Difference between revisions of "Nexus: The Jupiter Incident"
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|introduction = '''''Nexus: The Jupiter Incident''''' is a Real-Time Tactics (RTT) game where the player commands a group of spaceships in a fully 3D-space throughout a singleplayer campaign (multiplayer skirmish battles are also possible). Unlike most games of its type, Nexus doesn't feature base building, instead the player gets a pre-set number of ships for each mission (but this can be somewhat influenced by choices in previous missions). Ships can have one or several officers on board who influence their efficiency. Ship crews gain experience over the course of the game. A ship which gets destroyed won't carry on to the next mission, but sometimes the player will get a (worse) replacement for it. | |introduction = '''''Nexus: The Jupiter Incident''''' is a Real-Time Tactics (RTT) game where the player commands a group of spaceships in a fully 3D-space throughout a singleplayer campaign (multiplayer skirmish battles are also possible). Unlike most games of its type, Nexus doesn't feature base building, instead the player gets a pre-set number of ships for each mission (but this can be somewhat influenced by choices in previous missions). Ships can have one or several officers on board who influence their efficiency. Ship crews gain experience over the course of the game. A ship which gets destroyed won't carry on to the next mission, but sometimes the player will get a (worse) replacement for it. | ||
− | The gameplay for each mission is unique, with some focusing on exploration and intelligence gathering, some on combat between small groups of ships, some on large-scale space battles, some on protecting a target, some on hijacking another ship, some on stealthy infiltration (but players can | + | The gameplay for each mission is unique, with some focusing on exploration and intelligence gathering, some on combat between small groups of ships, some on large-scale space battles, some on protecting a target, some on hijacking another ship, some on stealthy infiltration (but players can always fight their way out if they fail at stealth) etc. The player usually commands a smaller number of ships than in most other space RTS, but the level of simulation is much deeper, with a wide array of possible commands, a deep energy-distribution system and a large number of tactical options. Many missions also feature optional side-quests and a number of different outcomes that can influence later missions. |
− | Between missions, the player can change the hardpoints (weapons, shields, engines, sensors, ECM etc.) of their ships, with better systems becoming available later on and sometimes based on completed sidequests - equipping systems costs points out of a limited pool that simulates the time that the ship could spend in a dock, and is influenced by the skill values of the commanding officer. | + | Between missions, the player can change the hardpoints (weapons, shields, engines, sensors, ECM etc.) of their ships, with better systems becoming available later on and sometimes based on completed sidequests - equipping systems costs points out of a limited pool that simulates the time that the ship could spend in a dock, and is influenced by the skill values of the commanding officer. The game is notable for its deep attention to detail, with all ships having animated maneuvering thrusters in all directions that activate while turning, a fully Newtonian physics that require ships to activate frontal engines to slow down, each weapon turret being animated on its own, smaller ships automatically trying to dodge shots (within the limits of their player-given commands) and more. For example, players can individually control the target of each turret on each ship, but this is only necessary on higher difficulties, with more general command options also being available that are usually sufficient at lower difficulties. |
}} | }} | ||
Revision as of 15:29, 22 December 2021
Developers | |
---|---|
Mithis Entertainment | |
Publishers | |
Retail | Sierra Entertainment |
Retail, original digital | HD Publishing |
Current digital | HandyGames |
Engines | |
Black Sun | |
Release dates | |
Windows | November 5, 2004 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Free-roaming camera |
Controls | Multiple select, Point and select |
Genres | RTS, Strategy |
Themes | Space, Sci-fi |
Nexus: The Jupiter Incident is a Real-Time Tactics (RTT) game where the player commands a group of spaceships in a fully 3D-space throughout a singleplayer campaign (multiplayer skirmish battles are also possible). Unlike most games of its type, Nexus doesn't feature base building, instead the player gets a pre-set number of ships for each mission (but this can be somewhat influenced by choices in previous missions). Ships can have one or several officers on board who influence their efficiency. Ship crews gain experience over the course of the game. A ship which gets destroyed won't carry on to the next mission, but sometimes the player will get a (worse) replacement for it.
