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Topic on Glossary talk:Vertical sync (Vsync)

DXTweaker, Ati Tray Tools and 3DAnalyzer may be other utilities worth to mention


Capping by V-sync is devil. But v-sync by capping seems to be golden. And the state of art, at least definitively when it comes to games (DirectX?) with frame queuing.

EDIT: fun fact, some games use adaptive framerate limiters, which could actually quite mislead a light-minded editor's analysis of the potential problems