Difference between revisions of "World War II GI"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 18:16, 28 December 2019
Developers | |
---|---|
TNT Team | |
Publishers | |
GT Interactive | |
Retroism | |
Night Dive Studios | |
Engines | |
Build | |
Release dates | |
DOS | March 15, 1999 |
Windows (DOSBox) | November 13, 2015 |
Linux (DOSBox) | November 13, 2015 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Green Man Gaming | ||||
Steam | Includes Platoon Leader expansion |
DLC and expansion packs
Name | Notes | |
---|---|---|
Platoon Leader | Free |
Essential improvements
EDuke32 source port
EDuke32 is a modern source port and map editor for Windows, OS X and Linux. It features many improvements including higher resolutions and widescreen/multi-monitor support
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\WW2GI.CFG |
Windows | <path-to-game>\WW2GI\WW2GI.CFG[Note 1]<path-to-game> (mounted in DOSBox)[Note 2] |
Linux | <path-to-game> (mounted in DOSBox)[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GAME*.SAV |
Windows | <path-to-game>\WW2GI\GAME*.SAV[Note 1] <path-to-game> (mounted in DOSBox)[Note 2] |
Linux | <path-to-game> (mounted in DOSBox)[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Set EDuke32 FOV[1][2] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA (VESA) |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Use EDuke32 for 64-bit. | ||
macOS (OS X) | Use EDuke32 for 64-bit Intel. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX4 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VESA, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX compatible | |
Sound (audio device) | DirectX compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 LTS | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | OpenGL compatible | |
Sound (audio device) | ALSA compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 2.2 2.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.