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Difference between revisions of "Mary Skelter: Nightmares"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
m (→‎[[Glossary:Frame rate (FPS)|High frame rate]]: General maintenance with AutoWikiBrowser in Bot mode)
 
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Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Mary Skelter Nightmares cover.jpg
 
|cover        = Mary Skelter Nightmares cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Idea Factory}}
 
{{Infobox game/row/developer|Idea Factory}}
 +
{{Infobox game/row/developer|Compile Heart}}
 +
{{Infobox game/row/developer|Zerodiv}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Ghostlight}}
 
{{Infobox game/row/publisher|Ghostlight}}
Line 9: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|July 19, 2018}}
 
{{Infobox game/row/date|Windows|July 19, 2018}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|mary-skelter-nightmares|}}
 +
{{Infobox game/row/reception|OpenCritic|4817/mary-skelter-nightmares|79}}
 +
{{Infobox game/row/reception|IGDB|mary-skelter-nightmares|83}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Turn-based }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control, Menu-based }}
 +
{{Infobox game/row/taxonomy/genres            | JRPG, Visual novel }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Anime }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy, Post-apocalyptic, Horror }}
 +
{{Infobox game/row/taxonomy/series            | Mary Skelter }}
 
|steam appid  = 837610
 
|steam appid  = 837610
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom page  = mary_skelter_nightmares
+
|gogcom id    = 1533798723
 +
|official site= https://ideafintl.com/mary-skelter
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|mobygames    = mary-skelter-nightmares
 +
|wikipedia    = Mary Skelter: Nightmares
 
|winehq      =  
 
|winehq      =  
 +
|hltb        = 49404
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
Line 22: Line 43:
  
 
'''General information'''
 
'''General information'''
{{GOG.com links|1533798723|mary_skelter_nightmares}}
+
{{mm}} [https://www.ghostlight.uk.com/games/pc/mary-skelter.html Ghostlight's page for the PC version]
 +
{{mm}} [https://maryskelternightmares.fandom.com/wiki/ Mary Skelter Wiki]
 +
{{mm}} [https://vndb.org/v20727 Visual Novel Database article]
 +
{{GOG.com links|1533798723|mary_skelter_series|for game series}}
 
{{mm}} [https://steamcommunity.com/app/837610/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/837610/discussions/ Steam Community Discussions]
  
Line 28: Line 52:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| GOG.com | mary_skelter_nightmares | DRM-free |  |  | Windows }}
 
{{Availability/row| GOG.com | mary_skelter_nightmares | DRM-free |  |  | Windows }}
{{Availability/row| Steam | 837610 | Steam | |  | Windows }}
+
{{Availability/row| Steam | 837610 | Steam | Not available for sale in Japan and Korea. |  | Windows }}
 
}}
 
}}
  
Line 39: Line 63:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Ghostlight Ltd\Mary Skelter Nightmares}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = true
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = true
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|MarySkelter_InputGraphicsMenu.png|Input/Graphics Options}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 63: Line 92:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{Term|Pillarboxed}}.<ref>{{Refcheck|user=KingKrouch|date=2020-10-30|comment=While on the configuration used for testing, 2560x1080 and 5120x2160 may appear as resolution options, there is pillarboxing. In Windowed and Borderless mode, the aspect ratio is limited.}}</ref>
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Windowed mode plays at the original 30:17 aspect ratio to match the PS Vita.<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760736775/|title=Known Issues and Workarounds|date=2018-07-19|snippet=The resolution of the game when in Windowed or Borderless display modes has a few pixels additional resolution on the vertical plane to accommodate the original aspect ratio of the Vita version of the game. This is intentional! :) When playing full screen the resolution is adjusted to the conventional resolutions (e.g. 1920x1088 in Borderless/Windowed becomes 1920x1080 in Full Screen.)}}</ref>
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = unknown
 
|anisotropic                = unknown
Line 81: Line 110:
 
