Fan translation. |
Dutch |
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English |
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French |
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Finnish |
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Introduced in the v3.8 update. |
German |
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Hungarian |
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Fan translation. |
Italian |
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Japanese |
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Local retail version only. |
Polish |
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Local retail version only. |
Brazilian Portuguese |
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Local retail version only. |
Portuguese |
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Russian |
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Community-translated (by Mr.X), incorporated in 2008 with the v3.6.29.0 update, followed with updates performed by CyberShadow, Shtirlitz, and StepS. This translation is not the same as the Russobit-M translation (made in 2002). |
Spanish |
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Swedish |
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Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
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6 |
Hot seat Up to 6 teams, each with up to 8 worms can be present in the game. |
LAN play |
| 6 |
LAN lobby is available in the Network screen. Up to 6 players plus one spectator can participate in one game. |
Online play |
| 6 |
Via WormNET. Up to 6 players plus one spectator can participate in one game. |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
80, 6667, 17011 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
, , |
Selectable from advanced options window. (since v3.7.0.0) |
DirectDraw |
2 |
8-bit and 32-bit (since v3.6.31.2b). 8-bit supports Hardware Rendering, but unsupported on Windows 8 and later. (color palette shielded since v3.6.30.0) |
OpenGL |
1.0 (CPU), 4.0 (Shader) |
Selectable from advanced options window. (since v3.8) |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Changing versions by hex editing
- You can change version of your game between Steam, GOG and retail by changing bytes in game's exe file.
- Hex offset may vary depending on game version. Instructions below are for 3.8.1 version of the game.
- Changing retail and Steam version into GOG version makes it DRM-free.
Instructions[10]
|
- Open
WA.exe in hex editor of your choice (eg. HxD).
- Search for the hex offset
297702 (in HxD it's second line of bytes in the 297700 offset).
- Change it to respective number:
00 - Retail (CD version)
01 - Steam
02 - GOG
and save modified file (in HxD it's possible by using CTRL+S combination or clicking diskette icon on the left side of toolbar).
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 OSR2 | |
Processor (CPU) |
Intel Pentium 100 MHz
| Intel Pentium II 200 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
100 MB (CD) 600 MB (Steam/GOG) | |
Video card (GPU) |
DirectDraw, DirectX 7 or OpenGL compatible 2 MB of VRAM
| 4 MB of VRAM DirectX 9 compatible |
Notes
References