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Difference between revisions of "Lone Survivor"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/date|OS X|March 27, 2012}}
 
{{Infobox game/row/date|OS X|March 27, 2012}}
 
{{Infobox game/row/date|Linux|June 7, 2012}}
 
{{Infobox game/row/date|Linux|June 7, 2012}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|lone-survivor|81}}
 +
{{Infobox game/row/reception|OpenCritic||}}
 +
{{Infobox game/row/reception|IGDB|lone-survivor|81}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Scrolling, Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Survival horror }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Pixel art }}
 +
{{Infobox game/row/taxonomy/themes            | Post-apocalyptic }}
 +
{{Infobox game/row/taxonomy/series            | Lone Survivor }}
 
|steam appid  = 209830
 
|steam appid  = 209830
|gogcom page  = lone_survivor_directors_cut
+
|steam appid side =
 +
|gogcom id    = 1207660084
 +
|gogcom id side =
 +
|official site= http://www.lonesurvivor.co.uk/
 +
|hltb        = 5359
 +
|igdb        =
 +
|strategywiki =
 +
|mobygames    = lone-survivor
 
|wikipedia    = Lone Survivor (video game)
 
|wikipedia    = Lone Survivor (video game)
 +
|winehq      = 14141
 +
|license      = commercial
 
}}
 
}}
 +
 +
'''Key points'''
 +
{{ii}} All previous versions of the game have been converted to '''The Director's Cut''' edition.<ref>{{Refurl|url=http://superflatgames.com/wordpress/?p=1373|title=Developer website|date=2020-05-14|snippet=Despite taking ten months (and at times being a challenging project), I am really happy to give away The Director’s Cut as a 100% FREE update to anyone who has previously purchased the game on Mac or PC previously, in any form, including the Humble Bundle. It’s my way of saying thankyou for enabling me to make games long into the future by supporting the original release.}}</ref>
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.lonesurvivor.co.uk/ Official Website]
+
{{mm}} [https://lonesurvivor.fandom.com/wiki/Lone_Survivor_Wiki Unofficial Lone Survivor Wiki]
{{mm}} [http://lonesurvivor.wikia.com/wiki/Lone_Survivor_Wiki Unofficial Lone Survivor Wiki]
+
{{GOG.com links|1207660084|lone_survivor_the_directors_cut}}
{{GOG.com links|lone_survivor_directors_cut|lone_survivor_the_directors_cut}}
+
{{mm}} [https://steamcommunity.com/app/209830/discussions/ Steam Community Discussions]
{{mm}} [http://steamcommunity.com/app/209830/discussions/ Steam Community Discussions]
 
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1396 Steam Users' Forums]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| developer | http://www.lonesurvivor.co.uk/buy.html | DRM-free | | Steam }}
+
{{Availability/row| developer | http://www.lonesurvivor.co.uk/buy.html | DRM-free | | Steam | Windows, OS X, Linux }}
{{Availability/row| GOG | lone_survivor_directors_cut | DRM-free | Windows and OS X only.}}
+
{{Availability/row| GOG.com | lone_survivor_directors_cut | DRM-free | | | Windows, OS X }}
{{Availability/row| Steam | 209830 | Steam | Windows and OS X only. }}
+
{{Availability/row| Steam | 209830 | Steam | | | Windows, OS X }}
 
}}
 
}}
 
{{ii}} A demo for the game can be found [http://www.lonesurvivor.co.uk/demo.html here].
 
{{ii}} A demo for the game can be found [http://www.lonesurvivor.co.uk/demo.html here].
Line 33: Line 60:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\LoneSurvivor\META-INF\AIR}}
+
{{Game data/config|Windows|{{p|game}}\LoneSurvivor\META-INF\AIR}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|}}
{{Game data/row|Linux|}}
+
{{Game data/config|Linux|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|appdata}}\LoneSurvivor\Local Store\Lone Survivor Saved Game}}
+
{{Game data/saves|Windows|{{p|appdata}}\LoneSurvivor\Local Store\Lone Survivor Saved Game}}
{{Game data/row|OS X|}}
+
{{Game data/saves|OS X|}}
{{Game data/row|Linux|~/.macromedia/Flash_Player/#SharedObjects/{{p|uid}}/{{p|game}}/LoneSurvivor/}}
+
{{Game data/saves|Linux|{{p|linuxhome}}/.macromedia/Flash_Player/#SharedObjects/{{p|uid}}/{{p|game}}/LoneSurvivor/}}
 
}}
 
}}
 
{{XDG|false}}
 
{{XDG|false}}
Line 48: Line 75:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes     =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = false
|uplay notes           =  
+
|gog galaxy notes          =
|gamesave manager      = true
+
|origin                   =  
|gamesave manager notes=  
+
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/lone-survivor/en
+
|wsgf link                  = https://www.wsgf.org/dr/lone-survivor/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
Line 68: Line 101:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = true
 
|multimonitor              = true
|multimonitor notes        = Aspect ratios wider than 16:9 are pillarboxed.
+
|multimonitor notes        = Aspect ratios wider than 16:9 are {{term|pillarboxed}}.
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
Line 77: Line 110:
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = true
+
|borderless windowed        = false
|borderless windowed notes  =  
+
|borderless windowed notes  = Always borderless.
|anisotropic                = na
+
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = na
+
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = Capped at 60 FPS.
 +
|hdr                        = false
 +
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
|60 fps                    = true
 
 
}}
 
}}
  
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{{ii}} This method does not work on OS X.
 