|antialiasing              = unknown
 
|antialiasing              = unknown
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = hackable
+
|60 fps                    = limited
|60 fps notes              = Enemy animations are 30 FPS. See [[#High frame rate|High frame rate]].
+
|60 fps notes              = Enemy animations update at 30 FPS. See [[#High frame rate|High frame rate]].
|120 fps                    = hackable
+
|120 fps                    = limited
|120 fps notes              = Enemy animations are 30 FPS. See [[#High frame rate|High frame rate]].
+
|120 fps notes              =
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = unknown
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{--}} Roughly ten percent of the game's enemies have minor animation issues when the frame rate is unlocked.
+
{{--}} Roughly ten percent of the game's enemies have minor animation issues when the frame rate is unlocked.<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760885048/|title=Tips/info on the PC version of the game.|date=2018-07-19|snippet=We have left this locked by default as about 10 of the over 100 enemies in the game have minor animation issues when the framerate is unlocked and we are unable to resolve this issue as it's a hangover from the original art assets. We wanted to add the ability to unlock the framerate to those who prefer it while not inconveniencing those who are happy with the regular fps for animation with these few quirky frames. After consulting with the beta testers we decided adding the line to the ini was the best solution all round}}</ref>
  
{{Fixbox|description=Unlock the frame rate for animations|ref=<ref>[https://steamcommunity.com/app/837610/discussions/0/1709564118760885048/ Tips/info on the PC version of the game. :: Mary Skelter: Nightmares General Discussions]</ref>|fix=
+
{{--}} HUD elements and 2D animations update faster when running at a higher frame rate.<ref>{{Refcheck|user=KingKrouch|date=2020-10-30|comment=Tested running with a 60 FPS cap, and unlocked at 200 FPS.}}</ref>
# Go to the installation folder.
+
 
 +
{{Fixbox|description=Unlock the frame rate for animations|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760885048/|title=Tips/info on the PC version of the game. :: Mary Skelter: Nightmares General Discussions|date=May 2023}}</ref>|fix=
 +
# Go to <code>{{p|game}}</code>.
 
# Open <code>MarySkelter.ini</code>.
 
# Open <code>MarySkelter.ini</code>.
 
# Change <code>UnlockAnimations=0</code> to <code>UnlockAnimations=1</code>.
 
# Change <code>UnlockAnimations=0</code> to <code>UnlockAnimations=1</code>.
 
}}
 
}}
  
==Input settings==
+
{{Fixbox|description=Change the refresh rate for Exclusive Fullscreen mode|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-10-30|comment=Tested by changing resolutions and adjusting .ini files on the latest Steam version.}}</ref>|fix=
{{Input settings
+
# Go to <code>{{p|game}}</code>.
|key remap                = unknown
+
# Open <code>MarySkelter.ini</code>.
 +
# Change <code>RefreshRate=60</code> to <code>RefreshRate=XX</code>, replacing <code>XX</code> with the desired screen refresh rate.
 +
}}
 +
 
