Difference between revisions of "Teleglitch: Die More Edition"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/date|Linux|November 23, 2012}} | {{Infobox game/row/date|Linux|November 23, 2012}} | ||
|steam appid = 234390 | |steam appid = 234390 | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
|wikipedia = Teleglitch | |wikipedia = Teleglitch | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = unknown | ||
+ | |macos 64-bit app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 05:30, 3 June 2019
Developers | |
---|---|
Test3 Projects | |
Publishers | |
Paradox Interactive | |
Release dates | |
Windows | November 23, 2012 |
macOS (OS X) | November 23, 2012 |
Linux | November 23, 2012 |
Key points
- Save games are only written at the end of a level. Quitting at any other time will discard all (including saved) progress.
- Frame rate is capped at 30 FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.lua[Note 1] |
macOS (OS X) | <path-to-game>/settings.lua |
Linux | <path-to-game>/settings.lua |
-
settings.lua
stores the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\exitsave*[Note 1] |
macOS (OS X) | <path-to-game>/exitsave* |
Linux | <path-to-game>/exitsave* |
- One can only save and exit at the end of the level. Exiting at any other time will discard all (including saved) progress.
-
exitsave*
stores the save game data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Frame rate is capped to 30 FPS
- Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.[1]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP or later | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Nvidia GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Nvidia GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Nvidia GeForce 6600 or equivalent (OpenGL compatible card) 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).