The Lord of the Rings: War of the Ring
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Developers | |
---|---|
Liquid Entertainment | |
Publishers | |
Sierra Entertainment | |
Release dates | |
Windows | November 8, 2003 |
Reception | |
Metacritic | 67 |
Taxonomy | |
Series | Middle-earth |
Warnings
Key points
- Not available digitally.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
- Patching information for modern systems
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Rings.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions up to 1600x1200 can be selected. See the WSGF entry for a hack to enable widescreen resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | On by default. Force off through graphics card control panel. | ||
60 FPS and 120+ FPS | It seems that FPS cap is tied with your monitor's refresh rate even if vsync is forced off in graphics driver. (can someone confirm this with nvidia card? as the AMD vsync setting only works for openGL games) | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Sound Effects and Dialogue | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus |
||
Online play | 8 | Versus GameSpy online server browser deactivated. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | GameSpy online server browser deactivated. | |
Peer-to-peer | ||
Dedicated | GameSpy online server browser deactivated. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7175 |
UDP | 6500, 13139 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game does not save progress or score
Start the game in Admin and Windows XP SP2 mode.[1] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | |
Multiplayer | GameSpy | GameSpy online server browser deactivated. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | XP |
Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz |
Intel Pentium 4 2.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Hardware T&L support 32 MB of VRAM DirectX 9 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).