Difference between revisions of "Super Monday Night Combat"
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+ | {{State|unplayable}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Super Monday Night Combat Coverart.png | |cover = Super Monday Night Combat Coverart.png | ||
Line 8: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 19, 2012}} | {{Infobox game/row/date|Windows|April 19, 2012}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|super-monday-night-combat|76}} | ||
+ | {{Infobox game/row/reception|IGDB|super-monday-night-combat|}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Monday Night Combat }} | ||
|steam appid = 104700 | |steam appid = 104700 | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 9395 | ||
+ | |mobygames = | ||
+ | |strategywiki = | ||
|wikipedia = Super Monday Night Combat | |wikipedia = Super Monday Night Combat | ||
|winehq = 14148 | |winehq = 14148 | ||
+ | |license = Free-to-play | ||
+ | |official site= https://www.uberent.com/smnc/ | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{ | + | {{--}} Servers were shut down on May 24, 2018.<ref name = "Server Shutdown">[https://www.polygon.com/2018/4/28/17295498/super-monday-night-combat-shutting-down-gdpr Super Monday Night Combat will close down, citing EU’s new digital privacy law]</ref> |
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [http://www.uberent.com/forums/viewforum.php?f=40 Uberent SMNC Bugs and Issues Forum] | {{mm}} [http://www.uberent.com/forums/viewforum.php?f=40 Uberent SMNC Bugs and Issues Forum] | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/104700/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| official | | + | {{Availability/row| official | https://www.kongregate.com/games/uberent/super-monday-night-combat | unknown | | | Windows | unavailable }} |
− | {{Availability/row| Steam | 104700 | Steam | | + | {{Availability/row| Steam | 104700 | Steam | | | Windows | unavailable }} |
}} | }} | ||
− | + | {{ii}} The launcher is already included on the original platform, though this version allows the player to play without Steam.<ref>[http://forums.uberent.com/forums/viewtopic.php?p=440576 Announcing The Uber Launcher | Uber Entertainment]</ref> | |
{{++}} Steam version remembers your login credentials. | {{++}} Steam version remembers your login credentials. | ||
− | |||
− | |||
{{++}} Weekly patches for the Uber Launcher are usually smaller than 50 MB. | {{++}} Weekly patches for the Uber Launcher are usually smaller than 50 MB. | ||
− | {{--}} On first use, the Uber Launcher re-downloads the full game separately from the | + | {{--}} On first use, the Uber Launcher re-downloads the full game separately from the Steam version. |
{{--}} Uber Launcher does not remember your login credentials. | {{--}} Uber Launcher does not remember your login credentials. | ||
{{--}} Steam overlay and in-game VOIP are not available through the Uber Launcher. | {{--}} Steam overlay and in-game VOIP are not available through the Uber Launcher. | ||
Line 40: | Line 58: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\UnrealEngine3\MNCGame\Config\}} |
}} | }} | ||
+ | {{ii}} Game progress and some settings are being stored on the account. | ||
− | ==Video | + | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== |
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
+ | |||
+ | ==Video== | ||
{{Image|Super Monday Night Combat Video Audio 1.png|In-game video/audio settings (1/2).}} | {{Image|Super Monday Night Combat Video Audio 1.png|In-game video/audio settings (1/2).}} | ||
{{Image|Super Monday Night Combat Video Audio 2.png|In-game video/audio settings (2/2).}} | {{Image|Super Monday Night Combat Video Audio 2.png|In-game video/audio settings (2/2).}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 70: | Line 107: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = FXAA; can use non-MSAA AA from graphics card control panel. | |antialiasing notes = FXAA; can use non-MSAA AA from graphics card control panel. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 76: | Line 116: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Super Monday Night Combat Remapping.png|In-game key map settings.}} | {{Image|Super Monday Night Combat Remapping.png|In-game key map settings.}} | ||
{{Image|Super Monday Night Combat Mouse.png|In-game mouse settings.}} | {{Image|Super Monday Night Combat Mouse.png|In-game mouse settings.}} | ||
{{Image|Super Monday Night Combat Gamepad.png|In-game gamepad settings.}} | {{Image|Super Monday Night Combat Gamepad.png|In-game gamepad settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 95: | Line 137: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = See [[#Controller support|Controller support]]. | |controller support notes = See [[#Controller support|Controller support]]. | ||
Line 105: | Line 149: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
Line 120: | Line 192: | ||
If your view rotates on its own (caused by a gamepad or joystick outputting data outside the 'deadzone'), your controller vibrates or other random actions, there's a good chance the game is accepting input from your gamepad or joystick. | If your view rotates on its own (caused by a gamepad or joystick outputting data outside the 'deadzone'), your controller vibrates or other random actions, there's a good chance the game is accepting input from your gamepad or joystick. | ||
− | {{Fixbox| | + | {{Fixbox|description=Disable controller input|ref=<ref>[https://forums.uberent.com/threads/for-issues-with-gamepads-or-joysticks.16161/ For issues with Gamepads or Joysticks | Uber Entertainment]</ref>|fix= |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | # | + | # Open {{file|PCClient-MNCEngine.ini}}. |
