DXTweaker, Ati Tray Tools and 3DAnalyzer may be other utilities worth to mention
Capping by V-sync is devil. But v-sync by capping seems to be golden. And the state of art, at least definitively when it comes to games (DirectX?) with frame queuing.
EDIT: fun fact, some games use adaptive framerate limiters, which could actually quite mislead a light-minded editor's analysis of the potential problems