Difference between revisions of "OpenRCT2"
From PCGamingWiki, the wiki about fixing PC games
(→API: OpenRCT2 OpenGL-implementation had some major updates and has now implemented these features + other additions) |
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− | {{ii}} Set {{code|game_path}} in {{file|config.ini}} to your [[RollerCoaster Tycoon 2]] installation.<ref>{{Refurl|url=https://github.com/OpenRCT2/OpenRCT2/wiki/Settings-in-config.ini|title=Settings in config.ini|date=2016-07-17}}</ref> | + | {{ii}} Set {{code|game_path}} in {{file|config.ini}} to your [[RollerCoaster Tycoon 2]] installation. This can also be done in-game.<ref>{{Refurl|url=https://github.com/OpenRCT2/OpenRCT2/wiki/Settings-in-config.ini|title=Settings in config.ini|date=2016-07-17}}</ref> |
===Save game data location=== | ===Save game data location=== |
Revision as of 11:54, 1 March 2020
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
OpenRCT2 Team | |
Release dates | |
Windows | June 21, 2015[1] |
macOS (OS X) | April 15, 2016[1] |
Linux | November 30, 2015[1] |
Key points
- Open-source remake of RollerCoaster Tycoon 2.
- Implements various fixes and improvements for bugs in the original game.[2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- Original RollerCoaster Tycoon 2 game files are required in order to play OpenRCT2.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\OpenRCT2\ |
macOS (OS X) | ~/Library/Application Support/OpenRCT2/ |
Linux | $XDG_CONFIG_HOME/OpenRCT2/ |
- This game follows the XDG Base Directory Specification on Linux.
- Set
game_path
inconfig.ini
to your RollerCoaster Tycoon 2 installation. This can also be done in-game.[4]
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\OpenRCT2\ |
macOS (OS X) | ~/Library/Application Support/OpenRCT2/ |
Linux | $XDG_CONFIG_HOME/OpenRCT2/ |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 255 | Co-op |
||
Online play | 255 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated Servers are run by the community - they can be started using the --headless command line switch. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 11753 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.3 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1, 10 |
Processor (CPU) | 1.0 GHz | 2.0 GHz |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | 3 GB |
- The game can use multi threading for rendering if selected in the options.
References
- ↑ 1.0 1.1 1.2 Releases · OpenRCT2/OpenRCT2 - last accessed on 2016-10-18
- ↑ Features - OpenRCT2 project
- ↑ Changes to original game · OpenRCT2/OpenRCT2 Wiki
- ↑ Settings in config.ini - last accessed on 2016-07-17