 +
==Input==
 +
{{Image|MarySkelter_RemappingMenu.png|Remapping Menu}}
 +
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = n/a
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Camera turning/snapping is done using keys, and cannot be controlled with a mouse.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
Line 120: Line 163:
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = n/a
|controller sensitivity notes=  
+
|controller sensitivity notes= Camera turning/snapping is done with left/right on the directional pad or analog stick, and cannot be controlled without snapping.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = limited
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Requires setting <code>LegacyInput=1</code> in the <code>MarySkelter.ini</code> file in {{P|game}}. Up/Down inputs on right analog sticks don't register.
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
Line 144: Line 187:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = limited
|other controllers notes  =  
+
|other controllers notes  = Requires setting <code>LegacyInput=1</code> in the <code>MarySkelter.ini</code> file in {{P|game}}. Up/Down inputs on right analog sticks don't register.
|other button prompts      = unknown
+
|other button prompts      = generic
|other button prompts notes=  
+
|other button prompts notes= Analog sticks appear numbered, while other inputs use Xbox button prompts.
|controller hotplug        = unknown
+
|controller hotplug        = limited
|controller hotplug notes  =  
+
|controller hotplug notes  = Wireless controllers over Bluetooth need to be connected before launch to be detected. Generic and Dualshock 4 controllers cannot be hotplugged.<ref>{{Refcheck|user=KingKrouch|date=2020-10-31|comment=Tested generic controller hotplugging using a Nintendo Switch Pro Controller and HORI RAP 4 Kai in Dualshock 4 mode, wireless connecting with an Xbox One controller over Bluetooth, and wired hotplugging using a HORI RAP 4 Kai in PC/XInput mode.}}</ref>
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = false
|simultaneous input notes  =  
+
|simultaneous input notes  = Using a gamepad requires manually selecting it in the "Input/Graphics" options menu.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 166: Line 209:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|MarySkelter_BasicSettingsMenu.png|Basic Settings Menu}}
|separate volume          = unknown
+
{{Image|MarySkelter_CustomizationMenu.png|Customization Options Menu}}
|separate volume notes    =  
+
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    = "BGM", "SE", "Voice", alongside toggles for ADV, battle, and event voices.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = always on
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 185: Line 232:
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
|interface = yes
+
|interface = true
|audio    = yes
+
|audio    = true
|subtitles = yes
+
|subtitles = true
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
Line 193: Line 240:
 
{{L10n/switch
 
{{L10n/switch
 
|language  = Japanese
 
|language  = Japanese
|interface = no
+
|interface = false
|audio    = yes
+
|audio    = true
|subtitles = no
+
|subtitles = false
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Mouse movement not responding, stuttering, or causing framerate drops with fast movements===
 +
{{Fixbox|description=Set mouse polling rate setting to 500Hz or lower|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-10-31|comment=Tested different mouse polling rate settings after severe stuttering and framerate drops were noticed.}}</ref>|fix=
 +
{{ii}} Lowering this setting reduces the frequency of mouse updates.
 +
}}
 +
 +
===Scrambled or corrupted textures on AMD graphics cards===
 +
{{Fixbox|description=Update graphics card drivers.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760736775/|title=Known Issues and Workarounds|date=2018-07-19|snippet=If your 2D assets such as text box art, minimap, etc, are messed up, this is usually a driver issue with AMD graphics cards. Please try updating your drivers to rectify the problem. Alternatively using previous issues of drivers has fixed this issue in the past.}}</ref>|fix=
 +
}}
 +
 +
==="DXFAIL: DXGI_ERROR_DEVICE_REMOVED" error===
 +
{{Fixbox|description=Update graphics card drivers.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760736775/|title=Known Issues and Workarounds|date=2018-07-19|snippet=If you are experiencing this message you need to update your drivers. If this doesn't work then unfortunately we're unable to resolve the issue as there's a driver issue that cannot be mitigated. This usually seems to be a problem with Intel graphics cards.}}</ref>|fix=
 +
}}
 +
 +
==="Memory Allocation" related errors===
 +
{{Fixbox|description=Add an exception to {{file|MarySkelter.exe}} in the currently running antivirus software, or disable it prior to launch.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760736775/|title=Known Issues and Workarounds|date=2018-07-19|snippet=In some instances, Anti-Virus software may flag Mary Skelter: Nightmares as a threat which may prevent the game running or cause it to run at a lower frame rate and even to run out of memory. This has been experienced by a few users on Avast, AVG, BitDefender and Malware Bytes. To fix this whitelist the game / add it as an exception in your antivirus software.
 +
 +
**BitDefender users should also ensure that they make the game executable bypass Active Threat Defense. This has solved the memalloc (out of memory) issue for most users.**}}</ref>|fix=
 +
{{ii}} BitDefender users will need to also add an exception to the "Active Threat Defense" settings.
 +
}}
 +
 +
{{Fixbox|description=Update or reinstall DirectX.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760736775/|title=Known Issues and Workarounds|date=2018-07-19|snippet=These errors may also stem from issues with DirectX installation. Please re-install DirectX, which you can do here: https://community.pcgamingwiki.com/files/file/2106-legacy-directx-sdk-redist-directx_jun2010_redistexe/ then restart your PC when you're done.}}</ref>|fix=
 +
}}
 +
 +
{{Fixbox|description=Update graphics card drivers.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760736775/|title=Known Issues and Workarounds|date=2018-07-19|snippet=Check your drivers generally are up-to-date, particularly if you have an Intel graphics card.}}</ref>|fix=
 
