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Difference between revisions of "The Legend of Dragoon (Severed Chains)"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: Set 60 FPS to false as game does not yet have actual support.)
(filled in virtually all possible information at this time.)
Line 35: Line 35:
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
|official site=  
+
|official site= https://legendofdragoon.org/projects/severed-chains/
 
|hltb        =  
 
|hltb        =  
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
Line 47: Line 47:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''The Legend of Dragoon''''' is a game developed by Japan Studio and published by Sony Computer Entertainment. '''''Severed Chains''''' is an unofficial PC port of the game based on a decompilation of the game's code.
+
|introduction      = '''''The Legend of Dragoon''''' is a game developed by Japan Studio and published by Sony Computer Entertainment. '''''Severed Chains''''' is an unofficial PC port of the game based on a decompilation of the game's code. It was decompiled into assembly, and then rebuilt in Java.
  
 
|release history  = The game was made available as a beta on March 26, 2023.<ref>{{Refurl|url=https://legendofdragoon.org/news/severed-chains-build-march2023/|title=Severed Chains – New Recommended Build!
 
|release history  = The game was made available as a beta on March 26, 2023.<ref>{{Refurl|url=https://legendofdragoon.org/news/severed-chains-build-march2023/|title=Severed Chains – New Recommended Build!
|date=March 2023}}</ref>
+
|date=March 2023}}</ref> A second stable build was released in July 2023, implementing most of the missing features.<ref>{{Refurl|url=https://legendofdragoon.org/news/sc-recbuild-2/|title=Now Available: Rec. Build #2 for Severed Chains!
 +
|date=July 2023}}</ref> The next release is expected by summer 2024 featuring: screen resolution up to 4K, 60FPS in all areas except combat, true widescreen in combat and worldmap, and hardware rendering.
  
 
|current state    =
 
|current state    =
Line 97: Line 98:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\config.conf}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\saves\}}
 
}}
 
}}
  
Line 129: Line 130:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes= 4:3 aspect ratio only.
+
|widescreen resolution notes= 4:3 aspect ratio only. 16:9 is slated for next release.
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = 21:9 is slated for next release.
|4k ultra hd                = unknown
+
|4k ultra hd                = false
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Up to 4K is slated for next release. (dependent on monitor's max resolution)
 
|fov                        = unknown
 
|fov                        = unknown
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
|borderless windowed notes  =  
+
|borderless windowed notes  = Borderless mode is slated for next release.
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
Line 152: Line 153:
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = false
 
|60 fps                    = false
|60 fps notes              =  
+
|60 fps notes              = Game runs at variable framerate (like retail). For example: 30FPS on submaps, 12-20FPS in combat. 60FPS (except battle) is slated for next release.
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
|color blind notes          =  
+
|color blind notes          = Color-blind support and other accessibility settings are slated for a future release.
 
}}
 
}}
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Keyboard remapping available via in-game menu > Options.
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = unknown
 
|mouse sensitivity        = unknown
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
|mouse menu notes          =  
+
|mouse menu notes          = Mouse support in most menus.
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = Uses external controller database of 2,000+ controllers. Xbox 360/1/Series controllers are most compatible.
|controller remap          = unknown
+
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = Controller remapping is slated for a future release.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Custom deadzone support.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
|xinput controllers notes  =  
+
|xinput controllers notes  = Uses external controller database of 2,000+ controllers. Compatibility with any given controller is not guaranteed.
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
Line 209: Line 210:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
|haptic feedback notes    =  
+
|haptic feedback notes    = Haptic feedback is slated for a future release.
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = false
|separate volume notes    =  
+
|separate volume notes    = Individual volume sliders are slated for a future release.
|surround sound            = unknown
+
|surround sound            = false
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = unknown
+
|subtitles                = false
|subtitles notes          =  
+
|subtitles notes          = Custom subtitles for FMVs and cutscenes are slated for a future release.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = false
 
|mute on focus lost notes  =  
 
|mute on focus lost notes  =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
|royalty free audio        = unknown
+
|royalty free audio        = false
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
Line 259: Line 260:
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          =
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = false
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = false
 +
|online play players  =
 +
|online play modes    =
 +
|online play notes    = Multiplayer is currently in development, and is slated for a future release.
 +
|asynchronous        =
 +
|asynchronous notes  =
 
}}
 
}}
  
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|wing notes            =  
 
|wing notes            =  
 
|opengl versions        =  
 
|opengl versions        =  
|opengl notes          =  
+
|opengl notes          = OpenGL 3.3 Core is slated for next release.
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
 
|software mode          = true
 
|software mode          = true
|software mode notes    = No option for hardware rendering.<ref>{{Refurl|url=https://legendofdragoon.org/projects/severed-chains/|title=Project - Severed Chains - Legend of Dragoon Community|date=2023-12-24|snippet=SC runs LoD on a software renderer, which is slower than OpenGL (planned for this year), but still works well even on older hardware.}}</ref>
+
|software mode notes    = Stable release RB2.1 only supports software rendering.<ref>{{Refurl|url=https://legendofdragoon.org/projects/severed-chains/|title=Project - Severed Chains - Legend of Dragoon Community|date=2023-12-24|snippet=SC runs LoD on a software renderer, which is slower than OpenGL (planned for this year), but still works well even on older hardware.}}</ref> <br>Hardware rendering via OpenGL is slated for next release.
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
Line 335: Line 354:
 
|minVRAM  =  
 
|minVRAM  =  
 
|minDX    =  
 
|minDX    =  
 +
|minother  = OS that supports Java 17 or newer. A portable version of Java will be automatically downloaded by SC as part of first-time setup.
  
