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Difference between revisions of "Rise and Fall: Civilizations at War"

From PCGamingWiki, the wiki about fixing PC games
m (Added patch information.)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Rise and Fall Civilizations at War - Cover.jpg
 
|cover        = Rise and Fall Civilizations at War - Cover.jpg
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 12, 2006}}
 
{{Infobox game/row/date|Windows|June 12, 2006}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | Multiple select, Point and select, Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, RTS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Classical }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|hltb        = 7831
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 25366
 
|wikipedia    = Rise and Fall: Civilizations at War
 
|wikipedia    = Rise and Fall: Civilizations at War
 
|winehq      = 3701
 
|winehq      = 3701
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
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===Patches===
 
===Patches===
 
{{ii}} [https://www.patches-scrolls.de/patch/3444/7 Patch 1.15] is the latest patch.
 
{{ii}} [https://www.patches-scrolls.de/patch/3444/7 Patch 1.15] is the latest patch.
 +
 +
===Skip intro videos===
 +
{{Fixbox|description=Invalidate the corresponding files|ref=<ref name="2024-02-11">{{Refcheck|user=Gryfu|date=2024-02-11|comment=}}</ref>|fix=
 +
# Go to {{folder|{{p|game}}\Data\Movies}}.
 +
# Delete, move or rename {{file|license.bik}}, {{file|Midway Bink.bik}}, {{file|nvidia.bik}}, and {{file|Opening Video.bik}}.
 +
}}
  
 
==Game data==
 
==Game data==
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{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|game}}\Data\Saved Games}}
 
{{Game data/saves|Windows|{{p|game}}\Data\Saved Games}}
 +
}}
 +
{{ii}} Campaign progress is stored in {{folder|{{p|game}}\Users\default}}.
 +
 +
===Portable install===
 +
{{ii}} The following moves the user files into a portable data folder, allowing game data to be moved between machines using e.g. a USB flash drive.
 +
 +
{{Fixbox|description=Set up a portable install using PortableApps:|ref=<ref>{{Refcheck|user=XJDHDR|date=July 21, 2019|comment=}}</ref>|fix=
 +
<ol>
 +
<li>Navigate to [https://sourceforge.net/projects/xjdhdr-random-code/files/Game_related_files/Rise_and_Fall_-_Civilizations_at_War/ this repository], then download one of the following PortableApps installers:
 +
<ul>
 +
<li>'''If the game is already installed:'''
 +
<pre>RiseAndFallCivilizationsAtWarPortable-XJDHDR_1.15_Development_Test_{version}_English.paf.exe</pre></li>
 +
<li>'''If the game is not already installed''', so the installer should also download the free version of the game:
 +
<pre>RiseAndFallCivilizationsAtWarPortable-XJDHDR_1.15_Development_Test_{version}_English_online.paf.exe</pre></li>
 +
</ul></li>
 +
<li>Run the PortableApps installer that you downloaded.</li>
 +
<li>If the game was already installed its files must now be moved over to the PortableApps install location:
 +
<ol><li>Browse to <code><PortableApps-Launcher>\App</code></li>
 +
<li>Create a new folder named {{folder|Rise and Fall; Civilizations at War}}.</li>
 +
<li>Navigate to {{folder|{{p|game}}}} and copy all of the files from there into the newly created folder.</li></ol>
 +
</li>
 +
<li>Launch the game using <code><PortableApps-Launcher>\RiseAndFallCivilizationsAtWarPortable-XJDHDR.exe</code></li>
 +
</ol>
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Video Settings..jpg|Video Settings.}}
 
{{Image|Video Settings..jpg|Video Settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/rise-and-fall-civilizations-war
+
|wsgf link                  = https://www.wsgf.org/dr/rise-and-fall-civilizations-war
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = Can be enabled under [[#Configuration file(s) location|Configuration file(s) location]]\Wait for VSync
 
|vsync notes                = Can be enabled under [[#Configuration file(s) location|Configuration file(s) location]]\Wait for VSync
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|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
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}}
 
}}
  
===Enable In-Game Clock===
+
===Enable in-game clock===
 
{{ii}} The game can display a little clock showing the game speed & map time but the setting cannot be found in any menu.
 
