Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Marine Sharpshooter 3"

From PCGamingWiki, the wiki about fixing PC games
m
 
(43 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|title        = Marine Sharpshooter 3
 
|title        = Marine Sharpshooter 3
|cover        = Marine Sharpshooter 3 (2007) Cover.jpg
+
|cover        = Marine Sharpshooter 3 (PC Cover).png
 
||developers  =  
 
||developers  =  
 
{{Infobox game/row/developer|Jarhead Games}}
 
{{Infobox game/row/developer|Jarhead Games}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|KISS ltd}}
+
{{Infobox game/row/publisher|City Interactive|Europe}}
{{Infobox game/row/publisher|Funbox Media}}
+
{{Infobox game/row/publisher|Groove Games|North America}}
 +
{{Infobox game/row/publisher|Russobit-M|Russia}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Unreal Engine 2|<ref>{{Refurl|url=https://gamerinfo.net/game/marine-sharpshooter-3/|title=Gamer Info - Marine Sharpshooter 3|date=2022-12-25}}</ref>}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|September 24, 2002}}
+
{{Infobox game/row/date|Windows|February 20, 2007}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Marine Sharpshooter }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    = The Lord of the Rings: The Fellowship of the Ring (video game)
+
|mobygames    = 34348
|winehq      = 3646
+
|wikipedia    =  
 +
|winehq      =  
 +
|license      = commercial
 +
}}
 +
 
 +
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 
}}
 
}}
{{Series|Marine Sharpshooter}}
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Unknown | | | Windows }}
+
{{Availability/row| Retail | | DRM-free | | | Windows }}
 
}}
 
}}
{{ii}} This game is not available digitally.
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
}}
 
}}
 +
{{ii}} {{file|MarineSharpshooter3.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\Saves}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 44: Line 66:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [https://www.youtube.com/watch?v=mvscRzBA1ZM Widescreen Trick for Lord of the Rings: The Fellowship of the Ring].
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
|antialiasing              = true
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = hackable
 +
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = broken over 60 fps
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
|color blind                = unknown
+
|hdr                        = false
 +
|hdr notes                  =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Input settings
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
|key remap                = unknown
+
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|MarineSharpshooter3.ini]]}}.
 +
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 +
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
 
 +
'''Notes'''
 +
{{--}} HUD is stretched.
 +
{{--}} Some menu elements become cropped.
 +
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
}}
 +
 
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2705-marine-sharpshooter-3-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
 
 +
'''Notes'''
 +
{{++}} Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
 +
{{++}} Menu elements are no longer cropped.
 +
{{--}} HUD and menus are stretched.
 +
}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Define FoV in following lines:
 +
<pre>
 +
DesiredFOV=90.000000
 +
DefaultFOV=90.000000
 +
</pre>
 +
 
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
{{--}} Game could start to randomly reset those values. If so, edit those values in <code>{{p|game}}\System\{{file|DefUser.ini}}</code> too.
 +
{{--}} Weapon FOV stays the same.
 +
}}
 +
 
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|MarineSharpshooter3.ini]]}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 +
}}
 +
 
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|MarineSharpshooter3.ini]]}}.
 +
# Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16).
 +
}}
 +
 
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|MarineSharpshooter3.ini]]}}.
 +
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 +
}}
 +
 
 +
==Input==
 +
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = hackable
|acceleration option notes =  
+
|acceleration option notes = Acceleration off by default. To turn it on, see [[#Mouse acceleration|Mouse acceleration]].
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Max of 25. For higher, see [[#Mouse sensitivity|Mouse sensitivity]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = enabled by default
+
|invert mouse y-axis notes =  
|controller support        = unknown
+
|touchscreen              = false
|controller support notes  =  
+
|touchscreen notes        =
 +
|controller support        = hackable
 +
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|[[#Game data|MarineSharpshooter3.ini]]}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Edit in {{file|[[#Game data|User.ini]]}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}.
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =  
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes =  
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseAccelThreshold=0</code> to the desired value.
 +
 
 +
'''Notes'''
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
 +
}}
 +
 
 +
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseSensitivity=</code> to the desired value.
 +
 
 +
'''Notes'''
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
 +
}}
 +
 
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Go to the following lines and change <code>2.0</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=2.0</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=2.0</nowiki></pre>
 +
# Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:
 +
#* {{code|0.008}} for 125Hz polling rate
 +
#* {{code|0.002}} for 500Hz polling rate
 +
#* {{code|0.001}} for 1000Hz polling rate
 +
# Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).
 +
# Open {{file|[[#Game data|MarineSharpshooter3.ini]]}}.
 +
# Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False.
 +
 
 +
'''Notes'''
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music and SFX sliders.
|surround sound          = unknown
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]].
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Cutscenes only.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes         = EAX 3.0.
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
}}
 +
 
 +
===[[Glossary:Surround sound|Surround sound]]===
 +
{{ii}} By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
 +
{{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
 +
 
 +
{{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-05-17}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|MarineSharpshooter3.ini]]}}.
 +
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save.
 
