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Difference between revisions of "The Old City: Leviathan"

From PCGamingWiki, the wiki about fixing PC games
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|December 3, 2014}}
 
{{Infobox game/row/date|Windows|December 3, 2014}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 297350
 
|steam appid  = 297350
 
|gogcom id    =  
 
|gogcom id    =  
 +
|mobygames    =
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      = 18115
 
|winehq      = 18115
 +
|license      = commercial
 +
|official site= http://postmodsoftworks.com/
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://postmodsoftworks.com/ Official website]
 
 
{{mm}} [https://steamcommunity.com/app/297350/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/297350/discussions/ Steam Community Discussions]
  
Line 39: Line 54:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|The Old City Leviathan - video settings.jpeg|Video settings.}}
 
{{Image|The Old City Leviathan - video settings.jpeg|Video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/old-city-leviathan/en
+
|wsgf link                  = https://www.wsgf.org/dr/old-city-leviathan/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = silver
 
|multimonitor wsgf award    = silver
Line 58: Line 81:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See the [http://www.wsgf.org/dr/old-city-leviathan/en WSGF entry].
+
|multimonitor notes        = See the [https://www.wsgf.org/dr/old-city-leviathan/en WSGF entry].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See the [http://www.wsgf.org/dr/old-city-leviathan/en WSGF entry].
+
|ultrawidescreen notes      = See the [https://www.wsgf.org/dr/old-city-leviathan/en WSGF entry].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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{{--}} This fix breaks the zoom function and needs to be reapplied every time a new level is loaded.
 
{{--}} This fix breaks the zoom function and needs to be reapplied every time a new level is loaded.
  
{{Fixbox|description=Change FOV using console|ref=<ref>[http://www.wsgf.org/forums/viewtopic.php?p=155155#p155155 Changing FOV - Widescreen Gaming Forum (WSGF)]</ref>|fix=
+
{{Fixbox|description=Change FOV using console|ref=<ref>{{Refurl|url=https://www.wsgf.org/phpBB3/viewtopic.php?p=155155#p155155|title=Changing FOV - Widescreen Gaming Forum (WSGF)|date=May 2023}}</ref>|fix=
 
# Press {{key|~}} (tidle key) to open the developer console.
 
# Press {{key|~}} (tidle key) to open the developer console.
 
# Type <code>fov XX</code> (replacing XX with your desired fov).
 
# Type <code>fov XX</code> (replacing XX with your desired fov).
Line 99: Line 125:
 
# Change <code>MaxSmoothedFrameRate</code> to a higher cap; alternately, remove the frame rate cap entirely by setting <code>bSmoothFrameRate</code> to <code>false</code>.
 
# Change <code>MaxSmoothedFrameRate</code> to a higher cap; alternately, remove the frame rate cap entirely by setting <code>bSmoothFrameRate</code> to <code>false</code>.
 
* UDKEngine.ini may need to be set to read-only to preserve the changes.
 
* UDKEngine.ini may need to be set to read-only to preserve the changes.
* High frame rates may result in noticeable screen-tearing on GSYNC monitors. Setting the game's vsync setting to <code>Fast</code> in the Nvidia control panel helps alleviate this. This is not a common issue for Unreal engine games.
+
* High frame rates may result in noticeable screen-tearing on GSYNC monitors. Setting the game's Vsync setting to <code>Fast</code> in the Nvidia control panel helps alleviate this. This is not a common issue for Unreal engine games.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|The Old City Leviathan - input settings.jpeg|Input settings.}}
 
{{Image|The Old City Leviathan - input settings.jpeg|Input settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          = {{key|Enter}} as well as the mouse buttons cannot be correctly bound to any commands in-game. See [[#Remapping|Remapping]].
 
|key remap notes          = {{key|Enter}} as well as the mouse buttons cannot be correctly bound to any commands in-game. See [[#Remapping|Remapping]].
Line 170: Line 196:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|The Old City Leviathan - audio settings.jpeg|Audio settings.}}
 
{{Image|The Old City Leviathan - audio settings.jpeg|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    = Master volume and voice volume sliders
 
|separate volume notes    = Master volume and voice volume sliders
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|windows 32-bit exe    = unknown
 
|windows 32-bit exe    = unknown
 
|windows 64-bit exe    = unknown
 
|windows 64-bit exe    = unknown
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 13:30, 20 May 2023

The Old City: Leviathan
The Old City: Leviathan cover
Developers
PostMod Softworks
Engines
Unreal Engine 3
Release dates
Windows December 3, 2014
Taxonomy
Monetization One-time game purchase

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\UDKGame\Config\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/297350/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Binaries\Win32\SaveData.bin[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/297350/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate capped to 62 fps by default. See High frame rate.

Field of view (FOV)

This fix breaks the zoom function and needs to be reapplied every time a new level is loaded.
Change FOV using console[1]
  1. Press ~ (tidle key) to open the developer console.
  2. Type fov XX (replacing XX with your desired fov).
  3. Press Enter to apply the new fov.

High frame rate

High frame rate[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\UDKEngine.ini.
  2. Change MaxSmoothedFrameRate to a higher cap; alternately, remove the frame rate cap entirely by setting bSmoothFrameRate to false.
  • UDKEngine.ini may need to be set to read-only to preserve the changes.
  • High frame rates may result in noticeable screen-tearing on GSYNC monitors. Setting the game's Vsync setting to Fast in the Nvidia control panel helps alleviate this. This is not a common issue for Unreal engine games.

Input

Input settings.
Input settings.

Remapping

Mouse buttons and some keys must be rebound manually in the .ini files[citation needed]
  1. Keys can be rebound in <path-to-game>/UDKGame/Config/UDKOldCityInput.ini

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master volume and voice volume sliders
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

VR support

3D modes State Notes
vorpX
G3D
Officially supported game, see official vorpx game list.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista, 7, 8
Processor (CPU) 3.0 GHz dual core
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References