Difference between revisions of "Jak II (OpenGOAL)"
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{{State|state=postdev}} | {{State|state=postdev}} | ||
− | |||
{{Infobox game | {{Infobox game | ||
+ | |title = Jak II | ||
|cover = Jak II cover.jpg | |cover = Jak II cover.jpg | ||
|developers = | |developers = | ||
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{{Infobox game/row/taxonomy/art styles | Cartoon }} | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
{{Infobox game/row/taxonomy/themes | Sci-fi }} | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
− | {{Infobox game/row/taxonomy/series | | + | {{Infobox game/row/taxonomy/series | Jak and Daxter }} |
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{p|appdata}}\OpenGOAL\jak2\settings\}} | {{Game data/config|Windows|{{p|appdata}}\OpenGOAL\jak2\settings\}} | ||
− | {{Game data/config|Linux|}} | + | {{Game data/config|Linux|{{p|xdgconfighome}}/OpenGOAL/jak2/settings/}} |
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|appdata}}\OpenGOAL\jak2\saves\{{p|uid}}\}} | {{Game data/saves|Windows|{{p|appdata}}\OpenGOAL\jak2\saves\{{p|uid}}\}} | ||
− | {{Game data/saves|Linux|}} | + | {{Game data/saves|Linux|{{p|xdgconfighome}}/OpenGOAL/jak2/saves/{{p|uid}}/}} |
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = <ref>{{Refcheck|user=Murasakizerozaki|date=2024-04-15|comment=}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Up to 16x [[MSAA]]. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.<ref>https://opengoal.dev/blog/progress-report-sept-2023/</ref> | + | |120 fps notes = Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.<ref>{{Refurl|url=https://opengoal.dev/blog/progress-report-sept-2023//|title=Progress Report: September 2023 - OpenGOAL blog|date=November 2023}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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|separate volume = true | |separate volume = true | ||
|separate volume notes = Sliders for '''Music''', '''SFX''', and '''Speech'''. | |separate volume notes = Sliders for '''Music''', '''SFX''', and '''Speech'''. | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Still WIP |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = |
Latest revision as of 15:03, 21 April 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Original | Naughty Dog |
Publishers | |
Original | Sony Computer Entertainment |
Engines | |
OpenGOAL | |
Release dates | |
Windows | November 2, 2023 |
Linux | November 2, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform, Shooter |
Vehicles | Hovercraft |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Jak and Daxter |
Jak and Daxter | |
---|---|
Jak and Daxter: The Precursor Legacy (OpenGOAL) | 2022 |
Jak II (OpenGOAL) | 2023 |
Jak 3 (OpenGOAL) | TBA |
Unofficial port of Jak II, also known as Jak II: Renegade in Europe and Oceania, for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
The game was made available in public beta on November 2, 2023.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original PlayStation 2 copy of Jak II. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak II is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak2\settings\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak2/settings/ |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak2\saves\<user-id>\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak2/saves/<user-id>/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 16x MSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.[3] | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, SFX, and Speech. | |
Surround sound | Still WIP | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | Cutscenes subtitles work, while gameplay subtitles have yet to be ported. | |||
Japanese | ||||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
References
- ↑ Progress Report: October 2023 - OpenGOAL blog - last accessed on November 2023
- ↑ Verified by User:Murasakizerozaki on 2024-04-15
- ↑ Progress Report: September 2023 - OpenGOAL blog - last accessed on November 2023