User talk:Blackbird/AA Test
- (cur prev topic) 16:32, 29 February 2020 . . Mirh (talk | contribs) edited a post on "Random stuff" . . +776
- (cur prev) 18:59, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 21:54, 15 April 2016 . . Mirh (talk | contribs) commented on "Random stuff" (https://github.com/PCSX2/pcsx2/issues/635#issuecomment-152773849 FSAA is MSAA applied on the backbuffer https://bugs.winehq.org/show_bug....) . . +117
- (cur prev topic) 17:21, 23 January 2015 . . Mirh (talk | contribs) commented on "Random stuff" (Actually, I don't even consider FXAA. It's the worst of the post processing methods. At least that time I tried it (long ago in fairness)...) . . +510
- (cur prev topic) 11:00, 23 January 2015 . . BONKERS (talk | contribs) commented on "Random stuff" (It's not blurring at all. What you perceive as "Blurring" is actually averaging of High frequency information that is ACTUALLY aliasing....) . . +1,344
- (cur prev topic) 10:45, 23 January 2015 . . BONKERS (talk | contribs) commented on "Random stuff" (Pretty sure, the person who posted that. His name had valve in it, so it's entirely possible he works for valve. Either way it's GoldSRC...) . . +204
- (cur prev topic) 16:45, 21 January 2015 . . RaTcHeT302 (talk | contribs) commented on "Random stuff" (I doubt a single GitHub ticket is a great source of infos, it would certainly be far more better if a graphics programmer looked into the...) . . +165
- (cur prev topic) 13:42, 21 January 2015 . . Mirh (talk | contribs) commented on "Random stuff" (Imo, SGSSAA is blurring the image there. This is especially noticeable on text. And if this is the case, well.. I may just use damn post...) . . +421
- (cur prev topic) 04:54, 21 January 2015 . . BONKERS (talk | contribs) commented on "Random stuff" (This is the reason with some games that use MSAA based FSAA like Monolith's older games, you can actually enhance the FSAA with SGSSAA an...) . . +672