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Difference between revisions of "Vivisector - Beast Within"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: Removed the WSGF link because it didn't provide a helpful method for widescreen, the game seems to have a 1600 width resolution limit. Also, the game does not have a native Vsync option, not even in the configuration files.)
Line 71: Line 71:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See the [https://www.wsgf.org/dr/vivisector-beast-within/en WSGF entry].
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = hackable
+
|ultrawidescreen            = unknown
|ultrawidescreen notes      = See the [https://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30035 WSGF topic].
+
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = 90 by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = Borderless only. See [[#Windowed|Windowed]].
 
|windowed notes            = Borderless only. See [[#Windowed|Windowed]].
Line 91: Line 91:
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
|vsync                      = true
+
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Capped at 500 fps.
+
|120 fps notes              = Capped at 500 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|description=Edit {{file|config.cfg}} and use [[DgVoodoo 2]]|fix=
 +
# Edit {{file|{{p|game}}\config.cfg}} with a text editor.
 +
# Change <code>@v.sx</code> to <code>1280</code> and <code> @v.sy</code> to <code>720</code>.{{note|note=Do not change the resolution to something like 1920x1080, the game has a maximum 1600 width resolution limit and the game will give you an error on launch if you do that. You'll be able to set the resolution to 1080p, 1440p, 4K or higher using dgVoodoo 2.}}
 +
# Save the file.
 +
# Download the latest version of [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo 2] and extract the archive.
 +
# Open the <code>MS\x86</code> folder and copy {{file|D3D8.dll}}, {{file|D3D9.dll}}, {{file|D3DImm.dll}} and {{file|DDraw.dll}}.
 +
# Paste the files into the game installation folder where the game executable is.
 +
# Run the included <code>dgVoodooCpl</code> program and configure the settings.
 +
# Under the DirectX tab, resolutions can be forced.
 +
{{ii}} FOV will be zoomed in, it is recommended to set the FOV to something like 120. See [[#Field of view (FOV)|Field of view (FOV)]]
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Use render_fov command|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Use render_fov command|fix=
 
# Open console by pressing {{key|~}}.
 
# Open console by pressing {{key|~}}.
 
# Type in <code>render_fov '''X'''</code> where '''X''' your desired horizontal FOV value (e.g. <code>render_fov 90</code>).
 
# Type in <code>render_fov '''X'''</code> where '''X''' your desired horizontal FOV value (e.g. <code>render_fov 90</code>).
Line 112: Line 125:
 
{{Fixbox|description=Edit init.cfg|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Edit init.cfg|ref={{cn|date=July 2016}}|fix=
 
# Go to <code>{{p|game}}\Data\Scripts\</code>
 
# Go to <code>{{p|game}}\Data\Scripts\</code>
# Open <code>init.cfg</code> with a text editor.
+
# Open {{file|init.cfg}} with a text editor.
 
# Change <code>r.windowed 0</code> to <code>r.windowed 1</code>
 
# Change <code>r.windowed 0</code> to <code>r.windowed 1</code>
 
# Save the changes.
 
# Save the changes.
Line 121: Line 134:
  
 
===Longer corpse and decal lifetime===
 
===Longer corpse and decal lifetime===
 +
{{Fixbox|description=Edit {{file|config.cfg}}|fix=
 
# Edit {{file|{{p|game}}\config.cfg}} with a text editor.
 
# Edit {{file|{{p|game}}\config.cfg}} with a text editor.
 
# Set: <code>@hitfx_lifetime = 9999</code>
 
# Set: <code>@hitfx_lifetime = 9999</code>
 +
}}
  
 
==Input==
 
==Input==

Revision as of 08:18, 24 January 2024

Vivisector - Beast Within
Vivisector - Beast Within cover
Developers
Action Forms
Publishers
1C Company
Engines
AtmosFear
Release dates
Windows September 30, 2005
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic
Vivisector - Beast Within on HowLongToBeat
Vivisector - Beast Within on MobyGames
Vivisector - Beast Within on Wikipedia

General information

Manual

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Skip intro videos

Edit init.cfg[citation needed]
  1. Go to <path-to-game>\Data\Scripts\
  2. Open init.cfg with a text editor.
  3. Change r.showlogos 1 to r.showlogos 0
  4. Save the changes.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Data\Save\[Note 1]
One autosave, two quicksave slots and nine manual slots.

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90 by default. See Field of view (FOV).
Windowed
Borderless only. See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Antialiasing disables shadows. Use your graphics card's program settings and enable it through there if you wish to keep shadows.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Capped at 500 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Edit config.cfg and use DgVoodoo 2
  1. Edit <path-to-game>\config.cfg with a text editor.
  2. Change @v.sx to 1280 and @v.sy to 720.[Note 2]
  3. Save the file.
  4. Download the latest version of dgVoodoo 2 and extract the archive.
  5. Open the MS\x86 folder and copy D3D8.dll, D3D9.dll, D3DImm.dll and DDraw.dll.
  6. Paste the files into the game installation folder where the game executable is.
  7. Run the included dgVoodooCpl program and configure the settings.
  8. Under the DirectX tab, resolutions can be forced.
FOV will be zoomed in, it is recommended to set the FOV to something like 120. See Field of view (FOV)

Field of view (FOV)

Use render_fov command
  1. Open console by pressing ~.
  2. Type in render_fov X where X your desired horizontal FOV value (e.g. render_fov 90).

Windowed

Edit init.cfg[citation needed]
  1. Go to <path-to-game>\Data\Scripts\
  2. Open init.cfg with a text editor.
  3. Change r.windowed 0 to r.windowed 1
  4. Save the changes.

Notes

The window is locked to the top-left corner of the screen.

Longer corpse and decal lifetime

Edit config.cfg
  1. Edit <path-to-game>\config.cfg with a text editor.
  2. Set: @hitfx_lifetime = 9999

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output. May require DirectSound 3D restoration software..
Subtitles
Closed captions
Mute on focus lost
Alt-tabbing even in windowed mode causes the game to minimize (and mutes the sound).
EAX support
EAX 4.0[1]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Polish
Local retail only.
Russian
Local retail only.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 2000, XP, 7
Processor (CPU) Intel Pentium 4 @ 1.8 GHz
AMD Athlon @ 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce FX
AMD Radeon 7600
256 MB of VRAM
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. Do not change the resolution to something like 1920x1080, the game has a maximum 1600 width resolution limit and the game will give you an error on launch if you do that. You'll be able to set the resolution to 1080p, 1440p, 4K or higher using dgVoodoo 2.

References

  1. SoundBlaster.com - NewsLetters - last accessed on May 2023