# Change <code>AllowJoystickInput=1</code> to <code>AllowJoystickInput=0</code> | # Change <code>AllowJoystickInput=1</code> to <code>AllowJoystickInput=0</code> | ||
# Save your changes. | # Save your changes. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 160: | Line 234: | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = false |
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
Line 181: | Line 255: | ||
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = false |
|direct ip notes = | |direct ip notes = | ||
}} | }} | ||
Line 188: | Line 262: | ||
|tcp = | |tcp = | ||
|udp = 7777, 7778 | |udp = 7777, 7778 | ||
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
Line 195: | Line 269: | ||
The game fails to open on launch with some older Nvidia drivers. There are two known solutions: | The game fails to open on launch with some older Nvidia drivers. There are two known solutions: | ||
− | {{Fixbox| | + | {{Fixbox|description=Update graphics driver|ref={{cn|date=October 2016}}|fix= |
− | {{ | ||
Update to the latest Nvidia drivers. This appears to fix the issue. | Update to the latest Nvidia drivers. This appears to fix the issue. | ||
}} | }} | ||
− | {{Fixbox| | + | {{Fixbox|description=Upgrade PhysX|ref={{cn|date=October 2016}}|fix= |
− | {{ | + | Upgrade the [http://www.nvidia.com/object/physx_system_software.html Nvidia PhysX System Software]. |
− | Upgrade the [http://www.nvidia.com/object/physx_system_software.html | ||
}} | }} | ||
− | ===Steam | + | ===Steam fails to update=== |
Occasionally, Steam will not correctly update Super MNC after a patch is released. If this happens you will be able to launch the game, but you will not be able to enter a match with anyone who has updated successfully; furthermore the free pros available on the shop screen will not match the current rotation. | Occasionally, Steam will not correctly update Super MNC after a patch is released. If this happens you will be able to launch the game, but you will not be able to enter a match with anyone who has updated successfully; furthermore the free pros available on the shop screen will not match the current rotation. | ||
− | {{Fixbox| | + | {{Fixbox|description=Force Steam to update|ref={{cn|date=July 2016}}|fix= |
− | {{ | ||
# Go to <code>C:\Program Files (x86)\Steam\</code> | # Go to <code>C:\Program Files (x86)\Steam\</code> | ||
− | # | + | # Delete or rename <code>AppUpdateStatus.blob</code>. |
# Restart Steam. | # Restart Steam. | ||
# Steam will now check that all the games in your library are updated, and will start downloading the update for Super MNC. | # Steam will now check that all the games in your library are updated, and will start downloading the update for Super MNC. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = XP SP3, Vista, 7 |
|minCPU = 2 GHz | |minCPU = 2 GHz | ||
|minRAM = 1 GB | |minRAM = 1 GB | ||
Line 229: | Line 357: | ||
|minSM = 3.0 | |minSM = 3.0 | ||
− | |recOS = | + | |recOS = |
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 23:29, 28 October 2022
Developers | |
---|---|
Uber Entertainment | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | April 19, 2012 |
Reception | |
Metacritic | 76 |
Taxonomy | |
Series | Monday Night Combat |
Monday Night Combat | |
---|---|
Monday Night Combat | 2011 |
Super Monday Night Combat | 2012 |
Key points
- Servers were shut down on May 24, 2018.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website (unavailable) | ||||
Steam (unavailable) |
- The launcher is already included on the original platform, though this version allows the player to play without Steam.[2]
- Steam version remembers your login credentials.
- Weekly patches for the Uber Launcher are usually smaller than 50 MB.
- On first use, the Uber Launcher re-downloads the full game separately from the Steam version.
- Uber Launcher does not remember your login credentials.
- Steam overlay and in-game VOIP are not available through the Uber Launcher.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\MNCGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/104700/pfx/[Note 1] |
- Game progress and some settings are being stored on the account.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | In-game slider. | ||
Windowed | |||
Borderless fullscreen windowed | In-game option, make sure to enable windowed mode first. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA; can use non-MSAA AA from graphics card control panel. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support. | |
Full controller support | ||
Controller remapping | Can only switch between pre-set layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
If your view rotates on its own (caused by a gamepad or joystick outputting data outside the 'deadzone'), your controller vibrates or other random actions, there's a good chance the game is accepting input from your gamepad or joystick.
Disable controller input[3] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Crash on load screen (Nvidia)
The game fails to open on launch with some older Nvidia drivers. There are two known solutions:
Update graphics driver[citation needed] |
---|
Update to the latest Nvidia drivers. This appears to fix the issue. |
Upgrade PhysX[citation needed] |
---|
Upgrade the Nvidia PhysX System Software. |
Steam fails to update
Occasionally, Steam will not correctly update Super MNC after a patch is released. If this happens you will be able to launch the game, but you will not be able to enter a match with anyone who has updated successfully; furthermore the free pros available on the shop screen will not match the current rotation.
Force Steam to update[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (104700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.