Escape - which contains some elements of what would later become Cordon.
It's possible these geometry was used in some late-game elements.
While the hill was removed in final release, the overpass with a road surrounded by trees are very much Cordon.
Another characteristic spot, which is bridge with a derailed train on it.
Zakat (and its variant Lest for what seems to be testing AI) - which would appear in later Multiplayer Build.
Pause menu options have disabled options.
A remake of popular Counter Strike map - fy_pool_day.
Build features a lot of lights casting dynamic shadows, although not as refined as in final game.
This place was very likely used in DirectX 9 trailer released 4 months later.
Depth of Field during weapon reloading
A characteristic landmark for Marsh map
Empty space that was populated with level geometry in later builds