Talk:Atomic Heart
- (cur prev topic) 15:35, 10 March 2023 . . Cjmaxik (talk | contribs) marked the topic "Mouse acceleration fix" as resolved (marked as resolved) . . 0
- (cur prev topic) 15:34, 10 March 2023 . . Cjmaxik (talk | contribs) restored the topic "Mouse acceleration fix" (reopened) . . 0
- (cur prev topic) 12:44, 27 February 2023 . . Cjmaxik (talk | contribs) marked the topic "Skipping intro" as resolved (marked as resolved) . . 0
- (cur prev topic) 18:38, 26 February 2023 . . Mrtnptrs (talk | contribs) commented on "Skipping intro" (Thanks for testing it and letting me know :)) . . +44
- (cur prev topic) 18:31, 26 February 2023 . . Mrtnptrs (talk | contribs) commented on "Skipping intro" (Can reproduce it, thus overhauled the skip intro fix into just removing the files; replacing it with a empty file was a bit weird and pro...) . . +234
- (cur prev topic) 18:05, 26 February 2023 . . Mrtnptrs (talk | contribs) commented on "Skipping intro" (Ow wait, you mean you can also just delete it without issues, hmmm, let me try it) . . +81
- (cur prev topic) 18:05, 26 February 2023 . . Mrtnptrs (talk | contribs) commented on "Skipping intro" (Already stated on the PCGW page indeed: https://www.pcgamingwiki.com/wiki/Atomic_Heart#Skip_intro_videos) . . +104
- (cur prev topic) 17:08, 26 February 2023 . . Cjmaxik (talk | contribs) commented on "Skipping intro" (With Game Pass version 1.3.3.0 (released on 26/02), you can just delete the intro video file to skip it.) . . +104
- (cur prev topic) 15:17, 22 February 2023 . . Infogram1 (talk | contribs) commented on "Possible stuttery animation fix" (There's now a QoL Tweaks mod which should be able to set this cvar for you automatically: nexusmods.com/atomicheart/mods/22 Was about to...) . . +483
- (cur prev topic) 08:02, 22 February 2023 . . Djsmax (talk | contribs) commented on "Supports DirectX 11 too" (Ah, I see. Looking at dxdiag right now - that's indeed how it is. Sorry, I'm new to graphics programming. Thanks for the explanation :)) . . +136
- (cur prev topic) 07:27, 22 February 2023 . . Aemony (talk | contribs) edited topic summary on DLSS 2.5, DLSS 3.1 . . +104
- (cur prev topic) 07:04, 22 February 2023 . . Aemony (talk | contribs) created topic summary on DLSS 2.5, DLSS 3.1 . . +535
- (cur prev topic) 07:01, 22 February 2023 . . Aemony (talk | contribs) marked the topic "DLSS 2.5, DLSS 3.1" as resolved (marked as resolved) . . 0
- (cur prev topic) 06:55, 22 February 2023 . . Aemony (talk | contribs) created topic summary on Mouse acceleration fix . . +624
- (cur prev topic) 06:55, 22 February 2023 . . Aemony (talk | contribs) marked the topic "Mouse acceleration fix" as resolved (marked as resolved) . . 0
- (cur prev topic) 06:53, 22 February 2023 . . Aemony (talk | contribs) commented on "Supports DirectX 11 too" (I'm not in-depth knowledgable of Parallels, but if they support the Direct3D 12 API then the game would still use it, albeit as you say a...) . . +620
- (cur prev topic) 06:45, 22 February 2023 . . Djsmax (talk | contribs) edited a post on "Supports DirectX 11 too" . . +2
- (cur prev topic) 06:44, 22 February 2023 . . Djsmax (talk | contribs) commented on "Supports DirectX 11 too" (Source: not me, but MacProTips on YT was able to launch it in Parallels: https://youtu.be/LDKkgfc5LHg Parallels supports only 11_1 featur...) . . +187
- (cur prev topic) 01:54, 22 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (I'd still suggest rethinking this for all titles with DLSS 3 support at least. It is very possible that SR SDK will reach v4 or even high...) . . +313
- (cur prev topic) 01:50, 22 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Reflex is a DLSS 3 component. There is nothing "at heart" of DLSS 3. It's a bundle of tech now. You can't call it "DLSS 3.1" because that...) . . +222
- (cur prev topic) 20:55, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (@Dgrdsv still thanks for bringing the issue at the beginning to my attention as it made me realize that adding 2.x version to the game pa...) . . +210
- (cur prev topic) 20:48, 21 February 2023 . . SargeCassidy (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Reflex is not a DLSS component. DLSS is Super Resolution at heart, with Frame Generation being an ***addition***.) . . +113
- (cur prev topic) 18:03, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . -854
- (cur prev topic) 17:50, 21 February 2023 . . Aemony (talk | contribs) commented on "Mouse acceleration fix" (Both User:Yobson and I have tested the game over on the Discord and failed to note any presence of actual mouse acceleration in the game....) . . +624
- (cur prev topic) 17:50, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "Mouse acceleration fix" (I most like the very weird "Squirt your polymer inside me" quote haha) . . +69
- (cur prev topic) 17:49, 21 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Not sure why FG isn't a target for using DLSS suddenly - you can use it with native res for a "free" performance boost and the IQ impact...) . . +709
