Difference between revisions of "Guacamelee! Gold Edition"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(→Input settings: Added a workaround for DualShock 4 support) |
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|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = unknown | |xbox prompts = unknown | ||
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|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = See [[#Add DualShock 4 support| Add DualShock 4 support]] |
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
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|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Add DualShock 4 support=== | ||
+ | {{ii}} The following workaround works only in Linux version of the game. The game uses an older version of SDL2 which lacks the support for DualShock 4. | ||
+ | {{ii}} 32 Bit library of SDL2 package needs to be installed. | ||
+ | {{Fixbox|description=Replace older SDL 2 library included with the game|ref=<ref>Reference</ref>|fix= | ||
+ | # Open '''lib32''' folder located in the game's directory. | ||
+ | # Rename '''libSDL2-2.0.so.0''' as a backup. | ||
+ | # Open the Terminal through file manager's '''Open Current Directory In Terminal''' option and type in: | ||
+ | <pre>ln -s /usr/lib32/libSDL2-2.0.so ./libSDL2-2.0.so</pre> | ||
+ | |||
+ | The game will now use the SDL2 library from your system which was installed through the package manager which is much more recent. Alternatively you can compile SDL2 itself (do not forget to instruct to make a 32 bit version of it) and use that instead. | ||
}} | }} | ||
Revision as of 12:47, 2 September 2018
Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Developers | |
---|---|
DrinkBox Studios | |
Release dates | |
Windows | August 8, 2013 |
macOS (OS X) | February 18, 2014 |
Linux | February 18, 2014 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Guacamelee! | |
---|---|
Guacamelee! Gold Edition | 2013 |
Guacamelee! Super Turbo Championship Edition | 2014 |
Guacamelee! 2 | 2018 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Includes soundtrack. | |||
GOG.com | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Guacamelee\ |
macOS (OS X) | ~/Documents/Drinkbox Studios/Guacamelee/ |
Linux | $XDG_DATA_HOME/Drinkbox Studios/Guacamelee/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Guacamelee\ |
macOS (OS X) | ~/Documents/Drinkbox Studios/Guacamelee/ |
Linux | $XDG_DATA_HOME/Drinkbox Studios/Guacamelee/ |
Steam | <Steam-folder>/userdata/<user-id>/214770/remote/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Add DualShock 4 support
- The following workaround works only in Linux version of the game. The game uses an older version of SDL2 which lacks the support for DualShock 4.
- 32 Bit library of SDL2 package needs to be installed.
Replace older SDL 2 library included with the game[1] |
---|
ln -s /usr/lib32/libSDL2-2.0.so ./libSDL2-2.0.so The game will now use the SDL2 library from your system which was installed through the package manager which is much more recent. Alternatively you can compile SDL2 itself (do not forget to instruct to make a 32 bit version of it) and use that instead. |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Co-op version of single-player campaign. |
||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista, 7, 8 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 512 MB of VRAM Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.0 GHz Pentium 3 | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible |
References
- ↑ Reference
Categories:
- Windows
- OS X
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Local multiplayer games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)