Difference between revisions of "The Regiment"
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{{Infobox game | {{Infobox game | ||
|cover = the_regiment_cover.jpg | |cover = the_regiment_cover.jpg | ||
Line 5: | Line 4: | ||
{{Infobox game/row/developer|Kuju Entertainment}} | {{Infobox game/row/developer|Kuju Entertainment}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Konami}} | + | {{Infobox game/row/publisher|Konami|Europe}} |
{{Infobox game/row/publisher|Encore Software|North America}} | {{Infobox game/row/publisher|Encore Software|North America}} | ||
{{Infobox game/row/publisher|Noviy Disk|Russia}} | {{Infobox game/row/publisher|Noviy Disk|Russia}} | ||
Line 15: | Line 14: | ||
{{Infobox game/row/reception|Metacritic|terror-strike|rating}} | {{Infobox game/row/reception|Metacritic|terror-strike|rating}} | ||
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | {{Infobox game/row/reception|IGDB|the-regiment| | + | {{Infobox game/row/reception|IGDB|the-regiment|rating}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | Action, Tactical shooter}} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Tactical shooter}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Contemporary, Europe }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
Line 35: | Line 34: | ||
|official site= | |official site= | ||
|hltb = 13990 | |hltb = 13990 | ||
− | | | + | |lutris = the-regiment |
|mobygames = terror-strike | |mobygames = terror-strike | ||
|strategywiki = | |strategywiki = | ||
Line 43: | Line 42: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = It was released as '''Terror Strike''' and '''Operation: Hostage Rescue''' in North America. | ||
+ | |||
+ | |current state = {{ii}} The North American version's executable is {{file|TS.exe}} while the EU version's executable is {{file|sas.exe}}. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
Line 51: | Line 55: | ||
{{Availability/row| Retail | | DRM-free | North American copies are DRM-free. | | Windows }} | {{Availability/row| Retail | | DRM-free | North American copies are DRM-free. | | Windows }} | ||
}} | }} | ||
+ | {{ii}} This game is not available digitally. | ||
==Essential improvements== | ==Essential improvements== | ||
Line 62: | Line 67: | ||
{{Game data/config|Windows|{{p|game}}\system\}} | {{Game data/config|Windows|{{p|game}}\system\}} | ||
}} | }} | ||
+ | {{ii}} {{file|sas.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\ | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
}} | }} | ||
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{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/regiment | |wsgf link = https://www.wsgf.org/dr/regiment | ||
− | |widescreen wsgf award = | + | |widescreen wsgf award = limited |
|multimonitor wsgf award = incomplete | |multimonitor wsgf award = incomplete | ||
|ultrawidescreen wsgf award = incomplete | |ultrawidescreen wsgf award = incomplete | ||
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= {{term|Vert-}}. | |widescreen resolution notes= {{term|Vert-}}. | ||
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Vert-}}. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Vert-}}. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = {{term|Vert-}}. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = 70º by default. Attemping to increase <code>DesiredFOV=70.00000</code> and <code>DefaultFOV=70.00000</code> in {{file|{{p|game}}/System/User.ini}} leads to a lowered weapon FOV and camera FOV isn't affected by those values.<ref>{{Refcheck|user=AlphaYellow|date=2023-12-23}}</ref> To increase both camera and weapon FOV, see [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[dgVoodoo 2]]. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2022-11-21}}</ref>|fix= | ||
+ | # Open {{file|{{p|game}}/system/SASGame.u}} with a hex editor like [https://mh-nexus.de/en/downloads.php?product=HxD HxD]. | ||
+ | # Press {{key|Ctrl+G}} and type the following offset: | ||
+ | #*For the '''European version (The Regiment)''', go to <code>000338C0</code>. | ||
+ | #*For the '''North American version (Terror Strike / Operation: Hostage Rescue)''', go to <code>00033927</code>. | ||
+ | # Look for the value <code>00008C42</code>. | ||
+ | # Highlight the value and go to the '''Data inspector''' table in the right side. | ||
+ | # Change the value in the '''Single (float32)''' row to the desired one (horizontal FOV in degrees). | ||
+ | # Save the file. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} FOV resets back to default when picking up weapons. To fix it, just aim down sights once to bring the new FOV back. | ||
}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description=Instructions|ref={{ | + | {{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-23}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Edit {{file|TS.ini}} (for North American copies). | # Edit {{file|TS.ini}} (for North American copies). | ||
− | |||
<pre> | <pre> | ||
[WinDrv.WindowsClient] | [WinDrv.WindowsClient] | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = unknown | |controller support = unknown | ||
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|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Terror Strike (North American version) cannot be installed on storage units with very high capacity=== | ||
+ | {{ii}} The North American version refuses to install when it is being installed on a storage unit with very high capacity such as 22TB, game installs fine on a 2TB HDD, may also work on an 8TB HDD.{{cn}} <br> The Regiment (EU version)'s installer works on a 22TB HDD with no problems. | ||