- (cur prev topic) 17:49, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . -59
- (cur prev topic) 17:40, 21 February 2023 . . Kaminari (talk | contribs) commented on "Mouse acceleration fix" (To quote the Soviet hero of the game: "what a godamn clusterfuck".) . . +66
- (cur prev topic) 17:39, 21 February 2023 . . SargeCassidy (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Frame Generation is not tracked for DLSS, the Super Resolution (aka upscaling) is - as it's the main target of using DLSS. NVIDIA calls i...) . . +311
- (cur prev topic) 17:38, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Only now DLSS 3.1 is mentioned indeed. See https://discord.com/channels/165183350913499136/326048443040530432/1077644303570051112) . . +129
- (cur prev topic) 17:21, 21 February 2023 . . Aemony (talk | contribs) commented on "Mouse acceleration fix" (Mouse smoothing isn't the same as mouse acceleration. They're somewhat related but quite different in what they deal with. I'm downloadin...) . . +761
- (cur prev topic) 17:04, 21 February 2023 . . Maz (talk | contribs) edited a post on "Saves in gamepass version" . . +1
- (cur prev topic) 17:03, 21 February 2023 . . Maz (talk | contribs) edited a post on "Saves in gamepass version" . . -40
- (cur prev topic) 17:00, 21 February 2023 . . Maz (talk | contribs) commented on "Saves in gamepass version" (The location of the save data in the gamepass version is %LOCALAPPDATA%\Packages\FocusHomeInteractiveSA.579645D26CFD_4hny5m903y3g0\System...) . . +354
- (cur prev topic) 16:59, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "Mouse acceleration fix" (Also explained it here already: https://www.pcgamingwiki.com/w/index.php?title=Topic:Xd1clvgav2sc3tlr&topic_showPostId=xd1clvgav6qebxjz&f...) . . +757
- (cur prev topic) 16:47, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . -50
- (cur prev topic) 16:45, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . +546
- (cur prev topic) 16:41, 21 February 2023 . . Yobson (talk | contribs) commented on "Mouse acceleration fix" (seems pretty silly to remove it, when i have an issue with a game i usually search it up here on pcgamingwiki first to find the fix since...) . . +574
- (cur prev topic) 16:14, 21 February 2023 . . Lettuceimprovegames (talk | contribs) commented on "Mouse acceleration fix" (As far as I know User:Mrtnptrs is NOT a moderator or an admin on this site. Therefore I'm going to restore the changes because they clear...) . . +179
- (cur prev topic) 16:11, 21 February 2023 . . Lettuceimprovegames (talk | contribs) edited a post on "Mouse acceleration fix" . . +5
- (cur prev topic) 16:11, 21 February 2023 . . Lettuceimprovegames (talk | contribs) commented on "Mouse acceleration fix" (In the page's history I can see that User:Mrtnptrs has removed edit(s) which provide a fix for the game's mouse acceleration. The user re...) . . +1,098
- (cur prev topic) 16:11, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . +12
- (cur prev topic) 16:10, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . +50
- (cur prev topic) 16:10, 21 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (No. Frame Generation has its own versioning and Super Resolution is 3.1.1 at the moment.) . . +88
- (cur prev topic) 16:03, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (No, you have DLSS 2.x that is the Super Resolution part and DLSS 3.x is the Frame Generation part. I know it is majorly confusing, sorry,...) . . +161
- (cur prev topic) 16:01, 21 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (The game is using DLSS v3.1.1 Super Resolution SDK and DLSS v1.0.3 Frame Generation SDK. "DLSS 3.1" is not a thing. There's only "DLSS 3"...) . . +336
- (cur prev topic) 16:00, 21 February 2023 . . Zorg172 (talk | contribs) commented on "Saves in gamepass version" (In the gamepass version of the game, there are no saves along this path. \AppData\Local\AtomicHeart\Saved Hence the question where are th...) . . +219
- (cur prev topic) 13:43, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . +1
- (cur prev topic) 13:43, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . +224
- (cur prev topic) 12:43, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . -4
- (cur prev topic) 12:37, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . +23
- (cur prev topic) 12:33, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . +693
- (cur prev topic) 10:13, 21 February 2023 . . Infogram1 (talk | contribs) edited a post on "Possible stuttery animation fix" . . +445
- (cur prev topic) 10:01, 21 February 2023 . . Infogram1 (talk | contribs) commented on "Possible stuttery animation fix" (If anyone else has been having stuttery distant animations (despite having anims set to max), it looks like it's something to do with "ah...) . . +681
- (cur prev topic) 08:16, 21 February 2023 . . Zach Fett (talk | contribs) commented on "Atomic Heart seems to only have FSR 1.0" (Despite the developer's confirmation last month that Atomic Heart would support FSR 2.0 (https://wccftech.com/atomic-heart-final-q-fsr-2-...) . . +367