Difference between revisions of "Silent Hunter 5: Battle of the Atlantic"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) m (→Availability: Uplay+) |
m (Update template usage.) |
||
Line 48: | Line 48: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games store = |
− | |steam cloud notes | + | |epic games store notes = |
− | |uplay | + | |gog galaxy = |
− | |uplay notes | + | |gog galaxy notes = |
− | |xbox cloud | + | |origin = |
− | |xbox cloud notes | + | |origin notes = |
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |uplay = unknown | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Revision as of 16:24, 31 August 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Ubisoft Romania | |
Publishers | |
Ubisoft | |
Release dates | |
Windows | March 2, 2010 |
Silent Hunter | |
---|---|
Silent Hunter | 1996 |
Silent Hunter II | 2001 |
Destroyer Command | 2002 |
Silent Hunter III | 2005 |
Silent Hunter 4: Wolves of the Pacific | 2007 |
Silent Hunter 5: Battle of the Atlantic | 2010 |
Key points
- No longer requires a constant internet connection. Playable offline.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
- All versions require Ubisoft Connect DRM. Playable offline after activation; no longer requires a constant internet connection.[1]
- Included with Ubisoft+.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/48110/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/48110/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core2 Duo E4400 2 GHz / AMD Athlon 64 X2 4000+ 2.1 GHz or higher (Intel Core2 Quad Q6600 2.4 GHz / AMD Athlon 64 X2 5200+ 2.6 GHz or higher recommended) |
|
System memory (RAM) | 1 GB (Windows XP) / 2 GB (Windows Vista, Windows 7) (2 GB recommended) |
|
Hard disk drive (HDD) | 10 GB (15 GB recommended) |
|
Video card (GPU) | 512 MB DirectX® 9.0c-compliant video card(*see supported list) DirectX compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (48110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.