+ | {{Fixbox|description=Workaround: Install the game to a storage unit with lower capacity|fix= | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Video output is disabled after profile menu=== | ||
+ | {{ii}} This happens if MSI Afterburner is running in the background. Video output can be regained by pressing {{key|ctrl|alt|del}} and closing the game through the Task Manager. | ||
+ | {{Fixbox|description=Install [[DgVoodoo 2]] to use them simultaneously|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Close MSI Afterburner|fix= | ||
}} | }} | ||
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|lan play modes = Co-op, Versus | |lan play modes = Co-op, Versus | ||
|lan play notes = North American copies are LAN only. | |lan play notes = North American copies are LAN only. | ||
− | |online play = | + | |online play = false |
|online play players = | |online play players = | ||
|online play modes = Co-op, Versus | |online play modes = Co-op, Versus | ||
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|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created game profile, see [https://www.vorpx.com/forums/search/The_Regiment/ vorpx forum] profile introduction. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads d3d9.dll. dgVoodoo2's API traces point to Direct3D 9 (e.g: "Direct3DDevice9").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|physics = Karma | |physics = Karma | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = OpenAL |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
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|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Bink | + | |cutscenes = Bink Video |
− | |cutscenes notes = | + | |cutscenes notes = Version is 1.5.21.0. |
− | |multiplayer = | + | |multiplayer = GameSpy |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 2000 SP4, XP SP2 | + | |minOS = 2000 SP4, XP SP2 |
|minCPU = Intel Pentium 4 1.8 GHz | |minCPU = Intel Pentium 4 1.8 GHz | ||
− | |minRAM = 512 MB | + | |minRAM = 512 MB |
|minHD = 3 GB | |minHD = 3 GB | ||
|minGPU = | |minGPU = | ||
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|minDX = 9.0c | |minDX = 9.0c | ||
− | |recOS = | + | |recOS = Vista |
|recCPU = Intel Pentium 4 2.8 GHz | |recCPU = Intel Pentium 4 2.8 GHz | ||
− | |recRAM = | + | |recRAM = 1 GB |
|recHD = | |recHD = | ||
|recGPU = | |recGPU = |
Latest revision as of 11:17, 7 April 2024
Developers | |
---|---|
Kuju Entertainment | |
Publishers | |
Europe | Konami |
North America | Encore Software |
Russia | Noviy Disk |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 17, 2006 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Tactical shooter |
Art styles | Realistic |
Themes | Contemporary, Europe |
Warnings
The Regiment is a singleplayer and multiplayer first-person action, FPS and tactical shooter game.
It was released as Terror Strike and Operation: Hostage Rescue in North America.
- The North American version's executable is
TS.exe
while the EU version's executable issas.exe
.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | European copies use SecuROM 7 DRM. | |||
Retail | North American copies are DRM-free. |
- This game is not available digitally.
Essential improvements
Patches
- North American copies are already v1.01.
- Patch 1.01 is the latest version.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\system\[Note 1] |
-
sas.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Vert-. | ||
Multi-monitor | Vert-. | ||
Ultra-widescreen | Vert-. | ||
4K Ultra HD | Vert-. | ||
Field of view (FOV) | 70º by default. Attemping to increase DesiredFOV=70.00000 and DefaultFOV=70.00000 in <path-to-game>/System/User.ini leads to a lowered weapon FOV and camera FOV isn't affected by those values.[1] To increase both camera and weapon FOV, see Field of view (FOV). |
||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | Use dgVoodoo 2. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Change Field of View[2] |
---|
Notes
|
Windowed
Instructions[3] |
---|
[WinDrv.WindowsClient] StartupFullscreen=False |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Terror Strike (North American version) cannot be installed on storage units with very high capacity
- The North American version refuses to install when it is being installed on a storage unit with very high capacity such as 22TB, game installs fine on a 2TB HDD, may also work on an 8TB HDD.[citation needed]
The Regiment (EU version)'s installer works on a 22TB HDD with no problems.
Workaround: Install the game to a storage unit with lower capacity |
---|
Issues fixed
- This happens if MSI Afterburner is running in the background. Video output can be regained by pressing Ctrl+Alt+Delete and closing the game through the Task Manager.
Install DgVoodoo 2 to use them simultaneously |
---|
Close MSI Afterburner |
---|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 20 | Co-op, Versus North American copies are LAN only. |
||
Online play | Co-op, Versus GameSpy services have been shut down;[4] see GameSpy for workarounds. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | [5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Karma | |
Audio | OpenAL | |
Cutscenes | Bink Video | Version is 1.5.21.0. |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 SP4, XP SP2 | Vista |
Processor (CPU) | Intel Pentium 4 1.8 GHz | Intel Pentium 4 2.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible | 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-12-23
- ↑ Verified by User:AlphaYellow on 2022-11-21
- ↑ Verified by User:AlphaYellow on 2023-12-23
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AlphaYellow on 2024-04-07
- According to System Informer, the game loads d3d9.dll. dgVoodoo2's API traces point to Direct3D 9 (e.g: "Direct3DDevice9").