 
|recOS    =  
 
|recOS    =  
Line 359: Line 379:
 
|minVRAM  =  
 
|minVRAM  =  
 
|minDX    =  
 
|minDX    =  
 +
|minother  = OS that supports Java 17 or newer. A portable version of Java will be automatically downloaded by SC as part of first-time setup.
  
 
|recOS    =  
 
|recOS    =  
Line 370: Line 391:
 
|notes    =  
 
|notes    =  
 
}}
 
}}
 
  
 
{{System requirements
 
{{System requirements
Line 384: Line 404:
 
|minVRAM  =  
 
|minVRAM  =  
 
|minDX    =  
 
|minDX    =  
 +
|minother  = OS that supports Java 17 or newer. A portable version of Java will be automatically downloaded by SC as part of first-time setup.
  
 
|recOS    =  
 
|recOS    =  

Revision as of 00:31, 17 April 2024

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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
The Legend of Dragoon
The Legend of Dragoon cover
Developers
Original Japan Studio
Publishers
Original Sony Computer Entertainment
Engines
LWJGL[1]
Release dates
Windows March 26, 2023
macOS (OS X) March 26, 2023
Linux March 26, 2023
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
The Legend of Dragoon (Severed Chains) on Wikipedia

The Legend of Dragoon is a game developed by Japan Studio and published by Sony Computer Entertainment. Severed Chains is an unofficial PC port of the game based on a decompilation of the game's code. It was decompiled into assembly, and then rebuilt in Java.

The game was made available as a beta on March 26, 2023.[2] A second stable build was released in July 2023, implementing most of the missing features.[3] The next release is expected by summer 2024 featuring: screen resolution up to 4K, 60FPS in all areas except combat, true widescreen in combat and worldmap, and hardware rendering.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Requires an original PlayStation copy.
Windows
macOS (OS X)
Linux

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.conf[Note 1]

Save game data location

System Location
Windows <path-to-game>\saves\[Note 1]

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Graphics feature State Notes
Widescreen resolution
4:3 aspect ratio only. 16:9 is slated for next release.
Multi-monitor
Ultra-widescreen
21:9 is slated for next release.
4K Ultra HD
Up to 4K is slated for next release. (dependent on monitor's max resolution)
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless mode is slated for next release.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Game runs at variable framerate (like retail). For example: 30FPS on submaps, 12-20FPS in combat. 60FPS (except battle) is slated for next release.
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
Color-blind support and other accessibility settings are slated for a future release.

Input

Keyboard and mouse State Notes
Remapping
Keyboard remapping available via in-game menu > Options.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse support in most menus.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Uses external controller database of 2,000+ controllers. Xbox 360/1/Series controllers are most compatible.
Controller remapping
Controller remapping is slated for a future release.
Controller sensitivity
Custom deadzone support.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Uses external controller database of 2,000+ controllers. Compatibility with any given controller is not guaranteed.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Haptic feedback is slated for a future release.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Individual volume sliders are slated for a future release.
Surround sound
Subtitles
Custom subtitles for FMVs and cutscenes are slated for a future release.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play
Multiplayer is currently in development, and is slated for a future release.

Other information

API

Technical specs Supported Notes
Software renderer
Stable release RB2.1 only supports software rendering.[5]
Hardware rendering via OpenGL is slated for next release.
Executable 32-bit 64-bitARM Notes
Windows
[4]
macOS (OS X)
[4]
Linux
[4]

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Other OS that supports Java 17 or newer. A portable version of Java will be automatically downloaded by SC as part of first-time setup.
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Other OS that supports Java 17 or newer. A portable version of Java will be automatically downloaded by SC as part of first-time setup.
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Other OS that supports Java 17 or newer. A portable version of Java will be automatically downloaded by SC as part of first-time setup.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Macgovern on 2023-12-24
    Among the game's dependencies are LWGJL Java JAR files.
  2. Severed Chains – New Recommended Build! - last accessed on March 2023
  3. Now Available: Rec. Build #2 for Severed Chains! - last accessed on July 2023
  4. 4.0 4.1 4.2 GitHub - Legend-Of-Dragoon-Java - Recommended Build #2 - last accessed on 2023-12-24
    "Cross-platform + ARM (#588, #590, #596) - Windows (x64, ARM); Steam Deck; Linux (x64, ARM); MacOS (Intel/x64, M1/ARM)"
  5. Project - Severed Chains - Legend of Dragoon Community - last accessed on 2023-12-24
    "SC runs LoD on a software renderer, which is slower than OpenGL (planned for this year), but still works well even on older hardware."