}}
 
}}
  
Line 204: Line 278:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11.4
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 224: Line 298:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes     =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  
Line 248: Line 332:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 00:13, 10 May 2023

Mary Skelter: Nightmares
Mary Skelter: Nightmares cover
Developers
Idea Factory
Compile Heart
Zerodiv
Publishers
Ghostlight
Release dates
Windows July 19, 2018
Reception
OpenCritic 79
IGDB 83
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Perspectives First-person
Controls Direct control, Menu-based
Genres JRPG, Visual novel
Art styles Anime
Themes Fantasy, Post-apocalyptic, Horror
Series Mary Skelter
Mary Skelter: Nightmares on HowLongToBeat
Mary Skelter: Nightmares on IGDB
Mary Skelter: Nightmares on MobyGames
Mary Skelter: Nightmares on Wikipedia
Mary Skelter
Mary Skelter: Nightmares 2018
Mary Skelter 2 2022

Key points

The game locks enemy animations to 30 FPS by default. See High frame rate to fix.

General information

Ghostlight's page for the PC version
Mary Skelter Wiki
Visual Novel Database article
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Not available for sale in Japan and Korea.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\MarySkelter.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter Nightmares
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Input/Graphics Options
Input/Graphics Options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxed.[1]
4K Ultra HD
Field of view (FOV)
Windowed
Windowed mode plays at the original 30:17 aspect ratio to match the PS Vita.[2]
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Enemy animations update at 30 FPS. See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

High frame rate

Roughly ten percent of the game's enemies have minor animation issues when the frame rate is unlocked.[3]
HUD elements and 2D animations update faster when running at a higher frame rate.[4]
Unlock the frame rate for animations[5]
  1. Go to <path-to-game>.
  2. Open MarySkelter.ini.
  3. Change UnlockAnimations=0 to UnlockAnimations=1.
Change the refresh rate for Exclusive Fullscreen mode[6]
  1. Go to <path-to-game>.
  2. Open MarySkelter.ini.
  3. Change RefreshRate=60 to RefreshRate=XX, replacing XX with the desired screen refresh rate.

Input

Remapping Menu
Remapping Menu

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Camera turning/snapping is done using keys, and cannot be controlled with a mouse.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Camera turning/snapping is done with left/right on the directional pad or analog stick, and cannot be controlled without snapping.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Requires setting LegacyInput=1 in the MarySkelter.ini file in <path-to-game>. Up/Down inputs on right analog sticks don't register.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Requires setting LegacyInput=1 in the MarySkelter.ini file in <path-to-game>. Up/Down inputs on right analog sticks don't register.
Button prompts Input settings icon - Generic Controller.svg Analog sticks appear numbered, while other inputs use Xbox button prompts.
Additional information
Controller hotplugging
Wireless controllers over Bluetooth need to be connected before launch to be detected. Generic and Dualshock 4 controllers cannot be hotplugged.[7]
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Using a gamepad requires manually selecting it in the "Input/Graphics" options menu.

Audio

Basic Settings Menu
Basic Settings Menu
Customization Options Menu
Customization Options Menu

Audio feature State Notes
Separate volume controls
"BGM", "SE", "Voice", alongside toggles for ADV, battle, and event voices.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Japanese

Issues fixed

Mouse movement not responding, stuttering, or causing framerate drops with fast movements

Set mouse polling rate setting to 500Hz or lower[8]
Lowering this setting reduces the frequency of mouse updates.

