Difference between revisions of "Rise and Fall: Civilizations at War"
From PCGamingWiki, the wiki about fixing PC games
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Invalidate the corresponding files|ref=<ref name="2024-02-11">{{Refcheck|user=Gryfu|date=2024-02-11|comment=}}</ref>|fix= | {{Fixbox|description=Invalidate the corresponding files|ref=<ref name="2024-02-11">{{Refcheck|user=Gryfu|date=2024-02-11|comment=}}</ref>|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\Data\Movies}}. |
− | # Delete, move or rename | + | # Delete, move or rename {{file|license.bik}}, {{file|Midway Bink.bik}}, {{file|nvidia.bik}}, and {{file|Opening Video.bik}}. |
}} | }} | ||
Line 66: | Line 66: | ||
{{Game data/saves|Windows|{{p|game}}\Data\Saved Games}} | {{Game data/saves|Windows|{{p|game}}\Data\Saved Games}} | ||
}} | }} | ||
− | + | {{ii}} Campaign progress is stored in {{folder|{{p|game}}\Users\default}}. | |
− | {{ii}} Campaign progress is stored in {{p|game}}\Users\default | ||
===Portable install=== | ===Portable install=== | ||
Line 74: | Line 73: | ||
{{Fixbox|description=Set up a portable install using PortableApps:|ref=<ref>{{Refcheck|user=XJDHDR|date=July 21, 2019|comment=}}</ref>|fix= | {{Fixbox|description=Set up a portable install using PortableApps:|ref=<ref>{{Refcheck|user=XJDHDR|date=July 21, 2019|comment=}}</ref>|fix= | ||
<ol> | <ol> | ||
− | <li>Navigate to [https://sourceforge.net/projects/xjdhdr-random-code/files/Game_related_files/Rise_and_Fall_-_Civilizations_at_War/ this | + | <li>Navigate to [https://sourceforge.net/projects/xjdhdr-random-code/files/Game_related_files/Rise_and_Fall_-_Civilizations_at_War/ this repository], then download one of the following PortableApps installers: |
<ul> | <ul> | ||
<li>'''If the game is already installed:''' | <li>'''If the game is already installed:''' | ||
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<li>If the game was already installed its files must now be moved over to the PortableApps install location: | <li>If the game was already installed its files must now be moved over to the PortableApps install location: | ||
<ol><li>Browse to <code><PortableApps-Launcher>\App</code></li> | <ol><li>Browse to <code><PortableApps-Launcher>\App</code></li> | ||
− | <li>Create a new folder named | + | <li>Create a new folder named {{folder|Rise and Fall; Civilizations at War}}.</li> |
− | <li>Navigate to | + | <li>Navigate to {{folder|{{p|game}}}} and copy all of the files from there into the newly created folder.</li></ol> |
</li> | </li> | ||
<li>Launch the game using <code><PortableApps-Launcher>\RiseAndFallCivilizationsAtWarPortable-XJDHDR.exe</code></li> | <li>Launch the game using <code><PortableApps-Launcher>\RiseAndFallCivilizationsAtWarPortable-XJDHDR.exe</code></li> |
Latest revision as of 11:34, 12 April 2024
Developers | |
---|---|
Stainless Steel Studios | |
Midway Games San Diego | |
Publishers | |
Midway Games | |
Engines | |
Titan 2.0 | |
Release dates | |
Windows | June 12, 2006 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Multiple select, Point and select, Direct control |
Genres | Action, RTS |
Themes | Classical |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Rise and Fall: Civilizations at War is a singleplayer and multiplayer action and RTS game.
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Patches
- Patch 1.15 is the latest patch.
Skip intro videos
Invalidate the corresponding files[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Midway Home Entertainment\Rise and Fall |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Data\Saved Games[Note 2] |
- Campaign progress is stored in
<path-to-game>\Users\default
.
Portable install
- The following moves the user files into a portable data folder, allowing game data to be moved between machines using e.g. a USB flash drive.
Set up a portable install using PortableApps:[4] |
---|
|
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The HUD is stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Can be enabled under Configuration file(s) location\Wait for VSync | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Enable in-game clock
- The game can display a little clock showing the game speed & map time but the setting cannot be found in any menu.
Press F11 in-game to toggle the clock.[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Inverts the mouse Y-axis in hero mode. | |
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX, EAX2, EAX3. Use DS3D restoration for EAX. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | GameSpy services have been shut down;[6] see GameSpy for workarounds. | ||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.6g[7] |
Cutscenes | Bink Video | |
Multiplayer | GameSpy |
System requirements
Windows[8] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium 4, 1.5 GHz AMD Athlon 2000+, Sempron 2200+ |
|
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | ATI Radeon series 9500, 9600, 9700, 9800, X300, X600, X800 Nvidia GeForce 3, 4, FX 5200, 5600, 5700, 5800, 5900, 5950, GT 6600, 6800 Intel Extreme Graphics 915GM-FR, 915 GGM, 900G 64 MB of VRAM DirectX 9.0c compatible |
|
Sound (audio device) | DirectX 9.0c compatible | |
Other | 16X speed DVD or 4x speed CD/DVD |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ Verified by User:Gryfu on 2024-02-11
- ↑ Verified by User:XJDHDR on July 21, 2019
- ↑ Verified by User:Nessy on 2019-06-13
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:Nessy on 2019-06-09
- Version number found in Mss32.dll in the game installation folder.
- ↑ Rise & Fall: Civilizations at War (2006) Windows box cover art - MobyGames - last accessed on 2017-01-03