The gameplay for each mission is unique, with some focusing on exploration and intelligence gathering, some on combat between small groups of ships, some on large-scale space battles, some on protecting a target, some on hijacking another ship, some on stealthy infiltration (but players can always fight their way out if they fail at stealth) etc. The player usually commands a smaller number of ships than in most other space RTS, but the level of simulation is much deeper, with a wide array of possible commands, a deep energy-distribution system and a large number of tactical options. Many missions also feature optional side-quests and a number of different outcomes that can influence later missions.
Between missions, the player can change the hardpoints (weapons, shields, engines, sensors, ECM etc.) of their ships, with better systems becoming available later on and sometimes based on completed sidequests - equipping systems costs points out of a limited pool that simulates the time that the ship could spend in a dock, and is influenced by the skill values of the commanding officer. The game is notable for its deep attention to detail, with all ships having animated maneuvering thrusters in all directions that activate while turning, a fully Newtonian physics that require ships to activate frontal engines to slow down, each weapon turret being animated on its own, smaller ships automatically trying to dodge shots (within the limits of their player-given commands) and more. For example, players can individually control the target of each turret on each ship, but this is only necessary on higher difficulties, with more general command options also being available that are usually sufficient at lower difficulties.
Key points
- The GOG.com and Steam versions have been updated with support for higher resolutions, improved multiplayer, and better compatibility with modern systems.[1][2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v4 DRM[Note 1]. | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Demo
A free demo can be downloaded here.
Essential improvements
Patches
- The v1.01 Patch updates the retail release to the latest version. The GOG.com and Steam versions are already patched.
Mods
Mods for the game are available in Steam workshop, on moddb and on Gamepressure.
NEXUS Skirmisher
This tool allows full Skirmish battles against the AI.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Mithis\Nexus - The Jupiter Incident[Note 2] %APPDATA%\Nexus - The Jupiter Incident\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6420/pfx/[Note 3] |
- The retail version uses the registry while the GOG.com and Steam versions use the
%APPDATA%
location.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save[Note 4] |
Windows | %APPDATA%\Nexus - The Jupiter Incident\save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6420/pfx/[Note 3] |
- The Steam and GOG versions uses the
%APPDATA%
location.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native for GOG.com and Steam;[1][2] for retail see Widescreen resolution. | ||
Multi-monitor | Native for GOG.com and Steam;[1][2] for retail see Widescreen resolution. | ||
Ultra-widescreen | Native for GOG.com and Steam;[1][2] for retail see Widescreen resolution. | ||
4K Ultra HD | 4k can not be directly selected in the options menu, instead you have to set your desktop resolution to 4k and then select "Desktop" in the graphics menu. HUD can be scaled up in the same menu. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Native for GOG.com and Steam; for retail see Widescreen resolution. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | GOG.com and Steam versions only. Enabled by default (toggle in-game). | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- These steps are for the retail version; the GOG.com and Steam versions have native support (use the Desktop or other resolution choice in-game, or set in
%APPDATA%\Nexus - The Jupiter Incident\Display.ini
)
Change settings in registry[citation needed] |
---|
Notes
|
Field of view (FOV)
Edit rendering.ini[citation needed] |
---|
|
Windowed
- These steps are for the GOG/Steam version.
Set game to windowed mode[6] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Dialog, Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Hungarian | ||||
Russian | ||||
Spanish | Fan translation, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 12 | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 | The GOG.com and Steam versions do not include Direct3D 8 support.[1][2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Ogg Vorbis | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | XP, Vista, 7, 8 |
Processor (CPU) | 1.8 GHz | 1.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | 2 GB |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (6420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Changelog, page 1 - Forum - GOG.com
- ↑ 2.0 2.1 2.2 2.3 2.4 Big Update Published - HD Resolutions, Modern Systems compatibility, Multiplayer, etc... :: Nexus: The Jupiter Incident General Discussions
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ View topic - Nexus - The Jupiter Incident supports Triplehead | WSGF
- ↑ https://www.reddit.com/r/ultrawidemasterrace/comments/4bnjp4/nexus_the_jupiter_incident_updated_to_support_all/