{{ii}} The game can display a little clock showing the game speed & map time but the setting cannot be found in any menu.
{{Fixbox|description=Instructions|ref=<ref>Tested by [[User:Nessy|Nessy]]</ref>|fix=
+
{{Fixbox|description=Press {{Key|F11}} in-game to toggle the clock.|ref=<ref name="2019-06-13">{{Refcheck|user=Nessy|date=2019-06-13|comment=}}</ref>|fix=
# Go to [[#Configuration file(s) location|Configuration file(s) location]] and set '''ClockDisplay''' to 1.
+
{{mm}} Alternatively go to [[#Configuration file(s) location|Configuration file(s) location]] and set '''ClockDisplay''' to 1.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Rise And Fall Input Settings..jpg|Input Settings.}}
 
{{Image|Rise And Fall Input Settings..jpg|Input Settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Rise And Fall Audio Settings..jpg|Audio Settings.}}
 
{{Image|Rise And Fall Audio Settings..jpg|Audio Settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
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|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes        = EAX, EAX2, EAX3. Use DS3D restoration for EAX.
 +
|royalty free audio      = always on
 +
|royalty free audio notes =  
 
}}
 
}}
  
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|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  

Latest revision as of 11:34, 12 April 2024

Rise and Fall: Civilizations at War
Rise and Fall: Civilizations at War cover
Developers
Stainless Steel Studios
Midway Games San Diego
Publishers
Midway Games
Engines
Titan 2.0
Release dates
Windows June 12, 2006
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Controls Multiple select, Point and select, Direct control
Genres Action, RTS
Themes Classical
Rise and Fall: Civilizations at War on HowLongToBeat
Rise and Fall: Civilizations at War on MobyGames
Rise and Fall: Civilizations at War on Wikipedia

Warnings

StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
GameSpy online services have been shut down (see Network for solutions).

Rise and Fall: Civilizations at War is a singleplayer and multiplayer action and RTS game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3.7.16.04 DRM[Note 1]
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Essential improvements

Patches

Patch 1.15 is the latest patch.

Skip intro videos

Invalidate the corresponding files[3]
  1. Go to <path-to-game>\Data\Movies.
  2. Delete, move or rename license.bik, Midway Bink.bik, nvidia.bik, and Opening Video.bik.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Midway Home Entertainment\Rise and Fall

Save game data location

System Location
Windows <path-to-game>\Data\Saved Games[Note 2]
Campaign progress is stored in <path-to-game>\Users\default.

Portable install

The following moves the user files into a portable data folder, allowing game data to be moved between machines using e.g. a USB flash drive.
Set up a portable install using PortableApps:[4]
  1. Navigate to this repository, then download one of the following PortableApps installers:
    • If the game is already installed:
      RiseAndFallCivilizationsAtWarPortable-XJDHDR_1.15_Development_Test_{version}_English.paf.exe
    • If the game is not already installed, so the installer should also download the free version of the game:
      RiseAndFallCivilizationsAtWarPortable-XJDHDR_1.15_Development_Test_{version}_English_online.paf.exe
  2. Run the PortableApps installer that you downloaded.
  3. If the game was already installed its files must now be moved over to the PortableApps install location:
    1. Browse to <PortableApps-Launcher>\App
    2. Create a new folder named Rise and Fall; Civilizations at War.
    3. Navigate to <path-to-game> and copy all of the files from there into the newly created folder.
  4. Launch the game using <PortableApps-Launcher>\RiseAndFallCivilizationsAtWarPortable-XJDHDR.exe

Video

Video Settings.
Video Settings.

Graphics feature State WSGF Notes
Widescreen resolution
The HUD is stretched.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Can be enabled under Configuration file(s) location\Wait for VSync
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Enable in-game clock

The game can display a little clock showing the game speed & map time but the setting cannot be found in any menu.
Press F11 in-game to toggle the clock.[5]
Alternatively go to Configuration file(s) location and set ClockDisplay to 1.

Input

Input Settings.
Input Settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Inverts the mouse Y-axis in hero mode.
Controller
Controller support
Controller types

Audio

Audio Settings.
Audio Settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX, EAX2, EAX3. Use DS3D restoration for EAX.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
German

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
GameSpy services have been shut down;[6] see GameSpy for workarounds.
Asynchronous multiplayer

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 6.6g[7]
Cutscenes Bink Video
Multiplayer GameSpy

System requirements

Windows[8]
Minimum
Operating system (OS) 2000, XP
Processor (CPU) Intel Pentium 4, 1.5 GHz
AMD Athlon 2000+, Sempron 2200+
System memory (RAM) 512 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) ATI Radeon series 9500, 9600, 9700, 9800, X300, X600, X800
Nvidia GeForce 3, 4, FX 5200, 5600, 5700, 5800, 5900, 5950, GT 6600, 6800
Intel Extreme Graphics 915GM-FR, 915 GGM, 900G
64 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX 9.0c compatible
Other 16X speed DVD or 4x speed CD/DVD


Notes

  1. This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Windows 8.1 support - StarForce Support
  2. Windows 10 support - StarForce Support
  3. Verified by User:Gryfu on 2024-02-11
  4. Verified by User:XJDHDR on July 21, 2019
  5. Verified by User:Nessy on 2019-06-13
  6. Pricing | GameSpy Technology
  7. Verified by User:Nessy on 2019-06-09
    Version number found in Mss32.dll in the game installation folder.
  8. Rise & Fall: Civilizations at War (2006) Windows box cover art - MobyGames - last accessed on 2017-01-03