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Difference between revisions of "User:Suicide machine/Leaked Video Games Builds"

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<gallery>Suicide machine - Stalker SoC Build 1096 Escape1.jpg|It's possible these geometry was used in some late-game elements.
 
<gallery>Suicide machine - Stalker SoC Build 1096 Escape1.jpg|It's possible these geometry was used in some late-game elements.
 
Suicide machine - Stalker SoC Build 1096 Escape2.jpg|While the hill was removed in final release, the overpass with a road surrounded by trees are very much Cordon.
 
Suicide machine - Stalker SoC Build 1096 Escape2.jpg|While the hill was removed in final release, the overpass with a road surrounded by trees are very much Cordon.
Suicide machine - Stalker SoC Build 1096 Escape3.jpg|Another characteristic spot, which is bridge with a derailed train on it.
+
Suicide machine - Stalker SoC Build 1096 Escape3.jpg|Another characteristic spot, which is bridge with a derailed train on it.</gallery>
</gallery>
 
 
'''Zakat''' (and its variant Lest for what seems to be testing AI) - which would appear in later Multiplayer Build.
 
'''Zakat''' (and its variant Lest for what seems to be testing AI) - which would appear in later Multiplayer Build.
 
<gallery>Suicide machine - Stalker SoC Build 1096 Zakat.jpg|Zakat</gallery>
 
<gallery>Suicide machine - Stalker SoC Build 1096 Zakat.jpg|Zakat</gallery>
Line 15: Line 14:
 
* A multiplayer build for testing netcode.
 
* A multiplayer build for testing netcode.
 
* Features '''DirectX 9 renderer'''.
 
* Features '''DirectX 9 renderer'''.
* Contains 2 levels:
+
* Features GUI elements that ended up in final build, together with finished menu background (although it's static)
** '''testers_mp_factory'''
+
<gallery>Suicide machine - Stalker SoC Build 2215 GUI.jpg|Pause menu has disabled options.</gallery>
 +
* Contains 4 levels:
 +
mp_exp_bath
 +
<gallery>Suicide machine - Stalker SoC Build 2215 exp_bath.jpg|mp_factory</gallery>
 +
'''testers_mp_factory'''
 +
<gallery>Suicide machine - Stalker SoC Build 2215 Factory1.jpg|mp_factory
 +
Suicide machine - Stalker SoC Build 2215 Factory2.jpg|mp_factory
 +
Suicide machine - Stalker SoC Build 2215 Factory3.jpg|mp_factory</gallery>
 
** '''testers_mp_pool'''
 
** '''testers_mp_pool'''
 +
<gallery>Suicide machine - Stalker SoC Build 2215 Pool.jpg|A remake of popular Counter Strike map.</gallery>
 
** '''testers_mp_railroad'''
 
** '''testers_mp_railroad'''
 +
<gallery>Suicide machine - Stalker SoC Build 2215 Railroad1.jpg|mp_factory
 +
Suicide machine - Stalker SoC Build 2215 Railroad2.jpg|mp_factory</gallery>
 
* Features 3 multiplayer modes
 
* Features 3 multiplayer modes
 
** Deathmatch
 
** Deathmatch
 
** Team Deathmatch
 
** Team Deathmatch
 
** Artefact Hunt
 
** Artefact Hunt
 +
* Features some anomalies
 +
* Features stamina system (identical with release build) along with sprint
  
 
===Build 2218 (2005)===
 
===Build 2218 (2005)===
 +
  
 
==[[S.T.A.L.K.E.R.: Clear Sky]]==
 
==[[S.T.A.L.K.E.R.: Clear Sky]]==
 
===Build 3120 (E3 Build - 2007)===
 
===Build 3120 (E3 Build - 2007)===

Revision as of 19:43, 3 March 2018

S.T.A.L.K.E.R.: Shadow of Chernobyl

Pre-Alpha Build 1096 (2002)

  • Splash screen uses the name Oblivion Lost.
  • Early game build featuring basic DirectX 8 renderer.
  • Contains 2 levels:
Escape - which contains some elements of what would later become Cordon.

Zakat (and its variant Lest for what seems to be testing AI) - which would appear in later Multiplayer Build.

Multiplayer Beta Build 2215 (2004)

  • A multiplayer build for testing netcode.
  • Features DirectX 9 renderer.
  • Features GUI elements that ended up in final build, together with finished menu background (although it's static)
  • Contains 4 levels:

mp_exp_bath

testers_mp_factory

    • testers_mp_pool
    • testers_mp_railroad
  • Features 3 multiplayer modes
    • Deathmatch
    • Team Deathmatch
    • Artefact Hunt
  • Features some anomalies
  • Features stamina system (identical with release build) along with sprint

Build 2218 (2005)

S.T.A.L.K.E.R.: Clear Sky

Build 3120 (E3 Build - 2007)