Scrambled or corrupted textures on AMD graphics cards

Update graphics card drivers.[9]

"DXFAIL: DXGI_ERROR_DEVICE_REMOVED" error

Update graphics card drivers.[10]

"Memory Allocation" related errors

Add an exception to MarySkelter.exe in the currently running antivirus software, or disable it prior to launch.[11]
BitDefender users will need to also add an exception to the "Active Threat Defense" settings.
Update or reinstall DirectX.[12]
Update graphics card drivers.[13]

Other information

API

Technical specs Supported Notes
Direct3D 11.4
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.13 GHz Intel Core 2 Duo or equivalent
System memory (RAM) 1 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) DirectX 11 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:KingKrouch on 2020-10-30
    While on the configuration used for testing, 2560x1080 and 5120x2160 may appear as resolution options, there is pillarboxing. In Windowed and Borderless mode, the aspect ratio is limited.
  2. Known Issues and Workarounds - last accessed on 2018-07-19
    "The resolution of the game when in Windowed or Borderless display modes has a few pixels additional resolution on the vertical plane to accommodate the original aspect ratio of the Vita version of the game. This is intentional! :) When playing full screen the resolution is adjusted to the conventional resolutions (e.g. 1920x1088 in Borderless/Windowed becomes 1920x1080 in Full Screen.)"
  3. Tips/info on the PC version of the game. - last accessed on 2018-07-19
    "We have left this locked by default as about 10 of the over 100 enemies in the game have minor animation issues when the framerate is unlocked and we are unable to resolve this issue as it's a hangover from the original art assets. We wanted to add the ability to unlock the framerate to those who prefer it while not inconveniencing those who are happy with the regular fps for animation with these few quirky frames. After consulting with the beta testers we decided adding the line to the ini was the best solution all round"
  4. Verified by User:KingKrouch on 2020-10-30
    Tested running with a 60 FPS cap, and unlocked at 200 FPS.
  5. Tips/info on the PC version of the game. :: Mary Skelter: Nightmares General Discussions - last accessed on May 2023
  6. Verified by User:KingKrouch on 2020-10-30
    Tested by changing resolutions and adjusting .ini files on the latest Steam version.
  7. Verified by User:KingKrouch on 2020-10-31
    Tested generic controller hotplugging using a Nintendo Switch Pro Controller and HORI RAP 4 Kai in Dualshock 4 mode, wireless connecting with an Xbox One controller over Bluetooth, and wired hotplugging using a HORI RAP 4 Kai in PC/XInput mode.
  8. Verified by User:KingKrouch on 2020-10-31
    Tested different mouse polling rate settings after severe stuttering and framerate drops were noticed.
  9. Known Issues and Workarounds - last accessed on 2018-07-19
    "If your 2D assets such as text box art, minimap, etc, are messed up, this is usually a driver issue with AMD graphics cards. Please try updating your drivers to rectify the problem. Alternatively using previous issues of drivers has fixed this issue in the past."
  10. Known Issues and Workarounds - last accessed on 2018-07-19
    "If you are experiencing this message you need to update your drivers. If this doesn't work then unfortunately we're unable to resolve the issue as there's a driver issue that cannot be mitigated. This usually seems to be a problem with Intel graphics cards."
  11. Known Issues and Workarounds - last accessed on 2018-07-19
    "In some instances, Anti-Virus software may flag Mary Skelter: Nightmares as a threat which may prevent the game running or cause it to run at a lower frame rate and even to run out of memory. This has been experienced by a few users on Avast, AVG, BitDefender and Malware Bytes. To fix this whitelist the game / add it as an exception in your antivirus software.
      • BitDefender users should also ensure that they make the game executable bypass Active Threat Defense. This has solved the memalloc (out of memory) issue for most users.**"
  12. Known Issues and Workarounds - last accessed on 2018-07-19
    "These errors may also stem from issues with DirectX installation. Please re-install DirectX, which you can do here: https://community.pcgamingwiki.com/files/file/2106-legacy-directx-sdk-redist-directx_jun2010_redistexe/ then restart your PC when you're done."
  13. Known Issues and Workarounds - last accessed on 2018-07-19
    "Check your drivers generally are up-to-date, particularly if you have an Intel graphics card."