}}
 
}}
  
Line 126: Line 292:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles =  
+
  |subtitles = unknown
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = true
 +
|notes    = CD Expert release.
 +
|fan      =
 +
}}
 +
}}
 +
 
 +
==Issues fixed==
 +
===Poor performance on Windows 8 and newer===
 +
{{Fixbox|description=Install [[dgVoodoo 2]].}}
 +
 
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 
}}
 
}}
 +
 +
{{Fixbox|description=Use the Direct3D9 renderer.}}
 +
 +
===Run the game at screen refresh rate===
 +
{{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
 +
 +
{{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|MarineSharpshooter3.ini]]}}.
 +
# Find the line <code>DesiredRefreshRate=60</code>.
 +
# Change the value to match the monitor's refresh rate.
 +
 +
'''Notes'''
 +
{{ii}} Modifying any video options will undo the custom refresh rate.
 
}}
 
}}
  
Line 133: Line 331:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8, 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
Line 147: Line 345:
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          =
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = OpenAL
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes =  
 
}}
 
}}
  
Line 161: Line 388:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 98
+
|minOS    = 2000, XP
|minCPU  = Intel Pentium III 600 MHz
+
|minCPU  = 2 GHz
|minRAM  = 64 MB
+
|minRAM  = 256 MB
|minHD    =  
+
|minHD    = 1.5 GB
|minGPU  = Single-pass, multi-texture, and hardware T&L support
+
|minGPU  = Nvidia GeForce 4 Ti 4600
|minVRAM  = 32 MB
+
|minGPU2  = ATI Radeon 9600
|minDX    = 8
+
|minVRAM  = 128 MB
 +
|minDX    = 9.0c
  
|recOS    = 2000, ME, XP
+
|recOS    =  
|recCPU  = Intel Pentium 4 1.5 GHz
+
|recCPU  =  
|recRAM  = 256 MB
+
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  = Nvidia GeForce 4
+
|recGPU  =  
 
|recVRAM  =  
 
|recVRAM  =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 17:25, 6 April 2024

Marine Sharpshooter 3
Marine Sharpshooter 3 cover
Developers
Jarhead Games
Publishers
Europe City Interactive
North America Groove Games
Russia Russobit-M
Engines
[1] Unreal Engine 2
Release dates
Windows February 20, 2007
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Series Marine Sharpshooter
Marine Sharpshooter 3 on MobyGames
Marine Sharpshooter
CTU: Marine Sharpshooter 2003
Marine Sharpshooter II: Jungle Warfare 2004
Marine Sharpshooter 3 2007
Marine Sharpshooter 4: Locked and Loaded 2008

Marine Sharpshooter 3 is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
MarineSharpshooter3.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Saves[Note 1]

Video

Widescreen resolution

Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open MarineSharpshooter3.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD is stretched.
Some menu elements become cropped.
Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).
Use the Widescreen Fix[3]

Notes

Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Edit ini file[4]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=90.000000
DefaultFOV=90.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.

Windowed

Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open MarineSharpshooter3.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open MarineSharpshooter3.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[7]
  1. Launch the game at least once then close it.
  2. Open MarineSharpshooter3.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Mouse acceleration

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold=0 to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Edit ini file[9]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 2.0 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=2.0
    MouseY=Count bYAxis | Axis aMouseY Speed=2.0
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open MarineSharpshooter3.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Music and SFX sliders.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Cutscenes only.
Closed captions
Mute on focus lost
EAX support
EAX 3.0.
Royalty free audio

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[11]
  1. Launch the game at least once then close it.
  2. Open MarineSharpshooter3.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
CD Expert release.

Issues fixed

Poor performance on Windows 8 and newer

Install dgVoodoo 2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.
Use the Direct3D9 renderer.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[12]
  1. Launch the game at least once then close it.
  2. Open MarineSharpshooter3.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to match the monitor's refresh rate.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8, 9.0c
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS) 2000, XP
Processor (CPU) 2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) Nvidia GeForce 4 Ti 4600
ATI Radeon 9600
128 MB of VRAM
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Gamer Info - Marine Sharpshooter 3 - last accessed on 2022-12-25
  2. Verified by User:AlphaYellow on 2023-07-15
  3. Verified by User:AlphaYellow on 2023-07-15
  4. Verified by User:AlphaYellow on 2023-07-15
  5. Verified by User:AlphaYellow on 2023-07-15
  6. Verified by User:AlphaYellow on 2023-07-15
  7. Verified by User:AlphaYellow on 2023-07-15
  8. Verified by User:AlphaYellow on 2023-07-15
  9. Verified by User:AlphaYellow on 2023-07-15
  10. Verified by User:AlphaYellow on 2023-07-15
  11. Verified by User:AlphaYellow on 2023-05-17
  12. Verified by User:AlphaYellow on 2023-07-15