Difference between revisions of "Requiem: Avenging Angel"
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|igdb = requiem-avenging-angel | |igdb = requiem-avenging-angel |
Revision as of 13:02, 6 August 2022
Developers | |
---|---|
Cyclone Studios | |
Publishers | |
Retail (North America) | 3DO |
Retail (Europe) | Ubisoft |
Digital (original) | Retroism |
Digital (current) | Ziggurat Interactive |
Engines | |
Emotive Animation Technology (EAT)[1][2][3] | |
Release dates | |
Windows | March 31, 1999 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Action |
Themes | Cyberpunk, Sci-fi, Supernatural |
Requiem: Avenging Angel is a first-person shooter set in an alternate future where the player has to use a combination of guns and angelic powers to defeat the forces of hell. It was the first videogame to ever feature a bullet time mechanic which allows the use of slow-motion to dodge bullets and outplay enemies.[4] Locations include the Chaos realm (a version of purgatory) and spaceships, while the majority of the game takes place in a futuristic version of earth covered by megacities. It features both a singleplayer campaign and multiplayer.
Key points
- The disc version requires DirectX 6.1 to run and it won't run on newer versions. Patch 1.3 updates the game to run on DirectX 8, but the game still won't run in Windows 7. The GOG.com and Steam versions have been modified to work on modern OS including Windows 7 and 10.
- Some players experience bugs when using Direct3D as rendering method, like certain doors not opening. If this happens to you, switch to 3DFX rendering (launch the game from 3DFX.exe instead of D3D.exe).
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Manual
- 3DO site (archived)[Note 1]
- Ubisoft site (archived)
- Prima Strategy Guide walkthrough
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam | ||||
Humble Store (unavailable) |
- GOG version is not available in Germany, but the Steam version is.
- Original demo
Essential improvements
Patches
The latest official patch 1.3 (3dfx Glide, Direct3D, Software) is available at www.patches-scrolls.de and at soggi.org. GOG and Steam versions are already patched.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Gamers[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/493310/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Gamers[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/493310/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Set inside the game for Direct3D, or with nglide.exe for Glide (3dfx). All widescreen is stretched.[5] | ||
Multi-monitor | Try this or this. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Open the console (↵ Enter) and enter -FOV120 (replace 120 with desired value).[5] |
||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enable by default on D3D and 3DFX modes. | ||
60 FPS and 120+ FPS | In 3dfx glide mode, framerate is locked to 60 fps. D3D is capped to refresh rate. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
- Hold the jump key to climb ladders up, and the crouch key to descend.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, Dialog, Music | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0, A3D 1.0, DirectSound3D & RSX 3D.[6] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only. | |||
German | Retail and digital; download for Retail, GOG & STEAM. | |||
Brazilian Portuguese | Retail only.[8] | |||
Italian | Retail only | |||
Spanish | Retail only, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus |
||
Online play | 8 | Versus |
Issues fixed
No music in 3DFX
Rename executable[9] |
---|
|
Startup error: "Not enough memory"
Deactivate overlays and third-party tools |
---|
Deactivate all third-party tools like Rivatuner Statistics Server (RTSS), MSI Afterburner, GPU overlays (in GeForce Experience / AMD Gaming Evolved) etc. before launching the game. |
Startup error: "Network problem: Could not connect"
Enable DirectPlay[10] |
---|
Windows Functions/Features > Legacy Components > Tick "DirectPlay" |
Running the disc version on modern systems
- These steps are not necessary for the Steam and GOG versions, which already run out of the box.
Use D3DWindower[citation needed] |
---|
|
Use wndmode[citation needed] |
---|
|
Impossible to select leftmost angelic powers with the mouse pointer
- Occurs when running the game with D3DWindower. No problem on GOG and Steam versions.
- The game allows to bring up a menu where angelic powers can be selected with the mouse pointer. D3DWindower will break immediately when mouse pointer is brought up by the game and the window will most likely lose the focus when a click is performed. This occurs when mouse pointer is positioned at the left part of the screen. This makes certain angelic powers unselectable through mouse pointer.
Workarounds[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology | |
Multiplayer | MPlayer.com |
Miscellaneous
The level editor called ReqEd ("Requiem Level Editor") was appearently planned for public release, but the company went bankrupt beforehand. A planned sequel was also cancelled.[11]
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95/98 | |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 116 MB | 275 MB |
Video card (GPU) | 2 MB of VRAM | 4 MB of VRAM |
Notes
- ↑ alternative
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (493310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ http://web.archive.org/web/20001010234513/http://www.ubisoft.co.uk/games/requiem/fram_jeu.html
- ↑ http://www.christiangaming.com/oldsite/Reviews/XRequiem.shtml
- ↑ PC Zone 67 (September 1998), page 68-69 - last accessed on 2022-04-25
- ↑ https://www.guinnessworldrecords.com/world-records/first-video-game-to-feature-bullet-time
- ↑ 5.0 5.1 Does this have widescreen support?, page 1 - Forum - GOG.com
- ↑ Aureal A3D Central - 3D Sound Software
- ↑ Requiem: Avenging Angel w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF audio) 20th Anniversary!
- ↑ GreenLeaf Catalogue (2000)
- ↑ https://www.gog.com/forum/requiem_avenging_angel/no_music/post2
- ↑ https://www.gog.com/forum/requiem_avenging_angel/cant_start_the_game_network_problem_could_not_connect
- ↑ https://web.archive.org/web/19990424120122/http://requiem.telefragged.com/index.shtml