{{ii}} This method does not work on OS X.
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = false
 
|key remap                = false
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = na
+
|acceleration option      = n/a
|acceleration option notes =  
+
|acceleration option notes = Game does not use mouse.
 +
|mouse sensitivity        = n/a
 +
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = na
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = false
 
|controller support        = false
 
|controller support notes  =  
 
|controller support notes  =  
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|controller remap          = unknown
 
|controller remap          = unknown
 
|controller remap notes    =  
 
|controller remap notes    =  
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes   =
 +
|dualshock 4 modes         = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = na
+
|subtitles                = n/a
 
|subtitles notes          = All speech is text-based.
 
|subtitles notes          = All speech is text-based.
 
|closed captions          = false
 
|closed captions          = false
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  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = na
+
  |audio    = n/a
 
  |subtitles = true
 
  |subtitles = true
 
}}
 
}}
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux executable notes =
 
}}
 
}}
  
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|minCPU  = Intel Core 2 Duo
 
|minCPU  = Intel Core 2 Duo
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
|minHD    = 150 MB  
+
|minHD    = 150 MB
|minGPU  = Any with hardware 3D acceleration
+
|minGPU  = hardware 3D acceleration
 
|minDX    = 7
 
|minDX    = 7
  
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|minRAM  = 2 GB
 
|minRAM  = 2 GB
 
|minHD    = 300 MB
 
|minHD    = 300 MB
|minGPU  = Any with hardware 3D acceleration
+
|minGPU  = hardware 3D acceleration
  
 
|recRAM  = 4 GB
 
|recRAM  = 4 GB
 
|recGPU  = Nvidia
 
|recGPU  = Nvidia
|recGPU2  = AMD GPU
+
|recGPU2  = AMD
 
|recVRAM  = 256 MB
 
|recVRAM  = 256 MB
 
}}
 
}}
 +
 +
{{References}}

Latest revision as of 03:46, 13 May 2023

Lone Survivor
Lone Survivor cover
Developers
Superflat Games
Engines
Adobe AIR
Release dates
Windows March 27, 2012
macOS (OS X) March 27, 2012
Linux June 7, 2012
Reception
Metacritic 81
IGDB 81
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Survival horror
Art styles Pixel art
Themes Post-apocalyptic
Series Lone Survivor
Lone Survivor on HowLongToBeat
Lone Survivor on IGDB
Lone Survivor on MobyGames
Lone Survivor on Wikipedia
Lone Survivor
Lone Survivor 2012
Super Lone Survivor 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

All previous versions of the game have been converted to The Director's Cut edition.[1]

General information

Unofficial Lone Survivor Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
A demo for the game can be found here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\LoneSurvivor\META-INF\AIR[Note 1]
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/209830/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\LoneSurvivor\Local Store\Lone Survivor Saved Game
macOS (OS X)
Linux $HOME/.macromedia/Flash_Player/#SharedObjects/<user-id>/<path-to-game>/LoneSurvivor/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/209830/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Aspect ratios wider than 16:9 are pillarboxed.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
Always borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Windowed

Before making changes to any files, it is advised to save backup copies.

Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at: <path-to-game>/META-INF/AIR/application.xml Open this file in a text editor and find this section (may occur on lines 71 to 81).

<!-- The window's initial width in pixels. Optional. -->
<!--  <width>640</width> -->

<!-- The window's initial height in pixels. Optional. -->
<!--<height>480</height> -->

<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->

<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->

Change this section to the following:

<!-- The window's initial width in pixels. Optional. -->
<width>640</width>

<!-- The window's initial height in pixels. Optional. -->
<height>480</height>

<!-- The window's initial x position. Optional. -->
<x>0</x>

<!-- The window's initial y position. Optional. -->
<y>0</y>
The numbers may be adjusted to change width, height, and position of the window.
To return to fullscreen mode, revert the code section back to the original.
In order for changes to take effect the game must be restarted.
This method does not work on OS X.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Game does not use mouse.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 150 MB
Video card (GPU) hardware 3D acceleration
DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) hardware 3D acceleration


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Developer website - last accessed on 2020-05-14
    "Despite taking ten months (and at times being a challenging project), I am really happy to give away The Director’s Cut as a 100% FREE update to anyone who has previously purchased the game on Mac or PC previously, in any form, including the Humble Bundle. It’s my way of saying thankyou for enabling me to make games long into the future by supporting the original release."